forked from MagicBane/Server
use calculated value son PC for combat stats
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@@ -148,7 +148,9 @@ public class CombatUtilities {
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}
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switch (target.getObjectType()) {
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case PlayerCharacter:
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defense = ((AbstractCharacter) target).getDefenseRating();
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PlayerCharacter pc = (PlayerCharacter)target;
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pc.combatStats.calculateDefense();
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defense = pc.combatStats.defense;
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break;
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case Mob:
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