From d903bc767c878dd9047d611da9fc555065497892 Mon Sep 17 00:00:00 2001
From: FatBoy-DOTC <justin.chucksinsulating@gmail.com>
Date: Thu, 3 Aug 2023 19:59:20 -0500
Subject: [PATCH] fix wrong display for hotzone lot table in simulatebooty

---
 src/engine/devcmd/cmds/simulateBootyCmd.java | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/engine/devcmd/cmds/simulateBootyCmd.java b/src/engine/devcmd/cmds/simulateBootyCmd.java
index 9c84322c..a27d248b 100644
--- a/src/engine/devcmd/cmds/simulateBootyCmd.java
+++ b/src/engine/devcmd/cmds/simulateBootyCmd.java
@@ -138,7 +138,7 @@ public class simulateBootyCmd extends AbstractDevCmd {
                 if(ZoneManager.inHotZone(mob.getLoc())){
                     for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) {
                         if(LootManager.generalItemTables.containsKey(entry.lootTable + 1) == true)
-                            output += "HOTZONE TABLE [" + entry.bootyType + "] " + entry.lootTable + 1 + newline;
+                            output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.lootTable + 1) + newline;
                     }
                 }
                 output += "GLASS DROPS: " + GlassItems.size() + newline;