forked from MagicBane/Server
Renamed class to not conflict with the java.lang version.
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@@ -9,7 +9,7 @@
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package engine.powers.poweractions;
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import engine.Enum;
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import engine.mbEnums;
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import engine.gameManager.DbManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractCharacter;
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@@ -32,21 +32,21 @@ public class SetItemFlagPowerAction extends AbstractPowerAction {
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.Item)))
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if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.Item)))
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return;
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Item item = (Item) awo;
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if (item.containerType != Enum.ItemContainerType.INVENTORY)
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if (item.containerType != mbEnums.ItemContainerType.INVENTORY)
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return; //Send an error here?
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//until this is shown to do something else, just use it as item identify spell.
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item.flags.add(Enum.ItemFlags.Identified);
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item.flags.add(mbEnums.ItemFlags.Identified);
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;
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if (!DbManager.ItemQueries.UPDATE_FLAGS(item))
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item.flags.remove(Enum.ItemFlags.Identified);
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item.flags.remove(mbEnums.ItemFlags.Identified);
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; //update failed, reset
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//update inventory
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