forked from MagicBane/Server
Merge branch 'lakebane-zerg' into lakebane-master
# Conflicts: # src/engine/InterestManagement/InterestManager.java # src/engine/gameManager/SimulationManager.java # src/engine/mobileAI/MobAI.java # src/engine/objects/CharacterItemManager.java # src/engine/objects/Mine.java # src/engine/objects/PlayerCharacter.java
This commit is contained in:
@@ -17,6 +17,7 @@ import engine.objects.*;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.concurrent.ThreadLocalRandom;
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@@ -34,6 +35,11 @@ public enum LootManager {
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public static HashMap<Integer, ArrayList<ModTableEntry>> _modTables = new HashMap<>();
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public static HashMap<Integer, ArrayList<ModTypeTableEntry>> _modTypeTables = new HashMap<>();
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public static ArrayList<Integer> vorg_ha_uuids = new ArrayList<>(Arrays.asList(new Integer[]{27580, 27590, 188500, 188510, 188520, 188530, 188540, 188550, 189510}));
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public static ArrayList<Integer> vorg_ma_uuids = new ArrayList<>(Arrays.asList(new Integer[]{27570,188900,188910,188920,188930,188940,188950,189500}));
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public static ArrayList<Integer> vorg_la_uuids = new ArrayList<>(Arrays.asList(new Integer[]{27550,27560,189100,189110,189120,189130,189140,189150}));
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public static ArrayList<Integer> vorg_cloth_uuids = new ArrayList<>(Arrays.asList(new Integer[]{27600,188700,188720,189550,189560}));
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// Drop Rates
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public static float NORMAL_DROP_RATE;
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@@ -75,16 +81,13 @@ public enum LootManager {
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public static void GenerateMobLoot(Mob mob) {
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//determine if mob is in hotzone
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
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//iterate the booty sets
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if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet) == true)
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RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone);
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RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob);
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if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet) == true)
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RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone);
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RunBootySet(_bootySetMap.get(mob.bootySet), mob);
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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for (Item it : mob.getInventory()) {
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@@ -102,38 +105,40 @@ public enum LootManager {
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone) {
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob) {
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boolean hotzoneWasRan = false;
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float dropRate = 1.0f;
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float dropRate = NORMAL_DROP_RATE;
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// Iterate all entries in this bootySet and process accordingly
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for (BootySetEntry bse : entries) {
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switch (bse.bootyType) {
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case "GOLD":
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GenerateGoldDrop(mob, bse, inHotzone);
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GenerateGoldDrop(mob, bse);
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break;
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case "LOOT":
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if (mob.getSafeZone() == false)
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dropRate = LootManager.NORMAL_DROP_RATE;
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if (inHotzone == true)
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dropRate = LootManager.HOTZONE_DROP_RATE;
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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GenerateLootDrop(mob, bse.genTable, false); //generate normal loot drop
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// Generate hotzone loot if in hotzone
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// Only one bite at the hotzone apple per bootyset.
