forked from MagicBane/Server
Renamed class to not conflict with the java.lang version.
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@@ -9,8 +9,8 @@
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package engine.net.client.msg;
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import engine.Enum;
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import engine.gameManager.DbManager;
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import engine.mbEnums;
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import engine.net.*;
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import engine.net.client.ClientConnection;
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import engine.net.client.Protocol;
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@@ -308,13 +308,13 @@ public class ApplyRuneMsg extends ClientNetMsg {
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if (cost > 0) {
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ModifyStatMsg msm = new ModifyStatMsg((0 - cost), 0, 3);
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dispatch = Dispatch.borrow(playerCharacter, msm);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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}
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//send apply rune message to client
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ApplyRuneMsg arm = new ApplyRuneMsg(playerCharacter.getObjectType().ordinal(), playerCharacter.getObjectUUID(), runeID, cr.getObjectType().ordinal(), cr.getObjectUUID(), false);
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dispatch = Dispatch.borrow(playerCharacter, arm);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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//alert them of success
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