forked from MagicBane/Server
PowerActionEntry parsing work.
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@@ -8,6 +8,8 @@
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package engine.wpak.data;
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import engine.mbEnums;
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import java.util.ArrayList;
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public class PowerActionEntry {
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@@ -15,4 +17,23 @@ public class PowerActionEntry {
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public String action_id;
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public String action_type;
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public ArrayList<EffectDescription> effects;
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// Additional variables after header go here.
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public ArrayList<Integer> bodyparts = new ArrayList<>();
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public boolean shouldShowWeapons = false;
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public boolean shouldShowArmor = false;
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public boolean bladeTrails = false;
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public boolean isResistable = false;
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public String effectID;
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public ArrayList<Float> scaleFactor = new ArrayList<>();
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public ArrayList<Integer> attackAnimations = new ArrayList<>();
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public boolean isAggressive;
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public mbEnums.DamageType damageType;
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public boolean applyEffectBlank = false;
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public boolean wearOffEffectBlank = false;
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}
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