cannot sub after placing bane, zerg multiplier reset when bane ends

This commit is contained in:
2025-03-28 06:12:11 -05:00
parent c2dd962a37
commit b11a8ea986
2 changed files with 25 additions and 5 deletions
@@ -21,6 +21,7 @@ import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.guild.InviteToSubMsg;
import engine.objects.Bane;
import engine.objects.Guild;
import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter;
@@ -112,6 +113,12 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
return true;
}
//ensure bane to be subbed does not have a bane dropped
for(Bane bane : Bane.banes.values()){
if(bane.getOwner().guild.getNation().equals(targetGuild))
return true;
}
//all tests passed, let's send invite.
if (target.getClientConnection() != null) {
+18 -5
View File
@@ -57,6 +57,8 @@ public final class Bane {
// Internal cache for banes
private ActivateBaneJob activateBaneJob;
public ArrayList<PlayerCharacter> affected_players;
/**
* ResultSet Constructor
*/
@@ -694,6 +696,9 @@ public final class Bane {
toUnprotect.setProtectionState(ProtectionState.NONE);
}
for(PlayerCharacter affected : this.affected_players)
affected.ZergMultiplier = 1.0f;
}
public boolean isErrant() {
@@ -736,6 +741,8 @@ public final class Bane {
if(city == null)
return;
if(this.affected_players == null)
this.affected_players = new ArrayList<>();
city.onEnter();
ArrayList<Integer> attackers = new ArrayList<>();
@@ -779,18 +786,24 @@ public final class Bane {
float defenderMultiplier = ZergManager.getCurrentMultiplier(defenderSize,this.capSize);
for(int uuid : attackers){
PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
if(inSiegeRange.contains(player)) { //player is still physically here, needs updated multiplier
player.ZergMultiplier = attackerMultiplier;
else
this.affected_players.add(player);
}else {
player.ZergMultiplier = 1.0f;
this.affected_players.add(player);
}
}
for(int uuid : defenders){
PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
player.ZergMultiplier = defenderMultiplier;
else
if(inSiegeRange.contains(player)) { //player is still physically here, needs updated multiplier
player.ZergMultiplier = attackerMultiplier;
this.affected_players.add(player);
}else {
player.ZergMultiplier = 1.0f;
this.affected_players.add(player);
}
}
}