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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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public class TrainerInfoMsg extends ClientNetMsg {
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private int objectType;
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private int objectID;
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private float trainPercent;
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/**
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* This is the general purpose constructor.
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*/
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public TrainerInfoMsg(int objectType, int objectID, float trainPercent) {
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super(Protocol.TRAINERLIST);
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this.objectType = objectType;
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this.objectID = objectID;
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this.trainPercent = trainPercent;
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public TrainerInfoMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.TRAINERLIST, origin, reader);
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}
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/**
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* Copy constructor
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*/
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public TrainerInfoMsg(TrainerInfoMsg msg) {
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super(Protocol.TRAINERLIST);
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this.objectType = msg.objectType;
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this.objectID = msg.objectID;
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this.trainPercent = msg.trainPercent;
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}
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/**
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* Deserializes the subclass specific items from the supplied ByteBufferReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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reader.get();
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this.objectType = reader.getInt();
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this.objectID = reader.getInt();
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this.trainPercent = reader.getFloat();
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reader.getInt();
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}
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/**
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* Serializes the subclass specific items to the supplied ByteBufferWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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writer.put((byte)0);
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writer.putInt(this.objectType);
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writer.putInt(this.objectID);
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writer.putFloat(this.trainPercent);
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writer.putInt(0);
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}
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public int getObjectType() {
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return this.objectType;
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}
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public int getObjectID() {
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return this.objectID;
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}
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public float getTrainPercent() {
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return this.trainPercent;
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}
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public void setObjectType(int value) {
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this.objectType = value;
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}
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public void setObjectID(int value) {
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this.objectID = value;
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}
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public void setTrainPercent(float value) {
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this.trainPercent = value;
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}
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}
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