forked from MagicBane/Server
replace rune with wrapped rune
This commit is contained in:
@@ -89,59 +89,8 @@ public class HotzoneManager {
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public static void GenerateHotzoneEpicLoot(Mob mob) {
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mob.getCharItemManager().clearInventory();
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Random random = new Random();
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int roll = random.nextInt(100);
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int roll;
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int itemId;
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//ItemBase runeBase;
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// if (roll >= 90) {
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//35 or 40
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// roll = ThreadLocalRandom.current().nextInt(HellgateManager.static_rune_ids_high.size() + 1);
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// itemId = HellgateManager.static_rune_ids_high.get(0);
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// try {
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// itemId = HellgateManager.static_rune_ids_high.get(roll);
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// } catch (Exception e) {
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// }
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// runeBase = ItemBase.getItemBase(itemId);
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// if (runeBase != null) {
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// MobLoot rune = new MobLoot(mob, runeBase, true);
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// if (rune != null)
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// mob.getCharItemManager().addItemToInventory(rune);
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// }
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//} else if (roll >= 65 && roll <= 89) {
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//30,35 or 40
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// roll = ThreadLocalRandom.current().nextInt(HellgateManager.static_rune_ids_mid.size() + 1);
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// itemId = HellgateManager.static_rune_ids_mid.get(0);
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// try {
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// itemId = HellgateManager.static_rune_ids_mid.get(roll);
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// } catch (Exception e) {
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// }
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// runeBase = ItemBase.getItemBase(itemId);
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// if (runeBase != null) {
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// MobLoot rune = new MobLoot(mob, runeBase, true);
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// if (rune != null)
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// mob.getCharItemManager().addItemToInventory(rune);
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// }
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// } else {
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//5-30
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// roll = ThreadLocalRandom.current().nextInt(HellgateManager.static_rune_ids_low.size() + 1);
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// itemId = HellgateManager.static_rune_ids_low.get(0);
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// try {
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// itemId = HellgateManager.static_rune_ids_low.get(roll);
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// } catch (Exception ignored) {
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// }
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// runeBase = ItemBase.getItemBase(itemId);
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// if (runeBase != null) {
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// MobLoot rune = new MobLoot(mob, runeBase, true);
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// if (rune != null)
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// mob.getCharItemManager().addItemToInventory(rune);
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// }
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//}
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//wrapped rune:
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ItemBase runeBase = ItemBase.getItemBase(971070);
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if (runeBase != null) {
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@@ -151,7 +100,6 @@ public class HotzoneManager {
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mob.getCharItemManager().addItemToInventory(rune);
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}
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roll = ThreadLocalRandom.current().nextInt(1, 101);
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if (roll >= 95) {
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//glass
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