forked from MagicBane/Server
noob island gear
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@@ -13,6 +13,7 @@ import engine.Enum.GameObjectType;
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import engine.InterestManagement.WorldGrid;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.*;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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import org.pmw.tinylog.Logger;
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@@ -31,7 +32,6 @@ public class AddNPCCmd extends AbstractDevCmd {
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int contractID;
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String name = "";
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int level = 0;
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if (words.length < 2) {
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this.sendUsage(pc);
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return;
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@@ -39,59 +39,54 @@ public class AddNPCCmd extends AbstractDevCmd {
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try {
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contractID = Integer.parseInt(words[0]);
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level = Integer.parseInt(words[1]);
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for (int i = 2; i < words.length; i++) {
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name += words[i];
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if (i + 1 < words.length)
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name += "";
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}
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} catch (NumberFormatException e) {
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throwbackError(pc,
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"Failed to parse supplied contractID or level to an Integer.");
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return; // NaN
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}
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Contract contract = DbManager.ContractQueries.GET_CONTRACT(contractID);
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if (contract == null || level < 1 || level > 75) {
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throwbackError(pc,
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"Invalid addNPC Command. Need contract ID, and level");
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return; // NaN
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}
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// Pick a random name
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if (name.isEmpty())
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name = NPCManager.getPirateName(contract.getMobbaseID());
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Zone zone = ZoneManager.findSmallestZone(pc.getLoc());
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if (zone == null) {
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throwbackError(pc, "Failed to find zone to place npc in.");
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return;
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}
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Building building = null;
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if (target != null)
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if (target.getObjectType() == GameObjectType.Building) {
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Building parentBuilding = (Building) target;
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BuildingManager.addHirelingForWorld(parentBuilding, pc, parentBuilding.getLoc(), parentBuilding.getParentZone(), contract, level);
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return;
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building = (Building)target;
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}
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NPC npc = NPC.createNPC(name, contractID,
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pc.getLoc(), null, zone, (short) level, null);
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if (npc != null) {
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WorldGrid.addObject(npc, pc);
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ChatManager.chatSayInfo(pc,
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"NPC with ID " + npc.getDBID() + " added");
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this.setResult(String.valueOf(npc.getDBID()));
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} else {
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throwbackError(pc, "Failed to create npc of contract type "
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+ contractID);
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Logger.error(
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"Failed to create npc of contract type " + contractID);
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NPC created;
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Guild guild = null;
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Vector3fImmutable loc;
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if(building != null){
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guild = building.getGuild();
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loc = building.loc;
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} else{
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loc = pc.loc;
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}
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created = NPC.createNPC(name, contractID, loc, guild, zone, (short)level, building);
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created.bindLoc = loc;
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if(building != null) {
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created.buildingUUID = building.getObjectUUID();
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created.building = building;
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NPCManager.slotCharacterInBuilding(created);
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}
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created.setLoc(created.bindLoc);
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created.updateDatabase();
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throwbackInfo(pc, "Created NPC with UUID: " + created.getObjectUUID());
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}
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@Override
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