forked from MagicBane/Server
remove hotzone form the game
This commit is contained in:
@@ -1,77 +0,0 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.ZoneManager;
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import engine.objects.AbstractGameObject;
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import engine.objects.PlayerCharacter;
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/**
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* ./hotzone <- display the current hotzone & time remaining
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* ./hotzone random <- change hotzone to random new zone
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*/
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public class HotzoneCmd extends AbstractDevCmd {
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public HotzoneCmd() {
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super("hotzone");
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}
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@Override
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protected void _doCmd(PlayerCharacter playerCharacter, String[] words,
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AbstractGameObject target) {
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StringBuilder data = new StringBuilder();
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String outString;
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for (String s : words) {
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data.append(s);
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data.append(' ');
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}
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String input = data.toString().trim();
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if (input.length() == 0) {
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outString = "Current hotZone: " + ZoneManager.hotZone.getName() + "\r\n";
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outString += "Available hotZones: " + ZoneManager.availableHotZones();
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throwbackInfo(playerCharacter, outString);
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return;
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}
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if (input.equalsIgnoreCase("random")) {
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ZoneManager.generateAndSetRandomHotzone();
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outString = "New hotZone: " + ZoneManager.hotZone.getName() + "\r\n";
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outString += "Available hotZones: " + ZoneManager.availableHotZones();
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throwbackInfo(playerCharacter, outString);
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return;
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}
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if (input.equalsIgnoreCase("reset")) {
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ZoneManager.resetHotZones();
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throwbackInfo(playerCharacter, "Available hotZones: " + ZoneManager.availableHotZones());
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return;
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}
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return;
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}
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@Override
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protected String _getHelpString() {
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return "Use no arguments to see the current hotzone or \"random\" to change it randomly.";
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}
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@Override
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protected String _getUsageString() {
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return "'./hotzone [random]";
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}
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}
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