Renamed class to not conflict with the java.lang version.

This commit is contained in:
2024-04-05 07:59:44 -04:00
parent dd84615ca1
commit c1ee6f5b52
388 changed files with 1807 additions and 1779 deletions
@@ -9,8 +9,8 @@
package engine.powers.poweractions;
import engine.Enum;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.net.client.ClientConnection;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
@@ -37,7 +37,7 @@ public class CharmPowerAction extends AbstractPowerAction {
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.Mob)) || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.Mob)) || !(source.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)))
return;
PlayerCharacter owner = (PlayerCharacter) source;
@@ -48,7 +48,7 @@ public class CharmPowerAction extends AbstractPowerAction {
//verify is mob, not pet or guard
Mob mob = (Mob) awo;
if (!(mob.agentType.equals(Enum.AIAgentType.MOBILE)))
if (!(mob.agentType.equals(mbEnums.AIAgentType.MOBILE)))
return;
//make sure mob isn't too high level