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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.Enum.GameObjectType;
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import engine.exception.SerializationException;
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import engine.net.AbstractConnection;
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import engine.net.AbstractNetMsg;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.objects.*;
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public class LoadCharacterMsg extends ClientNetMsg {
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private AbstractCharacter absChar;
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private Corpse corpse;
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private boolean hideNonAscii;
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/**
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* This is the general purpose constructor.
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*/
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public LoadCharacterMsg(AbstractCharacter ch, boolean laln) {
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super(Protocol.LOADCHARACTER);
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this.absChar = ch;
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this.corpse = null;
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this.hideNonAscii = laln;
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}
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/**
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* This is the general purpose constructor.
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*/
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public LoadCharacterMsg(Corpse corpse, boolean laln) {
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super(Protocol.LOADCHARACTER);
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this.corpse = corpse;
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this.absChar = null;
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this.hideNonAscii = laln;
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public LoadCharacterMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.LOADCHARACTER, origin, reader);
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}
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/**
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* @see AbstractNetMsg#getPowerOfTwoBufferSize()
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*/
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@Override
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protected int getPowerOfTwoBufferSize() {
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//Larger size for historically larger opcodes
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return (17); // 2^17 == 131,072
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}
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) throws SerializationException {
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if (absChar != null && absChar.getObjectType() == GameObjectType.NPC) {
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NPC npc = (NPC)absChar;
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if (npc.getBuilding() != null){
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writer.putInt(npc.getBuildingLevel());
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writer.putInt(npc.getBuildingFloor());
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}else{
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writer.putInt(-1);
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writer.putInt(-1);
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}
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} else if (absChar != null) {
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if (absChar.getObjectType().equals(GameObjectType.PlayerCharacter)){
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Regions region = absChar.getRegion();
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if (region == null){
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writer.putInt(-1);
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writer.putInt(-1);
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}else{
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Building regionBuilding = Regions.GetBuildingForRegion(region);
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if (regionBuilding == null){
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writer.putInt(-1);
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writer.putInt(-1);
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}else{
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writer.putInt(region.getLevel());
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writer.putInt(region.getRoom());
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}
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}
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//TODO below is Mob Region Serialization, not implemented. default to -1, which is ground.
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}else{
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writer.putInt(-1);
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writer.putInt(-1);
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}
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} else if (corpse != null){
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writer.putInt(-1);
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writer.putInt(-1);
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}
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if (corpse != null) {
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writer.putInt(Float.floatToIntBits(corpse.getLoc().getX()));
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writer.putInt(Float.floatToIntBits(corpse.getLoc().getY()));
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writer.putInt(Float.floatToIntBits(corpse.getLoc().getZ()));
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writer.put((byte) 0);
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} else if (absChar != null) {
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writer.putFloat(absChar.getLoc().getX());
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writer.putFloat(absChar.getLoc().getY());
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writer.putFloat(absChar.getLoc().getZ());
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if (absChar.isMoving()) {
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writer.put((byte) 1);
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writer.putFloat(absChar.getEndLoc().x);
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writer.putFloat(absChar.getEndLoc().y);
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writer.putFloat(absChar.getEndLoc().z);
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} else
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writer.put((byte) 0);
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} else {
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writer.put((byte) 0);
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}
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if (corpse != null)
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Corpse._serializeForClientMsg(corpse, writer, this.hideNonAscii);
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else if (absChar != null)
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AbstractCharacter.serializeForClientMsgOtherPlayer(this.absChar,writer, this.hideNonAscii);
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}
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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int unknown1 = reader.getInt();
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int unknown2 = reader.getInt();
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int unknown3 = reader.getInt();
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int unknown4 = reader.getInt();
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int unknown5 = reader.getInt();
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// TODO finish deserialization impl
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}
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public AbstractCharacter getChar() {
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return this.absChar;
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}
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public void setChar(AbstractCharacter value) {
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this.absChar = value;
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}
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public void setCorpse(Corpse value) {
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this.corpse = value;
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}
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}
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