Renamed class to not conflict with the java.lang version.

This commit is contained in:
2024-04-05 07:59:44 -04:00
parent dd84615ca1
commit c1ee6f5b52
388 changed files with 1807 additions and 1779 deletions
+3 -3
View File
@@ -9,8 +9,8 @@
package engine.net.client.msg;
import engine.Enum;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.net.*;
import engine.net.client.ClientConnection;
import engine.net.client.Protocol;
@@ -308,13 +308,13 @@ public class ApplyRuneMsg extends ClientNetMsg {
if (cost > 0) {
ModifyStatMsg msm = new ModifyStatMsg((0 - cost), 0, 3);
dispatch = Dispatch.borrow(playerCharacter, msm);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
//send apply rune message to client
ApplyRuneMsg arm = new ApplyRuneMsg(playerCharacter.getObjectType().ordinal(), playerCharacter.getObjectUUID(), runeID, cr.getObjectType().ordinal(), cr.getObjectUUID(), false);
dispatch = Dispatch.borrow(playerCharacter, arm);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
//alert them of success