forked from MagicBane/Server
Update sourcetype
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@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
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import engine.jobs.AbstractEffectJob;
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import engine.jobs.DamageOverTimeJob;
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import engine.mbEnums;
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import engine.mbEnums.EffectSourceType;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.net.client.msg.ModifyHealthMsg;
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import engine.objects.*;
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import engine.powers.ActionsBase;
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@@ -114,7 +114,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
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// Apply any power effect modifiers (such as stances)
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if (bonus != null)
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
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}
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if (modAmount == 0f)
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return;
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@@ -142,7 +142,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
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}
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}
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PlayerBonuses bonus = ac.getBonuses();
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if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
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if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
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ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
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mhm.setUnknown03(5); //set target is immune
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DispatchManager.sendToAllInRange(ac, mhm);
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