forked from MagicBane/Server
cannot sub after placing bane, zerg multiplier reset when bane ends
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@@ -21,6 +21,7 @@ import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.guild.InviteToSubMsg;
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import engine.objects.Bane;
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import engine.objects.Guild;
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import engine.objects.GuildStatusController;
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import engine.objects.PlayerCharacter;
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@@ -112,6 +113,12 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
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return true;
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}
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//ensure bane to be subbed does not have a bane dropped
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for(Bane bane : Bane.banes.values()){
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if(bane.getOwner().guild.getNation().equals(targetGuild))
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return true;
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}
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//all tests passed, let's send invite.
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if (target.getClientConnection() != null) {
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@@ -57,6 +57,8 @@ public final class Bane {
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// Internal cache for banes
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private ActivateBaneJob activateBaneJob;
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public ArrayList<PlayerCharacter> affected_players;
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/**
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* ResultSet Constructor
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*/
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@@ -694,6 +696,9 @@ public final class Bane {
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toUnprotect.setProtectionState(ProtectionState.NONE);
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}
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for(PlayerCharacter affected : this.affected_players)
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affected.ZergMultiplier = 1.0f;
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}
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public boolean isErrant() {
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@@ -736,6 +741,8 @@ public final class Bane {
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if(city == null)
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return;
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if(this.affected_players == null)
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this.affected_players = new ArrayList<>();
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city.onEnter();
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ArrayList<Integer> attackers = new ArrayList<>();
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@@ -779,18 +786,24 @@ public final class Bane {
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float defenderMultiplier = ZergManager.getCurrentMultiplier(defenderSize,this.capSize);
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for(int uuid : attackers){
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PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
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if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
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if(inSiegeRange.contains(player)) { //player is still physically here, needs updated multiplier
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player.ZergMultiplier = attackerMultiplier;
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else
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this.affected_players.add(player);
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}else {
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player.ZergMultiplier = 1.0f;
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this.affected_players.add(player);
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}
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}
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for(int uuid : defenders){
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PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
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if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
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player.ZergMultiplier = defenderMultiplier;
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else
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if(inSiegeRange.contains(player)) { //player is still physically here, needs updated multiplier
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player.ZergMultiplier = attackerMultiplier;
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this.affected_players.add(player);
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}else {
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player.ZergMultiplier = 1.0f;
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this.affected_players.add(player);
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}
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}
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}
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