diff --git a/src/engine/objects/CharacterItemManager.java b/src/engine/objects/CharacterItemManager.java
index 0ba04ba4..ffd8f672 100644
--- a/src/engine/objects/CharacterItemManager.java
+++ b/src/engine/objects/CharacterItemManager.java
@@ -9,7 +9,10 @@
 
 package engine.objects;
 
-import engine.gameManager.*;
+import engine.gameManager.BuildingManager;
+import engine.gameManager.ConfigManager;
+import engine.gameManager.DbManager;
+import engine.gameManager.ItemManager;
 import engine.math.Vector3fImmutable;
 import engine.mbEnums;
 import engine.mbEnums.GameObjectType;
@@ -152,9 +155,7 @@ public class CharacterItemManager {
                     i.junk();
                     break;
             }
-
         }
-
         this.goldVault = this.account.vaultGold;
 
         //check all gold is created
@@ -305,11 +306,9 @@ public class CharacterItemManager {
                         ErrorPopupMsg.sendErrorPopup((PlayerCharacter) this.absCharacter, 203);
                         return false;
                     }
-
                 }
 
                 break;
-
         }
         return true;
     }
@@ -370,44 +369,6 @@ public class CharacterItemManager {
         return success;
     }
 
-    public synchronized boolean tradeRequest(TradeRequestMsg msg) {
-
-        PlayerCharacter source = (PlayerCharacter) this.getOwner();
-        PlayerCharacter target = PlayerCharacter.getFromCache(msg.getPlayerID());
-        Dispatch dispatch;
-
-        if (!canTrade(source, target)) {
-            ChatManager.chatSystemError(source, "Can't currently trade with target player");
-            return false;
-        }
-
-        // TODO uncomment this block after we determine when we
-        // setBankOpen(false) and setVaultOpen(false)
-        CharacterItemManager cim1 = source.charItemManager;
-        CharacterItemManager cim2 = target.charItemManager;
-
-        if (cim1 == null)
-            return false;
-
-        if (cim2 == null)
-            return false;
-
-        dispatch = Dispatch.borrow(target, msg);
-        DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
-        return true;
-
-    }
-
-    public synchronized boolean invalidTradeRequest(InvalidTradeRequestMsg msg) {
-        PlayerCharacter requester = PlayerCharacter.getFromCache(msg.getRequesterID());
-        Dispatch dispatch;
-
-        dispatch = Dispatch.borrow(requester, msg);
-        DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
-        return true;
-
-    }
-
     public static synchronized boolean canTrade(PlayerCharacter playerA, PlayerCharacter playerB) {
 
         if (playerA == null || playerB == null)
@@ -449,6 +410,7 @@ public class CharacterItemManager {
 
         if (this.getTradingWith().getPlayerCharacter() == null)
             return false;
+
         CharacterItemManager man2 = this.getTradingWith().getPlayerCharacter().charItemManager;
         Dispatch dispatch;
 
@@ -469,11 +431,10 @@ public class CharacterItemManager {
     }
 
     public synchronized boolean closeTradeWindow(CloseTradeWindowMsg msg, boolean sourceTrade) {
-
-
         Dispatch dispatch;
 
         PlayerCharacter source = (PlayerCharacter) this.getOwner();
+
         if (source == null)
             return false;
 
@@ -501,11 +462,8 @@ public class CharacterItemManager {
         }
 
         sourceItemMan.endTrade();
-
-
         cc2.getPlayerCharacter().charItemManager.closeTradeWindow(msg, false);
 
-
         return true;
     }
 
@@ -697,17 +655,19 @@ public class CharacterItemManager {
         // add to Bank
         this.bank.add(i);
         i.addToCache();
-
         calculateWeights();
 
         return true;
     }
 
     public synchronized boolean moveGoldToBank(Item from, int amt) {
+
         if (from == null)
             return false;
+
         if (from.getNumOfItems() - amt < 0)
             return false;
+
         if (this.goldBank.getNumOfItems() + amt > MBServerStatics.BANK_GOLD_LIMIT) {
             if (this.absCharacter.getObjectType() == GameObjectType.PlayerCharacter) {
                 PlayerCharacter pc = (PlayerCharacter) this.absCharacter;
@@ -719,26 +679,33 @@ public class CharacterItemManager {
 
         if (!DbManager.ItemQueries.MOVE_GOLD(from, this.getGoldBank(), amt))
             return false;
+
         from.setNumOfItems(from.getNumOfItems() - amt);
         this.goldBank.setNumOfItems(this.goldBank.getNumOfItems() + amt);
         return true;
     }
 
     public synchronized boolean moveGoldToVault(Item from, int amt) {
+
         if (from == null)
             return false;
+
         if (from.getNumOfItems() - amt < 0)
             return false;
+
         if (!DbManager.ItemQueries.MOVE_GOLD(from, this.account.vaultGold, amt))
             return false;
+
         from.setNumOfItems(from.getNumOfItems() - amt);
         this.account.vaultGold.setNumOfItems(this.goldVault.getNumOfItems() + amt);
         return true;
     }
 
     public synchronized boolean moveGoldToInventory(Item from, int amt) {
+
         if (from == null)
             return false;
+
         if (from.getNumOfItems() - amt < 0 || amt < 1)
             return false;
 
@@ -841,7 +808,6 @@ public class CharacterItemManager {
 
         // add to Vault
         i.addToCache();
-
         calculateWeights();
 
         return true;
@@ -893,20 +859,12 @@ public class CharacterItemManager {
         this.inventory.add(i);
         this.itemIDtoType.put(i.getObjectUUID(), i.getObjectType().ordinal());
 
