forked from MagicBane/Server
Bane logic tweaking
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@@ -561,7 +561,7 @@ public class Building extends AbstractWorldObject {
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BuildingManager.setRank(barracksBuilding, -1);
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}
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// If the tree is R8 and deranking, we need to update it's
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// If the tree is R8 and deranking, we need to update the
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// mesh along with buildings losing their health bonus
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if (this.rank == 8) {
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