diff --git a/src/engine/gameManager/MovementManager.java b/src/engine/gameManager/MovementManager.java
index 977d424c..644569b7 100644
--- a/src/engine/gameManager/MovementManager.java
+++ b/src/engine/gameManager/MovementManager.java
@@ -316,17 +316,6 @@ public enum MovementManager {
             else
                 Logger.debug("Movement sync is good - desyncDist = " + desyncDist);
 
-        if (ac.getDebug(1) && ac.getObjectType().equals(GameObjectType.PlayerCharacter))
-            if (desyncDist > MBServerStatics.MOVEMENT_DESYNC_TOLERANCE * MBServerStatics.MOVEMENT_DESYNC_TOLERANCE) {
-                PlayerCharacter pc = (PlayerCharacter) ac;
-                ChatManager.chatSystemInfo(pc,
-                        "Movement out of sync for " + ac.getFirstName()
-                                + ", Server Loc: " + serverLoc.getX() + ' ' + serverLoc.getZ()
-                                + " , Client loc: " + clientLoc.getX() + ' ' + clientLoc.getZ()
-                                + " desync distance " + desyncDist
-                                + " moving=" + ac.isMoving());
-            }
-
         // return indicator that the two are in sync or not
         return (desyncDist < 100f * 100f);
 
@@ -351,9 +340,6 @@ public enum MovementManager {
                     + " moving=" + ac.isMoving()
                     + " and current location is " + curLoc.getX() + ' ' + curLoc.getZ());
 
-        if (ac.getDebug(1) && ac.getObjectType().equals(GameObjectType.PlayerCharacter))
-            ChatManager.chatSystemInfo((PlayerCharacter) ac, "Finished Alt change, setting the end location to " + ac.getEndLoc().getX() + ' ' + ac.getEndLoc().getZ() + " moving=" + ac.isMoving() + " and current location is " + curLoc.getX() + ' ' + curLoc.getZ());
-
         //Send run/walk/sit/stand to tell the client we are flying / landing etc
         ac.update();
         ac.stopMovement(ac.getLoc());
diff --git a/src/engine/gameManager/PowersManager.java b/src/engine/gameManager/PowersManager.java
index baf4c252..0942cf6c 100644
--- a/src/engine/gameManager/PowersManager.java
+++ b/src/engine/gameManager/PowersManager.java
@@ -2261,12 +2261,8 @@ public enum PowersManager {
             defense = tar.getDefenseRating();
         } else
             defense = 0f;
-        // Get hit chance
 
-        if (pc.getDebug(16)) {
-            String smsg = "ATR: " + atr + ", Defense: " + defense;
-            ChatManager.chatSystemInfo(pc, smsg);
-        }
+        // Get hit chance
 
         int chance;
 
diff --git a/src/engine/objects/AbstractCharacter.java b/src/engine/objects/AbstractCharacter.java
index b36b1f88..aaef3730 100644
--- a/src/engine/objects/AbstractCharacter.java
+++ b/src/engine/objects/AbstractCharacter.java
@@ -672,28 +672,28 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
 
         // make sure weapon exists
         boolean noWeapon = false;
-        ItemTemplate wb = null;
+        ItemTemplate weaponTemplate = null;
+
         if (weapon == null)
             noWeapon = true;
         else {
-            ItemTemplate ib = weapon.template;
-            if (ib == null)
+            ItemTemplate itemTemplate = weapon.template;
+
+            if (itemTemplate == null)
                 noWeapon = true;
             else if (!weapon.template.item_type.equals(ItemType.WEAPON)) {
                 defaultAtrAndDamage(abstractCharacter, mainHand);
                 return;
             } else
-                wb = ib;
+                weaponTemplate = itemTemplate;
         }
+
         float skillPercentage, masteryPercentage;
         float mastDam;
         int min, max;
         float speed = 20f;
         boolean strBased = false;
 
-        ItemTemplate wbMain = (weapon != null) ? weapon.template : null;
-        ItemTemplate wbOff = (otherHand != null) ? otherHand.template : null;
-
         // get skill percentages and min and max damage for weapons
         if (noWeapon) {
             if (mainHand) {
@@ -711,6 +711,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
 
             skillPercentage = getModifiedAmount(abstractCharacter.skills.get("Unarmed Combat"));
             masteryPercentage = getModifiedAmount(abstractCharacter.skills.get("Unarmed Combat Mastery"));
+
             if (masteryPercentage == 0f)
                 mastDam = CharacterSkill.getQuickMastery(abstractCharacter, "Unarmed Combat Mastery");
             else
@@ -733,17 +734,21 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
                     abstractCharacter.rangeHandTwo *= range_bonus;
 
