use new power manager

This commit is contained in:
2025-01-19 15:26:32 -06:00
parent 3be5236ba8
commit b9b6b37505
2 changed files with 6 additions and 2 deletions
@@ -12,6 +12,7 @@ import engine.gameManager.PowersManager;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.PerformActionMsg;
import engine.wpak.WpakPowerManager;
public class PerformActionMsgHandler extends AbstractClientMsgHandler {
@@ -23,7 +24,8 @@ public class PerformActionMsgHandler extends AbstractClientMsgHandler {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
PerformActionMsg msg = (PerformActionMsg) baseMsg;
PowersManager.usePower(msg, origin, false); // Wtf ?
//PowersManager.usePower(msg, origin, false); // Wtf ?
WpakPowerManager.usePower(msg, origin, false);
return true;
}
@@ -17,6 +17,7 @@ import engine.net.client.msg.PerformActionMsg;
import engine.net.client.msg.SendSummonsMsg;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
import engine.wpak.WpakPowerManager;
import static engine.gameManager.PowersManager.*;
@@ -81,7 +82,8 @@ public class SendSummonsMsgHandler extends AbstractClientMsgHandler {
// Client removes 200 mana on summon use.. so don't send message to self
target.addSummoner(playerCharacter.getObjectUUID(), System.currentTimeMillis() + MBServerStatics.FOURTYFIVE_SECONDS);
usePower(pam, origin, false);
//usePower(pam, origin, false);
WpakPowerManager.usePower(pam, origin, false);
return true;
}