forked from MagicBane/Server
loop all effects in power actions
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@@ -8,7 +8,6 @@
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package engine.net.client.handlers;
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import engine.gameManager.PowersManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.PerformActionMsg;
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@@ -24,8 +23,8 @@ public class PerformActionMsgHandler extends AbstractClientMsgHandler {
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
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PerformActionMsg msg = (PerformActionMsg) baseMsg;
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//PowersManager.usePower(msg, origin, false); // Wtf ?
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WpakPowerManager.usePower(msg, origin, false);
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//PowersManager.beginCast(msg, origin, false); // Wtf ?
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WpakPowerManager.beginCast(msg, origin, false);
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return true;
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}
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