             }
+
             skillPercentage = getModifiedAmount(abstractCharacter.skills.get(weapon.template.item_skill_used));
-            masteryPercentage = getModifiedAmount(abstractCharacter.skills.get(wb.item_skill_mastery_used));
+            masteryPercentage = getModifiedAmount(abstractCharacter.skills.get(weaponTemplate.item_skill_mastery_used));
+
             if (masteryPercentage == 0f)
                 mastDam = 0f;
                 //				mastDam = CharacterSkill.getQuickMastery(this, wb.getMastery());
             else
                 mastDam = masteryPercentage;
-            int[] damages = (int[]) wb.item_weapon_damage.values().toArray()[0];
+            int[] damages = (int[]) weaponTemplate.item_weapon_damage.values().toArray()[0];
+
             min = damages[0];
             max = damages[1];
-            strBased = wb.item_primary_attr.equals(AttributeType.Strength);
+
+            strBased = weaponTemplate.item_primary_attr.equals(AttributeType.Strength);
 
             //
             // Add parry bonus for weapon and allow parry if needed
@@ -803,13 +808,15 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
         }
 
         //calculate speed
-        if (wb != null)
-            speed = wb.item_weapon_wepspeed;
+        if (weaponTemplate != null)
+            speed = weaponTemplate.item_weapon_wepspeed;
         else
             speed = 20f; //unarmed attack speed
         if (weapon != null)
             speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.NONE));
+
         speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.NONE));
+
         if (speed < 10)
             speed = 10;
 
@@ -822,6 +829,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
 
             min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.NONE);
             max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.NONE);
+
             // Finally use any multipliers. DO THIS LAST!
 
             float percentMinDamage = 1;
@@ -839,8 +847,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
         }
 
         //if duel wielding, cut damage by 30%
+
         if (otherHand != null) {
             ItemTemplate ibo = otherHand.template;
+
             if (ibo != null && otherHand.template.equals(ItemType.WEAPON)) {
                 min *= 0.7f;
                 max *= 0.7f;
@@ -910,9 +920,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
         if (ItemTemplate.isShield(shield) == false)
             return 0;
 
-        ItemTemplate ab = shield.template;
+        ItemTemplate template = shield.template;
 
-        if (ab == null)
+        if (template == null)
             return 0;
 
         CharacterSkill blockSkill = abstractCharacter.skills.get("Block");
@@ -924,9 +934,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
         } else
             skillMod = blockSkill.getModifiedAmount();
 
-        float def = ab.item_defense_rating;
+        float def = template.item_defense_rating;
 
         //apply item defense bonuses
+
         if (shield != null) {
             def += shield.getBonus(ModType.DR, SourceType.NONE);
             def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.NONE));
@@ -983,39 +994,45 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
      * @ Calculates Defense for weapon
      */
     private static float getWeaponDefense(AbstractCharacter abstractCharacter, ConcurrentHashMap<EquipSlotType, Item> equipped) {
+
         Item weapon = equipped.get(EquipSlotType.RHELD);
-        ItemTemplate wb = null;
+        ItemTemplate weaponTemplate = null;
         CharacterSkill skill, mastery;
         float val = 0;
         boolean unarmed = false;
+
         if (weapon == null) {
             weapon = equipped.get(EquipSlotType.LHELD);
             if (weapon == null || ItemTemplate.isShield(weapon))
                 unarmed = true;
             else
-                wb = weapon.template;
+                weaponTemplate = weapon.template;
         } else
-            wb = weapon.template;
-        if (wb == null)
+            weaponTemplate = weapon.template;
+
+        if (weaponTemplate == null)
             unarmed = true;
+
         if (unarmed) {
             skill = abstractCharacter.skills.get("Unarmed Combat");
             mastery = abstractCharacter.skills.get("Unarmed Combat Mastery");
         } else {
             skill = abstractCharacter.skills.get(weapon.template.item_skill_used);
-            mastery = abstractCharacter.skills.get(wb.item_skill_mastery_used);
+            mastery = abstractCharacter.skills.get(weaponTemplate.item_skill_mastery_used);
         }
+
         if (skill != null)
             val += (int) skill.getModifiedAmount() / 2f;
+
         if (mastery != null)
             val += (int) mastery.getModifiedAmount() / 2f;
+
         return val;
     }
 
