forked from MagicBane/Server
Optimization moved to method
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@@ -40,6 +40,11 @@ public class Enum {
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EnumSet<E> enumSet = EnumSet.noneOf(enumClass);
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// Early exit if empty set
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if (bitVector == 0)
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return enumSet;
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for (E enumValue : enumClass.getEnumConstants()) {
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if ((bitVector & (1L << enumValue.ordinal())) != 0) {
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enumSet.add(enumValue);
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@@ -497,13 +497,11 @@ public class ItemTemplate {
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int group_tactics_bitvector = ((Long) jsonObject.get("rune_group_tactics")).intValue();
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if (group_tactics_bitvector != 0)
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rune_group_tactics.addAll(Enum.fromLong(group_tactics_bitvector, Enum.MobBehaviourType.class));
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rune_group_tactics.addAll(Enum.fromLong(group_tactics_bitvector, Enum.MobBehaviourType.class));
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int group_role_bitvector = ((Long) jsonObject.get("rune_group_role_set")).intValue();
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if (group_role_bitvector != 0)
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rune_group_role_set.addAll(Enum.fromLong(group_role_bitvector, Enum.MobBehaviourType.class));
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rune_group_role_set.addAll(Enum.fromLong(group_role_bitvector, Enum.MobBehaviourType.class));
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JSONArray enemy_types_json = (JSONArray) jsonObject.get("rune_enemy_monster_types");
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