utilization and assignment of aiAgentType

This commit is contained in:
2023-09-01 20:57:09 -05:00
parent e4aa276cca
commit c5443f622c
5 changed files with 24 additions and 21 deletions
+13 -13
View File
@@ -166,7 +166,7 @@ public class MobAI {
if (playercity != null)
for (Mob guard : playercity.getParent().zoneMobSet)
if (guard.behaviourType != null && guard.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
if (guard.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
guard.setCombatTarget(mob);
@@ -261,7 +261,7 @@ public class MobAI {
//guard captains inherit barracks patrol points dynamically
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) {
Building barracks = mob.building;
@@ -281,7 +281,7 @@ public class MobAI {
MovementUtilities.aiMove(mob, mob.destination, true);
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet())
//make sure mob is out of combat stance
@@ -313,7 +313,7 @@ public class MobAI {
int contractID;
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion))
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
contractID = mob.guardCaptain.contract.getContractID();
else
contractID = mob.contract.getContractID();
@@ -615,7 +615,7 @@ public class MobAI {
if (mob.despawned && mob.isPlayerGuard()) {
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
if (mob.guardCaptain.isAlive() == false || ((Mob) mob.guardCaptain).despawned == true) {
//minions don't respawn while guard captain is dead
@@ -632,7 +632,7 @@ public class MobAI {
//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
if (mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
if (!mob.agentType.equals(Enum.AIAgentType.PET))
CheckToSendMobHome(mob);
return;
@@ -653,7 +653,7 @@ public class MobAI {
return;
}
if (mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
if (mob.agentType.equals(Enum.AIAgentType.PET) == false)
CheckToSendMobHome(mob);
if (mob.getCombatTarget() != null) {
@@ -908,7 +908,7 @@ public class MobAI {
return;
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false &&
mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false) {
mob.agentType.equals(Enum.AIAgentType.PET) == false) {
mob.setCombatTarget(null);
return;
@@ -927,7 +927,7 @@ public class MobAI {
if (mob.behaviourType.isAgressive) {
if (mob.isPlayerGuard()) {
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
CheckForPlayerGuardAggro(mob);
} else {
CheckForAggro(mob);
@@ -947,7 +947,7 @@ public class MobAI {
PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null);
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain) && mob.isAlive()) {
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) && mob.isAlive()) {
//guard captain pulls his minions home with him
@@ -1028,7 +1028,7 @@ public class MobAI {
if ((aggroMob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)))
continue;
if (aggroMob.behaviourType.equals(Enum.MobBehaviourType.Pet1))
if (aggroMob.agentType.equals(Enum.AIAgentType.PET))
continue;
if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
@@ -1259,7 +1259,7 @@ public class MobAI {
if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
return false;
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
if (((Mob) mob.guardCaptain).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
return true;
}
@@ -1344,7 +1344,7 @@ public class MobAI {
MovementUtilities.aiMove(mob, mob.destination, true);
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
//make sure mob is out of combat stance