     //Don't call this function directly. linked from pc.calculateSkills()
     //through SkillCalcJob. Designed to only run from one worker thread
     public static void runSkillCalc(AbstractCharacter abstractCharacter) {
-        try {
 
             //see if any new skills or powers granted
             CharacterSkill.calculateSkills(abstractCharacter);
@@ -1024,18 +1041,20 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
             //see if any new powers unlocked from previous check
             CharacterPower.calculatePowers(abstractCharacter);
 
-        } catch (Exception e) {
-        }
-
     }
 
     //calculate item bonuses here
     public static void calculateItemBonuses(AbstractCharacter abstractCharacter) {
+
         if (abstractCharacter.charItemManager == null || abstractCharacter.bonuses == null)
             return;
+
         ConcurrentHashMap<EquipSlotType, Item> equipped = abstractCharacter.charItemManager.getEquipped();
+
         for (Item item : equipped.values()) {
+
             ItemTemplate ib = item.template;
+
             if (ib == null)
                 continue;
             //TODO add effect bonuses in here for equipped items
@@ -1046,6 +1065,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
      * @ Defaults ATR, Defense and Damage for player
      */
     private static void defaultAtrAndDamage(AbstractCharacter abstractCharacter, boolean mainHand) {
+
         if (mainHand) {
             abstractCharacter.atrHandOne = 0;
             abstractCharacter.minDamageHandOne = 0;
@@ -1136,22 +1156,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
     public final short getUnusedStatPoints() {
         return this.unusedStatPoints;
     }
-
-    public final void setDebug(
-            final int value,
-            final boolean toggle
-    ) {
-        if (toggle) {
-            this.debug |= value; //turn on debug
-        } else {
-            this.debug &= ~value; //turn off debug
-        }
-    }
-
-    public final boolean getDebug(final int value) {
-        return ((this.debug & value) != 0);
-    }
-
     @Override
     public String getName() {
         if (this.firstName.length() == 0 && this.lastName.length() == 0) {
diff --git a/src/engine/objects/PlayerCharacter.java b/src/engine/objects/PlayerCharacter.java
index 8218d390..db630df8 100644
--- a/src/engine/objects/PlayerCharacter.java
+++ b/src/engine/objects/PlayerCharacter.java
@@ -2760,8 +2760,6 @@ public class PlayerCharacter extends AbstractCharacter {
     }
 
     public int getSeeInvis() {
-        if (this.getDebug(8)) //<-added for see invis debug devcmd
-            return 10000;
         return this.seeInvis;
     }
 
@@ -4389,21 +4387,14 @@ public class PlayerCharacter extends AbstractCharacter {
             this.stopMovement(newLoc);
             return;
         }
+
         if (newLoc.equals(this.getEndLoc())) {
             this.stopMovement(newLoc);
-            if (this.getDebug(1))
-                ChatManager.chatSystemInfo(this,
-                        "Arrived at End location. " + this.getEndLoc());
             return;
-            //Next upda
         }
 
         setLoc(newLoc);
 
-        if (this.getDebug(1))
-            ChatManager.chatSystemInfo(this,
-                    "Distance to target " + this.getEndLoc().distance2D(this.getLoc()) + " speed " + this.getSpeed());
-
         if (this.getStamina() < 10)
             MovementManager.sendOOS(this);
 
diff --git a/src/engine/objects/Resists.java b/src/engine/objects/Resists.java
index c65fb237..ce1428e4 100644
--- a/src/engine/objects/Resists.java
+++ b/src/engine/objects/Resists.java
@@ -14,7 +14,6 @@ import engine.Enum.ModType;
 import engine.Enum.SourceType;
 import engine.gameManager.ChatManager;
 import engine.gameManager.DbManager;
-import engine.powers.EffectsBase;
 import engine.server.MBServerStatics;
 import org.pmw.tinylog.Logger;
 
