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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.Enum.GameObjectType;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.objects.AbstractCharacter;
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import engine.objects.PlayerCharacter;
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public class UpdateStateMsg extends ClientNetMsg {
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private int charType;
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private int charUUID;
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private int activity; //1 dead,2 unconscious, 3 Sleeping, 4 resting,5 casting,6 IDLE,7 casting? , 8 nothing 9 unknown,
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private int speed; // 1 low, 2 high (walk,run)
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private int aware; // 1 low, 2 high (combat off,combat on)
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private int mode; // 0 unknown, 1 water, 2 ground, 3 flight.
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private int fighting; // 1 disengaged, 2 engaged.
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private int headlights; // LFGroup/LFGuild/Recruiting Icons
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/**
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* This is the general purpose constructor.
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*/
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public UpdateStateMsg() {
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super(Protocol.UPDATESTATE);
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this.fighting = 1;
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this.headlights = 0;
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}
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public UpdateStateMsg(AbstractCharacter ac) {
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super(Protocol.UPDATESTATE);
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this.fighting = 1;
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this.headlights = 0;
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setPlayer(ac);
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public UpdateStateMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.UPDATESTATE, origin, reader);
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}
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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writer.putInt(this.charType);
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writer.putInt(this.charUUID);
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writer.putInt(this.activity);
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writer.putInt(this.speed);
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writer.putInt(this.aware);
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writer.putInt(this.mode);
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writer.putInt(this.fighting);
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writer.putInt(this.headlights);
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}
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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this.charType = reader.getInt();
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this.charUUID = reader.getInt();
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this.activity = reader.getInt();
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this.speed = reader.getInt();
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this.aware = reader.getInt();
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this.mode = reader.getInt();
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this.fighting = reader.getInt();
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this.headlights = reader.getInt();
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}
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/**
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* Sets this Msg's charUUID, sitStand, walkRun and combatToggle parameters
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* based on supplied AbstractCharacter
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*
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* @param ac
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*/
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public final void setPlayer(AbstractCharacter ac) {
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PlayerCharacter player;
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this.charType = ac.getObjectType().ordinal();
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this.charUUID = ac.getObjectUUID();
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this.activity = ac.getIsSittingAsInt();
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this.speed = ac.getIsWalkingAsInt();
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this.aware = ac.getIsCombatAsInt();
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if (ac.getObjectType() == GameObjectType.PlayerCharacter) {
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player = (PlayerCharacter)ac;
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this.headlights = player.getHeadlightsAsInt();
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} else this.headlights = 0;
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this.mode = ac.getIsFlightAsInt();
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}
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/**
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* @return the charUUID
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*/
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public int getPlayerUUID() {
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return charUUID;
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}
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/**
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* @return the sitStand
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*/
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public int getActivity() {
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return activity;
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}
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/**
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* @param activity
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* the sitStand to set
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*/
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public void setActivity(int activity) {
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this.activity = activity;
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}
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/**
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* @return the walkRun
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*/
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public int getSpeed() {
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return speed;
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}
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/**
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* @param speed
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* the walkRun to set
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*/
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public void setSpeed(int speed) {
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this.speed = speed;
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}
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/**
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* @return the combatToggle
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*/
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public int getAware() {
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return aware;
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}
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/**
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* @param aware
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* the combatToggle to set
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*/
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public void setAware(int aware) {
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this.aware = aware;
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}
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/**
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* @return the unknown01
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*/
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public int getMode() {
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return mode;
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}
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/**
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* @param mode
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* the unknown01 to set
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*/
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public void setMode(int mode) {
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this.mode = mode;
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}
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/**
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* @return the unknown02
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*/
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public int getFighting() {
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return fighting;
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}
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/**
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* @param fighting
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* the unknown02 to set
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*/
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public void setFighting(int fighting) {
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this.fighting = fighting;
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}
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/**
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* @return the unknown03
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*/
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public int getHeadlights() {
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return headlights;
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}
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/**
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* @param headlights
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* the headlights to set
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*/
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public void setHeadlights(int headlights) {
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this.headlights = headlights;
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}
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}
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