forked from MagicBane/Server
class and table schema now conform to JSON
This commit is contained in:
@@ -130,7 +130,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
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ArrayList<Zone> allIn = ZoneManager.getAllZonesIn(this.getLoc());
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for (Zone zone : allIn)
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if (zone.peaceZone == (byte) 1)
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if (zone.peace_zone == (byte) 1)
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return true;
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return false;
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@@ -162,7 +162,7 @@ public final class Bane {
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// Cannot place assets on a dead tree
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if ((cityZone.isGuildZone) &&
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if ((cityZone.guild_zone) &&
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(City.getCity(cityZone.playerCityUUID).getTOL().getRank() == -1)) {
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PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Cannot bane a dead tree!");
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return false;
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@@ -460,7 +460,7 @@ public class Building extends AbstractWorldObject {
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}
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}
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}
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if (this.parentZone.isGuildZone == false)
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if (this.parentZone.guild_zone == false)
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return null;
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return City.getCity(this.parentZone.playerCityUUID);
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@@ -334,7 +334,7 @@ public class City extends AbstractWorldObject {
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if (city.noTeleport)
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continue;
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if (city.parentZone != null && city.parentZone.isGuildZone) {
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if (city.parentZone != null && city.parentZone.guild_zone) {
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if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
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cities.add(city);
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@@ -395,7 +395,7 @@ public class City extends AbstractWorldObject {
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if (city.noRepledge)
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continue;
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if (city.parentZone != null && city.parentZone.isGuildZone) {
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if (city.parentZone != null && city.parentZone.guild_zone) {
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//list Player cities
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//open city, just list
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@@ -894,7 +894,7 @@ public class NPC extends AbstractCharacter {
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this.stamina.set(this.staminaMax);
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}
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if (this.parentZone.isGuildZone)
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if (this.parentZone.guild_zone)
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if (NPC.GetNPCProfits(this) == null)
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NPCProfits.CreateProfits(this);
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@@ -1703,7 +1703,7 @@ public class PlayerCharacter extends AbstractCharacter {
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Zone zone = ZoneManager.findSmallestZone(this.getLoc());
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if (zone != null) {
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return zone.peaceZone == (byte) 1;
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return zone.peace_zone == (byte) 1;
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}
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return false;
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@@ -1797,7 +1797,7 @@ public class PlayerCharacter extends AbstractCharacter {
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//DeathShroud
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if (zone.peaceZone == 0)
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if (zone.peace_zone == 0)
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PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
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//enable this to give players deathshroud if mobs kill player.
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@@ -1843,7 +1843,7 @@ public class PlayerCharacter extends AbstractCharacter {
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//DeathShroud
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if (zone.peaceZone == 0)
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if (zone.peace_zone == 0)
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PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
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if (doPVPEXP) {
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@@ -1898,7 +1898,7 @@ public class PlayerCharacter extends AbstractCharacter {
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killCleanup();
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Zone zone = ZoneManager.findSmallestZone(this.getLoc());
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if (zone.peaceZone == 0)
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if (zone.peace_zone == 0)
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PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
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// Send death message if needed
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@@ -39,7 +39,7 @@ public class Zone extends AbstractGameObject {
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public final float zOffset;
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public final float yOffset;
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public final int zoneTemplate;
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public final byte peaceZone;
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public final byte peace_zone;
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public final String Icon1;
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public final String Icon2;
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public final String Icon3;
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@@ -54,7 +54,7 @@ public class Zone extends AbstractGameObject {
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public Zone parent = null;
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public Bounds bounds;
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public boolean isNPCCity = false;
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public boolean isGuildZone;
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public boolean guild_zone;
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public String hash;
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public float worldAltitude = 0;
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public float seaLevel = 0f;
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@@ -69,13 +69,13 @@ public class Zone extends AbstractGameObject {
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super(rs);
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this.parentZoneID = rs.getInt("parent");
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this.playerCityUUID = rs.getInt("playerCityUUID");
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this.isGuildZone = this.playerCityUUID != 0;
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this.guild_zone = this.playerCityUUID != 0;
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this.zoneName = rs.getString("zoneName");
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this.xOffset = rs.getFloat("xOffset");
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this.zOffset = rs.getFloat("zOffset");
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this.yOffset = rs.getFloat("yOffset");
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this.zoneTemplate = rs.getInt("template");
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this.peaceZone = rs.getByte("peaceZone");
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this.peace_zone = rs.getByte("peace_zone");
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this.Icon1 = rs.getString("icon1");
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this.Icon2 = rs.getString("icon2");
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this.Icon3 = rs.getString("icon3");
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@@ -146,7 +146,7 @@ public class Zone extends AbstractGameObject {
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writer.putString(city.getCityName());
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else
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writer.putString(zone.zoneName);
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writer.put(zone.peaceZone);
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writer.put(zone.peace_zone);
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writer.putString(zone.Icon1);
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writer.putString(zone.Icon2);
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writer.putString(zone.Icon3);
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@@ -238,7 +238,7 @@ public class Zone extends AbstractGameObject {
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// Macro zones have icons.
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if (this.isGuildZone == true)
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if (this.guild_zone == true)
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return false;
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if (this.parent == null)
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@@ -310,7 +310,7 @@ public class Zone extends AbstractGameObject {
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public HeightMap getHeightMap() {
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if (this.isGuildZone)
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if (this.guild_zone)
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return HeightMap.PlayerCityHeightMap;
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return HeightMap.heightmapByLoadNum.get(this.zoneTemplate);
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