forked from MagicBane/Server
fix for backstab
This commit is contained in:
@@ -8,6 +8,7 @@
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package engine.gameManager;
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import engine.Enum;
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import engine.Enum.*;
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import engine.exception.MsgSendException;
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import engine.job.JobContainer;
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@@ -924,7 +925,6 @@ public enum CombatManager {
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damage *= 1 + (armorPierce * 0.01f);
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}
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}
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//Resists.handleFortitude(tarAc,damageType,damage);
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float d = 0f;
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@@ -517,6 +517,7 @@ public class PlayerCombatStats {
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);
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if(this.owner.bonuses != null){
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minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None);
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minDMG += this.owner.bonuses.getFloat(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
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minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
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}
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@@ -597,6 +598,7 @@ public class PlayerCombatStats {
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if(this.owner.bonuses != null){
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maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None);
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maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
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maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
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}
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