From b899708cd563cec4529a1b6079f8ad70e0c1e327 Mon Sep 17 00:00:00 2001
From: FatBoy-DOTC <justin.chucksinsulating@gmail.com>
Date: Sun, 7 May 2023 08:12:42 -0500
Subject: [PATCH] removed obvious bug in guards dropping aggro

---
 src/engine/ai/MobileFSM.java | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/src/engine/ai/MobileFSM.java b/src/engine/ai/MobileFSM.java
index 2f432a95..d090ed22 100644
--- a/src/engine/ai/MobileFSM.java
+++ b/src/engine/ai/MobileFSM.java
@@ -38,11 +38,6 @@ public class MobileFSM {
         }
         if (!CombatUtilities.inRangeToAttack(mob, target))
             return;
-        if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){
-            if(!GuardCanAggro(mob, (PlayerCharacter)mob.getCombatTarget())){
-                mob.setCombatTarget(null);
-            }
-        }
         switch (target.getObjectType()) {
             case PlayerCharacter:
                 PlayerCharacter targetPlayer = (PlayerCharacter) target;