@@ -326,28 +325,15 @@ public class Resists {
     public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, SourceType type, float damage, int trains) {
         //handle fortitudes
         damage = handleFortitude(target, type, damage);
+
         //calculate armor piercing
         float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.NONE);
         float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
+
         //check to see if any damage absorbers should cancel
-        if (target != null) {
-            //debug damage shields if any found
-            if (source.getDebug(2) && source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
-                Effect da = target.getDamageAbsorber();
-                if (da != null && da.getEffectsBase() != null) {
-                    EffectsBase eb = da.getEffectsBase();
-                    String text = "Damage: " + damage + '\n';
-                    text += "Damage after resists: " + damageAfterResists + '\n';
-                    text += "Attack damage type: " + type.name() + '\n';
-                    text += "Fortitude damage types; " + eb.getDamageTypes() + '\n';
-                    text += "Fortitude damage before attack: " + da.getDamageAmount() + '\n';
-                    text += "Fortitude total health: " + eb.getDamageAmount(da.getTrains()) + '\n';
-                    text += "Fortitude trains: " + da.getTrains();
-                    ChatManager.chatSystemInfo((PlayerCharacter) source, text);
-                }
-            }
+        if (target != null)
             target.cancelOnTakeDamage(type, (damageAfterResists));
-        }
+
         return damageAfterResists;
     }
 
diff --git a/src/engine/powers/effectmodifiers/HealthEffectModifier.java b/src/engine/powers/effectmodifiers/HealthEffectModifier.java
index ba979109..7542ce68 100644
--- a/src/engine/powers/effectmodifiers/HealthEffectModifier.java
+++ b/src/engine/powers/effectmodifiers/HealthEffectModifier.java
@@ -12,7 +12,6 @@ package engine.powers.effectmodifiers;
 import engine.Enum.GameObjectType;
 import engine.Enum.ModType;
 import engine.Enum.SourceType;
-import engine.gameManager.ChatManager;
 import engine.jobs.AbstractEffectJob;
 import engine.jobs.DamageOverTimeJob;
 import engine.net.AbstractNetMsg;
@@ -83,12 +82,6 @@ public class HealthEffectModifier extends AbstractEffectModifier {
                     modAmount *= 2.5f;
             }
 
-            //debug for spell damage and atr
-            if (source.getDebug(16) && source.getObjectType().equals(GameObjectType.PlayerCharacter)) {
-                PlayerCharacter pc = (PlayerCharacter) source;
-                String smsg = "Percent Damage: " + mod * 100 + '%';
-                ChatManager.chatSystemInfo(pc, smsg);
-            }
         }
 
         // Modify health by min/max amount
@@ -124,11 +117,6 @@ public class HealthEffectModifier extends AbstractEffectModifier {
                 min = HealthEffectModifier.getMinDamage(min, intt, spi, focus);
                 max = HealthEffectModifier.getMaxDamage(max, intt, spi, focus);
 
-                //debug for spell damage and atr
-                if (pc.getDebug(16)) {
-                    String smsg = "Damage: " + (int) Math.abs(min) + " - " + (int) Math.abs(max);
-                    ChatManager.chatSystemInfo(pc, smsg);
-                }
             } else if (source.getObjectType() == GameObjectType.Mob) {
                 Mob pc = (Mob) source;
 
diff --git a/src/engine/powers/effectmodifiers/ManaEffectModifier.java b/src/engine/powers/effectmodifiers/ManaEffectModifier.java
index aa2ab6d3..35fbe03b 100644
--- a/src/engine/powers/effectmodifiers/ManaEffectModifier.java
+++ b/src/engine/powers/effectmodifiers/ManaEffectModifier.java
@@ -12,7 +12,6 @@ package engine.powers.effectmodifiers;
 import engine.Enum;
 import engine.Enum.ModType;
 import engine.Enum.SourceType;
-import engine.gameManager.ChatManager;
 import engine.jobs.AbstractEffectJob;
 import engine.jobs.DamageOverTimeJob;
 import engine.net.DispatchMessage;
@@ -74,15 +73,6 @@ public class ManaEffectModifier extends AbstractEffectModifier {
 
             if (awoac.isSit())
                 modAmount *= 2.5f;
-
-            //debug for spell damage and atr
-            if (source.getDebug(16) && source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
-
-                PlayerCharacter pc = (PlayerCharacter) source;
-                String smsg = "Percent Damage: " + mod * 100 + '%';
-
-                ChatManager.chatSystemInfo(pc, smsg);
-            }
         }
 
