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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.Enum.GameObjectType;
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import engine.exception.SerializationException;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.objects.Guild;
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import engine.objects.GuildAlliances;
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import engine.objects.GuildTag;
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import engine.objects.PlayerCharacter;
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public class AllyEnemyListMsg extends ClientNetMsg {
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private int guildID;
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public AllyEnemyListMsg(PlayerCharacter player) {
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super(Protocol.ALLYENEMYLIST);
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this.guildID = player.getGuildUUID();
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}
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public AllyEnemyListMsg() {
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super(Protocol.ALLYENEMYLIST);
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public AllyEnemyListMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.ALLYENEMYLIST, origin, reader);
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}
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//CALL THIS AFTER SANITY CHECKS AND BEFORE UPDATING HEALTH/GOLD.
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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reader.getInt();
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this.guildID = reader.getInt();
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}
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// Precache and configure this message before we serialize it
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) throws SerializationException {
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writer.putInt(GameObjectType.Guild.ordinal());
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writer.putInt(this.guildID);
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Guild guild = Guild.getGuild(this.guildID);
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writer.putInt(guild.getAllyList().size());
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for (Guild ally: guild.getAllyList()){
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writer.putInt(GameObjectType.Guild.ordinal());//guildType
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writer.putInt(ally.getObjectUUID());//GuildID
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writer.putString(ally.getName());
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GuildTag._serializeForDisplay(ally.getGuildTag(),writer);
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writer.put((byte)0);
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}
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writer.putInt(guild.getEnemyList().size());
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for (Guild enemy: guild.getEnemyList()){
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writer.putInt(GameObjectType.Guild.ordinal());//guildType
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writer.putInt(enemy.getObjectUUID());//GuildID
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writer.putString(enemy.getName());
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GuildTag._serializeForDisplay(enemy.getGuildTag(),writer);
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writer.put((byte)1);
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}
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writer.putInt(guild.getRecommendList().size());
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for (Guild recommended: guild.getRecommendList()){
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GuildAlliances guildAlliance = guild.guildAlliances.get(recommended.getObjectUUID());
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writer.putInt(GameObjectType.Guild.ordinal());//guildType
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writer.putInt(recommended.getObjectUUID());//GuildID
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writer.putString(recommended.getName());
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GuildTag._serializeForDisplay(recommended.getGuildTag(),writer);
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writer.put((byte)1); // ?
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writer.putString(guildAlliance.getRecommender()); // recommender name.
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writer.put((byte) (guildAlliance.isAlly()?1:0)); //ally 1 enemy 0
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}
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writer.put((byte)1);
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}
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public int getGuildID() {
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return guildID;
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}
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}
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