forked from MagicBane/Server
use new power manager
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@@ -12,6 +12,7 @@ import engine.gameManager.PowersManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.PerformActionMsg;
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import engine.wpak.WpakPowerManager;
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public class PerformActionMsgHandler extends AbstractClientMsgHandler {
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@@ -23,7 +24,8 @@ public class PerformActionMsgHandler extends AbstractClientMsgHandler {
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
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PerformActionMsg msg = (PerformActionMsg) baseMsg;
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PowersManager.usePower(msg, origin, false); // Wtf ?
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//PowersManager.usePower(msg, origin, false); // Wtf ?
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WpakPowerManager.usePower(msg, origin, false);
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return true;
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}
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@@ -17,6 +17,7 @@ import engine.net.client.msg.PerformActionMsg;
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import engine.net.client.msg.SendSummonsMsg;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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import engine.wpak.WpakPowerManager;
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import static engine.gameManager.PowersManager.*;
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@@ -81,7 +82,8 @@ public class SendSummonsMsgHandler extends AbstractClientMsgHandler {
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// Client removes 200 mana on summon use.. so don't send message to self
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target.addSummoner(playerCharacter.getObjectUUID(), System.currentTimeMillis() + MBServerStatics.FOURTYFIVE_SECONDS);
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usePower(pam, origin, false);
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//usePower(pam, origin, false);
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WpakPowerManager.usePower(pam, origin, false);
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return true;
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}
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