-
         if (i.template != null)
             this.inventoryWeight += i.template.item_wt;
 
         return true;
     }
 
-    //called for adding gold of a specified amount
-    public synchronized boolean addItemToInventory(Item i, int amount) {
-        if (i.template.item_type.equals(ItemType.GOLD))
-            return DbManager.ItemQueries.UPDATE_GOLD(this.getGoldInventory(), this.goldInventory.getNumOfItems() + amount);
-        return false;
-    }
-
     public boolean equipItem(Item i, mbEnums.EquipSlotType slot) {
 
         synchronized (this) {
@@ -955,6 +913,7 @@ public class CharacterItemManager {
         }
 
         //Apply Bonuses and update player
+
         if (this.absCharacter != null) {
             this.absCharacter.applyBonuses();
             if (this.absCharacter.getObjectType().equals(GameObjectType.PlayerCharacter))
@@ -971,7 +930,6 @@ public class CharacterItemManager {
         if (cost <= 0 || (gold.getNumOfItems() - cost) < 0)
             return false;
 
-
         if (this.getOwner() != null && this.getOwner().getObjectType().equals(GameObjectType.PlayerCharacter)) {
             if (this.goldTradingAmount > 0) {
                 ErrorPopupMsg.sendErrorPopup((PlayerCharacter) this.getOwner(), 195);
@@ -982,25 +940,20 @@ public class CharacterItemManager {
         // Create gold from screatch instead of building strongbox
         // if the NPC is not slotted.
 
-        if (vendorBuilding == null) {
-
+        if (vendorBuilding == null)
             return this.modifyInventoryGold(-cost);
-        }
-
 
         if (vendorBuilding.getStrongboxValue() + cost > vendorBuilding.getMaxGold()) {
-
             if (this.absCharacter.getObjectType() == GameObjectType.PlayerCharacter) {
                 PlayerCharacter pc = (PlayerCharacter) this.absCharacter;
                 if (pc.getClientConnection() != null)
                     ErrorPopupMsg.sendErrorPopup(pc, 206);
             }
-
             return false;
         }
 
-
         // Update strongbox and inventory gold
+
         if (!this.modifyInventoryGold(-cost))
             return false;
 
@@ -1026,7 +979,7 @@ public class CharacterItemManager {
     //Used for selling items to NPC
     public synchronized boolean sellToNPC(Building building, int cost, Item item) {
 
-        // Create gold from screatch instead of building strongbox
+        // Create gold from scratch instead of building strongbox
         // if the NPC is not slotted.
 
         if (this.getGoldInventory().getNumOfItems() + cost < 0)
@@ -1063,11 +1016,6 @@ public class CharacterItemManager {
         return this.modifyInventoryGold(cost);
     }
 
-    /**
-     * This sells an item to an npc
-     *
-     * @return True on success
-     */
     public synchronized boolean sellToNPC(Item itemToSell, NPC npc) {
 
         CharacterItemManager itemMan;
@@ -1127,12 +1075,6 @@ public class CharacterItemManager {
         return true;
     }
 
-    /**
-     * This buys an item from an npc
-     * Handles transfer of item.
-     *
-     * @return True on success
-     */
     public synchronized boolean buyFromNPC(Item purchasedItem, NPC npc) {
 
         CharacterItemManager itemMan;
@@ -1162,45 +1104,27 @@ public class CharacterItemManager {
 
                 // attempt to transfer item in db
 
-                if (purchasedItem.getObjectType() == GameObjectType.MobLoot) {
-
-                    Item newItem = ((MobLoot) purchasedItem).promoteToItem((PlayerCharacter) this.absCharacter);
-                    if (newItem == null)
-                        return false;
-
-                    if (!itemMan.removeItemFromInventory(purchasedItem))
-                        return false;
-
-                    if (!addItemToInventory(newItem))
-                        return false;
-                    //Item was created and still a mobloot item, remove from npc production list in db.
-
-                    DbManager.NPCQueries.REMOVE_FROM_PRODUCTION_LIST(purchasedItem.getObjectUUID(), npc.getObjectUUID());
-
-
-                } else {
-                    if (!purchasedItem.moveItemToInventory((PlayerCharacter) this.absCharacter))
-                        return false;
-
-                    // Reset value
+                if (!purchasedItem.moveItemToInventory((PlayerCharacter) this.absCharacter))
+                    return false;
 
-                    purchasedItem.value = (int) (purchasedItem.template.item_value * (purchasedItem.combat_health_current / purchasedItem.template.combat_health_full));
+                // Reset value
 
-                    // db transfer successfully, remove from this character
-                    // skip this check if this is a mobLoot item (which is not in any inventory)
-                    if (!itemMan.removeItemFromInventory(purchasedItem))
-                        return false;
+                purchasedItem.value = (int) (purchasedItem.template.item_value * (purchasedItem.combat_health_current / purchasedItem.template.combat_health_full));
 
-                    // add item to looter.
+                // db transfer successfully, remove from this character
+                // skip this check if this is a mobLoot item (which is not in any inventory)
+                if (!itemMan.removeItemFromInventory(purchasedItem))
+                    return false;
 
-                    if (!addItemToInventory(purchasedItem))
-                        return false;
-                }
+                // add item to looter.
 
+                if (!addItemToInventory(purchasedItem))
+                    return false;
             }
         }
 
         // calculate new weights
+
         calculateInventoryWeight();
         itemMan.calculateInventoryWeight();
         return true;