forked from MagicBane/Server
fortitudes handled last
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@@ -101,9 +101,10 @@ public class CombatUtilities {
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if (!target.isAlive())
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return;
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if (AbstractWorldObject.IsAbstractCharacter(target))
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if (AbstractWorldObject.IsAbstractCharacter(target)) {
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damage = Resists.handleFortitude((AbstractCharacter) target,DamageType.Crush,damage);
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trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
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else if (target.getObjectType() == GameObjectType.Building)
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}else if (target.getObjectType() == GameObjectType.Building)
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trueDamage = ((Building) target).modifyHealth(-damage, agent);
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//Don't send 0 damage kay thanx.
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