From bbdbead1ff2587f8e881a1bc311debc84c9e7fd0 Mon Sep 17 00:00:00 2001
From: MagicBot <MagicBot@magicbane.com>
Date: Fri, 31 Mar 2023 09:17:15 -0400
Subject: [PATCH] Fidaltiy garbage removed from NPC class.

---
 src/engine/objects/Building.java | 1 -
 src/engine/objects/NPC.java      | 3 ---
 2 files changed, 4 deletions(-)

diff --git a/src/engine/objects/Building.java b/src/engine/objects/Building.java
index d9fca2d5..80a625c4 100644
--- a/src/engine/objects/Building.java
+++ b/src/engine/objects/Building.java
@@ -99,7 +99,6 @@ public class Building extends AbstractWorldObject {
 
 	public int floor;
 	public int level;
-	public HashMap<Integer,Integer> fidelityNpcs = new HashMap<>();
 	public AtomicBoolean isDeranking = new AtomicBoolean(false);
 	private ArrayList<Building> children = null;
 	public LocalDateTime maintDateTime;
diff --git a/src/engine/objects/NPC.java b/src/engine/objects/NPC.java
index a48dcb40..1959bbf1 100644
--- a/src/engine/objects/NPC.java
+++ b/src/engine/objects/NPC.java
@@ -210,9 +210,6 @@ public class NPC extends AbstractCharacter {
 			try{
 				this.building = BuildingManager.getBuilding(buildingID);
 
-				if (this.building != null)
-					this.building.fidelityNpcs.put(currentID, this.building.fidelityNpcs.size() + 1);
-
 			}catch(Exception e){
 				this.building = null;
 				Logger.error( e.getMessage());