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if (inHotzone == true && hotzoneWasRan == false)
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if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) {
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GenerateLootDrop(mob, bse.genTable + 1, true); //generate loot drop from hotzone table
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hotzoneWasRan = true;
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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if(ThreadLocalRandom.current().nextInt(1,101) < mob.level && mob.parentZone.getSafeZone() == 0) {
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if (ThreadLocalRandom.current().nextInt(1, 10000) < mob.level) {
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if (_genTables.containsKey(bse.genTable + 1)) {
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int roll = ThreadLocalRandom.current().nextInt(1, 101);
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MobLoot extraLoot = null;
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if (roll >= 1 && roll <= 50) {
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extraLoot = rollForContract(bse.genTable, mob);
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}
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if (roll >= 51 && roll <= 94) {
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extraLoot = rollForRune(bse.genTable, mob);
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}
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if (roll >= 95) {
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extraLoot = rollForGlass(mob);
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}
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if (extraLoot != null) {
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mob.getCharItemManager().addItemToInventory(extraLoot);
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}
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}
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}
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}
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break;
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case "ITEM":
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GenerateInventoryDrop(mob, bse);
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@@ -142,14 +147,14 @@ public enum LootManager {
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}
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}
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public static MobLoot getGenTableItem(int genTableID, AbstractCharacter mob, Boolean inHotzone) {
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public static MobLoot getGenTableItem(int genTableID, AbstractCharacter mob) {
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if (mob == null || _genTables.containsKey(genTableID) == false)
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return null;
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MobLoot outItem;
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int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1);
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int genRoll = ThreadLocalRandom.current().nextInt(1,94 + 1);
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f);
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@@ -167,7 +172,7 @@ public enum LootManager {
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if(mob.getObjectType().ordinal() == 52) { //52 = player character
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itemTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
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} else{
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itemTableRoll = TableRoll(mob.level, inHotzone);
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itemTableRoll = TableRoll(mob.level);
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}
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll);
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if (tableRow == null)
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@@ -179,6 +184,9 @@ public enum LootManager {
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return null;
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if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) {
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int chance = ThreadLocalRandom.current().nextInt(1,101);
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if(chance > 5)
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return null;
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int amount = ThreadLocalRandom.current().nextInt(tableRow.minSpawn, tableRow.maxSpawn + 1);
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return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false);
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}
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@@ -189,7 +197,7 @@ public enum LootManager {
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if(selectedRow.pModTable != 0){
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try {
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outItem = GeneratePrefix(mob, outItem, genTableID, genRoll, inHotzone);
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outItem = GeneratePrefix(mob, outItem, genTableID, genRoll);
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outItem.setIsID(false);
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} catch (Exception e) {
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Logger.error("Failed to GeneratePrefix for item: " + outItem.getName());
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@@ -197,7 +205,7 @@ public enum LootManager {
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}
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if(selectedRow.sModTable != 0){
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try {
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outItem = GenerateSuffix(mob, outItem, genTableID, genRoll, inHotzone);
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outItem = GenerateSuffix(mob, outItem, genTableID, genRoll);
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outItem.setIsID(false);
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} catch (Exception e) {
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Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
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@@ -206,7 +214,7 @@ public enum LootManager {
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return outItem;
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}
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private static MobLoot GeneratePrefix(AbstractCharacter mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) {
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private static MobLoot GeneratePrefix(AbstractCharacter mob, MobLoot inItem, int genTableID, int genRoll) {
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f);
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@@ -223,7 +231,7 @@ public enum LootManager {
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if(mob.getObjectType().ordinal() == 52) {
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prefixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
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} else{
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prefixTableRoll = TableRoll(mob.level, inHotzone);
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prefixTableRoll = TableRoll(mob.level);
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}
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ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, prefixTableRoll);
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@@ -238,7 +246,7 @@ public enum LootManager {
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return inItem;
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}
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private static MobLoot GenerateSuffix(AbstractCharacter mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) {
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private static MobLoot GenerateSuffix(AbstractCharacter mob, MobLoot inItem, int genTableID, int genRoll) {
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f);
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@@ -255,7 +263,7 @@ public enum LootManager {
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if(mob.getObjectType().ordinal() == 52) {
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suffixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
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} else{
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suffixTableRoll = TableRoll(mob.level, inHotzone);
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suffixTableRoll = TableRoll(mob.level);
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}
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ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, suffixTableRoll);
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@@ -270,7 +278,7 @@ public enum LootManager {
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return inItem;
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}
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public static int TableRoll(int mobLevel, Boolean inHotzone) {
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public static int TableRoll(int mobLevel) {
