forked from MagicBane/Server
Merge branch 'lakebane-zerg' into lakebane-master
# Conflicts: # src/engine/InterestManagement/InterestManager.java # src/engine/gameManager/SimulationManager.java # src/engine/mobileAI/MobAI.java # src/engine/objects/CharacterItemManager.java # src/engine/objects/Mine.java # src/engine/objects/PlayerCharacter.java
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@@ -300,15 +300,15 @@ public enum PowersManager {
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int time = pb.getRecycleTime(trains);
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// verify player is in correct mode (combat/nonCombat)
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if (playerCharacter.isCombat()) {
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if (!pb.allowedInCombat())
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//if (playerCharacter.isCombat()) {
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// if (!pb.allowedInCombat())
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// ChatManager.chatPowerError(pc,
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// "This power is not allowed in combat mode.");
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return true;
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} else if (!pb.allowedOutOfCombat())
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// return true;
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//} else if (!pb.allowedOutOfCombat())
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// ChatManager.chatPowerError(pc,
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// "You must be in combat mode to use this power.");
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return true;
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// return true;
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// verify player is not stunned or prohibited from casting
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PlayerBonuses bonus = playerCharacter.getBonuses();
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@@ -842,8 +842,6 @@ public enum PowersManager {
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return;
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}
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playerCharacter.setHateValue(pb.getHateValue(trains));
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//Send Cast Message.
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// PerformActionMsg castMsg = new PerformActionMsg(msg);
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// castMsg.setNumTrains(9999);
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@@ -894,8 +892,6 @@ public enum PowersManager {
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//Power is aiding a target, handle aggro if combat target is a Mob.
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if (!pb.isHarmful() && target.getObjectType() == GameObjectType.PlayerCharacter) {
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PlayerCharacter pcTarget = (PlayerCharacter) target;
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if (!pb.isHarmful())
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Mob.HandleAssistedAggro(playerCharacter, pcTarget);
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}
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// update target of used power timer
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@@ -1468,6 +1464,27 @@ public enum PowersManager {
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HashSet<AbstractCharacter> trackChars = RangeBasedAwo.getTrackList(
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allTargets, playerCharacter, maxTargets);
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trackChars = new HashSet<>();
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HashSet<AbstractWorldObject> allInRange = WorldGrid.getObjectsInRangePartial(playerCharacter.loc,MBServerStatics.CHARACTER_LOAD_RANGE,MBServerStatics.MASK_PLAYER);
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ArrayList<Guild> nationsInRange = new ArrayList<>();
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//first round to add players in range
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for(AbstractWorldObject trackChar : allInRange){
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if(allInRange.contains(trackChar)) {
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trackChars.add((AbstractCharacter)trackChar);
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Guild nation = ((AbstractCharacter)trackChar).guild.getNation();
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if(nationsInRange.contains(nation) == false)
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nationsInRange.add(nation);
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}
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}
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//second round add all others in window if they share a nation with a current
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for(AbstractWorldObject trackChar : allInRange) {
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Guild nation = ((AbstractCharacter) trackChar).guild.getNation();
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if (allInRange.contains(trackChar) == true && nationsInRange.add(nation) == true && trackChars.contains(trackChar) == false)
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trackChars.add((AbstractCharacter) trackChar);
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else if(((AbstractCharacter) trackChar).guild.getNation().equals(playerCharacter.guild.getNation()))
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trackChars.add((AbstractCharacter) trackChar);
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}
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TrackWindowMsg trackWindowMsg = new TrackWindowMsg(msg);
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// send track window
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