         // Modify health by min/max amount
@@ -117,13 +107,8 @@ public class ManaEffectModifier extends AbstractEffectModifier {
                 //				max *= (intt * 0.0117 + 0.13 * (float)Math.sqrt(intt - 0.5) + spi * 0.0024 + (float)Math.sqrt(spi - 0.5) * 0.021 + 0.015 * (int)focus);
                 min = HealthEffectModifier.getMinDamage(min, intt, spi, focus);
                 max = HealthEffectModifier.getMaxDamage(max, intt, spi, focus);
-
-                //debug for spell damage and atr
-                if (pc.getDebug(16)) {
-                    String smsg = "Damage: " + (int) Math.abs(min) + " - " + (int) Math.abs(max);
-                    ChatManager.chatSystemInfo(pc, smsg);
-                }
             }
+
             modAmount = calculateDamage(source, awoac, min, max, awo, trains);
             PlayerBonuses bonus = source.getBonuses();
 
diff --git a/src/engine/powers/effectmodifiers/StaminaEffectModifier.java b/src/engine/powers/effectmodifiers/StaminaEffectModifier.java
index 551f3ea1..be134489 100644
--- a/src/engine/powers/effectmodifiers/StaminaEffectModifier.java
+++ b/src/engine/powers/effectmodifiers/StaminaEffectModifier.java
@@ -12,7 +12,6 @@ package engine.powers.effectmodifiers;
 import engine.Enum;
 import engine.Enum.ModType;
 import engine.Enum.SourceType;
-import engine.gameManager.ChatManager;
 import engine.jobs.AbstractEffectJob;
 import engine.jobs.DamageOverTimeJob;
 import engine.net.DispatchMessage;
@@ -72,13 +71,6 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
             modAmount = mod * awoac.getStaminaMax();
             if (awoac.isSit())
                 modAmount *= 2.5f;
-
-            //debug for spell damage and atr
-            if (source.getDebug(16) && source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
-                PlayerCharacter pc = (PlayerCharacter) source;
-                String smsg = "Percent Damage: " + mod * 100 + '%';
-                ChatManager.chatSystemInfo(pc, smsg);
-            }
         }
 
         // Modify Stamina by min/max amount
@@ -113,13 +105,8 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
                 //				max *= (intt * 0.0117 + 0.13 * (float)Math.sqrt(intt - 0.5) + spi * 0.0024 + (float)Math.sqrt(spi - 0.5) * 0.021 + 0.015 * (int)focus);
                 min = HealthEffectModifier.getMinDamage(min, intt, spi, focus);
                 max = HealthEffectModifier.getMaxDamage(max, intt, spi, focus);
-
-                //debug for spell damage and atr
-                if (pc.getDebug(16)) {
-                    String smsg = "Damage: " + (int) Math.abs(min) + " - " + (int) Math.abs(max);
-                    ChatManager.chatSystemInfo(pc, smsg);
-                }
             }
+
             modAmount = calculateDamage(source, awoac, min, max, awo, trains);
             PlayerBonuses bonus = source.getBonuses();
 
diff --git a/src/engine/powers/poweractions/TransferStatPowerAction.java b/src/engine/powers/poweractions/TransferStatPowerAction.java
index bd8015d1..ab718ae4 100644
--- a/src/engine/powers/poweractions/TransferStatPowerAction.java
+++ b/src/engine/powers/poweractions/TransferStatPowerAction.java
@@ -12,7 +12,6 @@ package engine.powers.poweractions;
 import engine.Enum;
 import engine.Enum.ModType;
 import engine.Enum.SourceType;
-import engine.gameManager.ChatManager;
 import engine.math.Vector3fImmutable;
 import engine.net.AbstractNetMsg;
 import engine.net.DispatchMessage;
@@ -200,12 +199,6 @@ public class TransferStatPowerAction extends AbstractPowerAction {
                 // get range between min and max
                 float range = max - min;
 
-                //debug for spell damage and atr
-                if (pc.getDebug(16)) {
-                    String smsg = "Damage: " + (int) Math.abs(min) + " - " + (int) Math.abs(max);
-                    ChatManager.chatSystemInfo(pc, smsg);
-                }
-
                 // Damage is calculated twice to average a more central point
                 damage = ThreadLocalRandom.current().nextFloat() * range;
                 damage = (damage + (ThreadLocalRandom.current().nextFloat() * range)) / 2;