forked from MagicBane/Server
rentrant lock on combat
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@@ -59,6 +59,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
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private Vector3f rot = new Vector3f(0.0f, 0.0f, 0.0f);
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private int objectTypeMask = 0;
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private Bounds bounds;
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public ReentrantReadWriteLock combatLock = new ReentrantReadWriteLock();
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/**
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* No Id Constructor
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