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if (mobLevel > 65)
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mobLevel = 65;
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@@ -285,15 +293,12 @@ public enum LootManager {
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if (min < 70)
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min = 70;
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if (inHotzone)
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min += mobLevel;
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int roll = ThreadLocalRandom.current().nextInt(min, max + 1);
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return roll;
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}
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) {
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse) {
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int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
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@@ -304,14 +309,9 @@ public enum LootManager {
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//determine and add gold to mob inventory
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int high = bse.highGold;
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int low = bse.lowGold;
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int gold = ThreadLocalRandom.current().nextInt(low, high + 1);
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if (inHotzone == true)
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gold = (int) (gold * HOTZONE_GOLD_RATE);
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else
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gold = (int) (gold * NORMAL_GOLD_RATE);
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int high = (int)(bse.highGold * NORMAL_GOLD_RATE);
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int low = (int)(bse.lowGold * NORMAL_GOLD_RATE);
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int gold = ThreadLocalRandom.current().nextInt(low, high);
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if (gold > 0) {
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MobLoot goldAmount = new MobLoot(mob, gold);
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@@ -320,15 +320,16 @@ public enum LootManager {
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}
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public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) {
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public static void GenerateLootDrop(Mob mob, int tableID) {
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try {
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MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone);
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MobLoot toAdd = getGenTableItem(tableID, mob);
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if (toAdd != null)
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if (toAdd != null) {
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toAdd.setIsID(true);
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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} catch (Exception e) {
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//TODO chase down loot generation error, affects roughly 2% of drops
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int i = 0;
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@@ -350,8 +351,24 @@ public enum LootManager {
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if (equipmentRoll > dropChance)
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continue;
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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ItemBase genericIB = me.getItemBase();
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if(genericIB.isVorg()){
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if(genericIB.isClothArmor()){
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//get random cloth piece
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genericIB = ItemBase.getItemBase(vorg_cloth_uuids.get(ThreadLocalRandom.current().nextInt(0,vorg_cloth_uuids.size() - 1)));
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} else if(genericIB.isHeavyArmor()){
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//get random heavy armor piece
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genericIB = ItemBase.getItemBase(vorg_ha_uuids.get(ThreadLocalRandom.current().nextInt(0,vorg_ha_uuids.size() - 1)));
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} else if(genericIB.isMediumArmor()){
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//get random medium armor piece
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genericIB = ItemBase.getItemBase(vorg_ma_uuids.get(ThreadLocalRandom.current().nextInt(0,vorg_ma_uuids.size() - 1)));
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} else if(genericIB.isLightArmor()){
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//get random light armor piece
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genericIB = ItemBase.getItemBase(vorg_la_uuids.get(ThreadLocalRandom.current().nextInt(0,vorg_la_uuids.size() - 1)));
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}
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mob.spawnTime = ThreadLocalRandom.current().nextInt(300,2700);
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}
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MobLoot ml = new MobLoot(mob, genericIB, false);
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if (ml != null && dropCount < 1) {
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ml.setIsID(true);
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@@ -461,4 +478,66 @@ public enum LootManager {
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itemMan.addItemToInventory(playerWinnings);
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itemMan.updateInventory();
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}
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public static MobLoot rollForContract(int table, Mob mob){
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GenTableEntry selectedRow = GenTableEntry.rollTable(table, 99, 1.0f);
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if (selectedRow == null)
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return null;
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int itemTableId = selectedRow.itemTableID;
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if (_itemTables.containsKey(itemTableId) == false)
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return null;
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, ThreadLocalRandom.current().nextInt(1,321));
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if (tableRow == null)
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return null;
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0)
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return null;
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MobLoot outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if(outItem != null)
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return outItem;
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return null;
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}
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public static MobLoot rollForRune(int table, Mob mob){
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GenTableEntry selectedRow = GenTableEntry.rollTable(table, 97, 1.0f);
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if (selectedRow == null)
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return null;
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int itemTableId = selectedRow.itemTableID;
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if (_itemTables.containsKey(itemTableId) == false)
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return null;
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, ThreadLocalRandom.current().nextInt(1,321));
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if (tableRow == null)
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return null;
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0)
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return null;
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MobLoot outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if(outItem != null)
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return outItem;
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return null;
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}
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public static MobLoot rollForGlass( Mob mob){
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ItemTableEntry tableRow = ItemTableEntry.rollTable(126, ThreadLocalRandom.current().nextInt(1,321));
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if (tableRow == null)
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return null;
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0)
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return null;
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MobLoot outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if(outItem != null)
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return outItem;
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return null;
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}
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}
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