Initial Repository Push

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2022-04-30 09:41:17 -04:00
parent d4eef9097a
commit bbfdde57a3
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg.commands;
import engine.Enum.GameObjectType;
import engine.gameManager.DbManager;
import engine.math.Vector3f;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;
import engine.net.client.msg.ClientNetMsg;
import engine.objects.AbstractGameObject;
public class ClientAdminCommandMsg extends ClientNetMsg {
private int msgType;
private String msgCommand;
private long senderCompID;
private int targetType;
private int targetUUID;
private Vector3f location;
private AbstractGameObject target;
/**
* This is the general purpose constructor.
*/
public ClientAdminCommandMsg() {
super(Protocol.CLIENTADMINCOMMAND);
}
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
* past the limit) then this constructor Throws that Exception to the
* caller.
*/
public ClientAdminCommandMsg(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.CLIENTADMINCOMMAND, origin, reader);
}
/**
* Serializes the subclass specific items to the supplied ByteBufferWriter.
*/
@Override
protected void _serialize(ByteBufferWriter writer) {
// TODO implement Serialize()
}
/**
* Deserializes the subclass specific items from the supplied ByteBufferReader.
*/
@Override
protected void _deserialize(ByteBufferReader reader) {
this.msgType = reader.getInt();
this.msgCommand = reader.getString();
this.targetType = reader.getInt();
this.targetUUID = reader.getInt();
this.senderCompID = reader.getLong(); // always null??
this.location = new Vector3f(reader.getFloat(), reader.getFloat(), reader.getFloat());
if (targetUUID != 0)
target = DbManager.getObject(GameObjectType.values()[this.targetType], this.targetUUID);
}
/**
* @return the msgCommand
*/
public String getMsgCommand() {
return msgCommand;
}
/**
* @return the targetUUID
*/
public int getTargetUUID() {
return targetUUID;
}
/**
* @return the location
*/
public Vector3f getLocation() {
return location;
}
/**
* @return the target
*/
public AbstractGameObject getTarget() {
return target;
}
}