From ec405226c555abc953f65aec05aef2ef67646c86 Mon Sep 17 00:00:00 2001
From: MagicBot <MagicBot@magicbane.com>
Date: Fri, 5 Apr 2024 19:37:45 -0400
Subject: [PATCH] Formation refactored to enum

---
 src/engine/gameManager/MovementManager.java |   3 +-
 src/engine/mbEnums.java                     |  87 +++++++++++++++
 src/engine/mobileAI/MobAI.java              |   4 +-
 src/engine/objects/Formation.java           | 118 --------------------
 4 files changed, 91 insertions(+), 121 deletions(-)
 delete mode 100644 src/engine/objects/Formation.java

diff --git a/src/engine/gameManager/MovementManager.java b/src/engine/gameManager/MovementManager.java
index 1aedfa31..14dee33d 100644
--- a/src/engine/gameManager/MovementManager.java
+++ b/src/engine/gameManager/MovementManager.java
@@ -13,6 +13,7 @@ import engine.exception.MsgSendException;
 import engine.math.Bounds;
 import engine.math.Vector3f;
 import engine.math.Vector3fImmutable;
+import engine.mbEnums;
 import engine.mbEnums.DispatchChannel;
 import engine.mbEnums.GameObjectType;
 import engine.mbEnums.ModType;
@@ -399,7 +400,7 @@ public enum MovementManager {
 
             // All checks passed, let's move the player
             // First get the offset position
-            Vector3f offset = Formation.getOffset(group.getFormation(), pos);
+            Vector3f offset = mbEnums.FormationType.getOffset(group.getFormation(), pos);
             Vector3fImmutable destination = pc.getEndLoc();
             // offset forwards or backwards
             destination = destination.add(faceDir.mult(offset.z));
diff --git a/src/engine/mbEnums.java b/src/engine/mbEnums.java
index cebc0eb0..251aee27 100644
--- a/src/engine/mbEnums.java
+++ b/src/engine/mbEnums.java
@@ -12,6 +12,7 @@ import engine.gameManager.ConfigManager;
 import engine.gameManager.PowersManager;
 import engine.gameManager.ZoneManager;
 import engine.math.Vector2f;
+import engine.math.Vector3f;
 import engine.math.Vector3fImmutable;
 import engine.objects.*;
 import engine.powers.EffectsBase;
@@ -2938,4 +2939,90 @@ public class mbEnums {
             this.value = value;
         }
     }
+
+    public enum FormationType {
+        COLUMN(new Vector3f[]{new Vector3f(0, 0, 0), // Group
+                // Lead
+                new Vector3f(6, 0, 0), // Player 1 offset
+                new Vector3f(0, 0, -6), // Player 2 offset
+                new Vector3f(6, 0, -6), // Player 3 offset
+                new Vector3f(0, 0, -12), // Player 4 offset
+                new Vector3f(6, 0, -12), // Player 5 offset
+                new Vector3f(0, 0, -18), // Player 6 offset
+                new Vector3f(6, 0, -18), // Player 7 offset
+                new Vector3f(0, 0, -24), // Player 8 offset
+                new Vector3f(6, 0, -24)}),
+        LINE(new Vector3f[]{new Vector3f(0, 0, 0),
+                new Vector3f(0, 0, -6), new Vector3f(0, 0, -12),
+                new Vector3f(0, 0, -18), new Vector3f(0, 0, -24),
+                new Vector3f(0, 0, -30), new Vector3f(0, 0, -36),
+                new Vector3f(0, 0, -42), new Vector3f(0, 0, -48),
+                new Vector3f(0, 0, -54)}),
+        BOX(new Vector3f[]{new Vector3f(0, 0, 0),
+                new Vector3f(-6, 0, 0), new Vector3f(6, 0, 0),
+                new Vector3f(-6, 0, -6), new Vector3f(0, 0, -6),
+                new Vector3f(6, 0, -6), new Vector3f(-6, 0, -12),
+                new Vector3f(0, 0, -12), new Vector3f(5, 0, -12),
+                new Vector3f(0, 0, -18)}),
+        TRIANGLE(new Vector3f[]{new Vector3f(0, 0, 0),
+                new Vector3f(-6, 0, -6), new Vector3f(6, 0, -6),
+                new Vector3f(-12, 0, -12), new Vector3f(0, 0, -12),
+                new Vector3f(12, 0, -12), new Vector3f(-18, 0, -18),
+                new Vector3f(-6, 0, -18), new Vector3f(6, 0, -18),
+                new Vector3f(18, 0, -18)}),
+        CIRCLE(new Vector3f[]{new Vector3f(0, 0, 0),
+                new Vector3f(-12, 0, -3), new Vector3f(12, 0, -3),
+                new Vector3f(-18, 0, -12), new Vector3f(18, 0, -12),
+                new Vector3f(-18, 0, -21), new Vector3f(18, 0, -21),
+                new Vector3f(-12, 0, -30), new Vector3f(12, 0, -30),
+                new Vector3f(0, 0, -33)}),
+        RANKS(new Vector3f[]{new Vector3f(0, 0, 0),
+                new Vector3f(0, 0, -6), new Vector3f(-6, 0, 0),
+                new Vector3f(-6, 0, -6), new Vector3f(6, 0, 0),
+                new Vector3f(6, 0, -6), new Vector3f(-12, 0, 0),
+                new Vector3f(-12, 0, -6), new Vector3f(12, 0, 0),
+                new Vector3f(12, 0, -6)}),
+        WEDGE(new Vector3f[]{new Vector3f(0, 0, 0),
+                new Vector3f(6, 0, 0), new Vector3f(-6, 0, -6),
+                new Vector3f(12, 0, -6), new Vector3f(-12, 0, -12),
+                new Vector3f(18, 0, -12), new Vector3f(-18, 0, -18),
+                new Vector3f(24, 0, -18), new Vector3f(-24, 0, -24),
+                new Vector3f(30, 0, -24)}),
+        INVERSEWEDGE(new Vector3f[]{new Vector3f(0, 0, 0),
+                new Vector3f(6, 0, 0), new Vector3f(-6, 0, 6),
+                new Vector3f(12, 0, 6), new Vector3f(-12, 0, 12),
+                new Vector3f(18, 0, 12), new Vector3f(-18, 0, 18),
+                new Vector3f(24, 0, 18), new Vector3f(-24, 0, 24),
+                new Vector3f(30, 0, 24)}),
+        T(new Vector3f[]{new Vector3f(0, 0, 0),
+                new Vector3f(-6, 0, 0), new Vector3f(6, 0, 0),
+                new Vector3f(0, 0, -6), new Vector3f(-12, 0, 0),
+                new Vector3f(12, 0, 0), new Vector3f(0, 0, -12),
+                new Vector3f(-18, 0, 0), new Vector3f(18, 0, 0),
+                new Vector3f(0, 0, -18)});
+
+        public Vector3f[] offsets;
+
+        FormationType(Vector3f[] offsets) {
+
+            this.offsets = offsets;
+        }
+
+        public static Vector3f getOffset(int formation, int position) {
+
+            FormationType formationType;
+
+            if (position > 9 || position < 0)
+                position = 0;
+
+            formationType = FormationType.values()[formation];
+
+            if (formationType == null)
+                formationType = FormationType.BOX;
+
+            return formationType.offsets[position];
+
+        }
+    }
 }
+
diff --git a/src/engine/mobileAI/MobAI.java b/src/engine/mobileAI/MobAI.java
index 059d0005..e51b7e34 100644
--- a/src/engine/mobileAI/MobAI.java
+++ b/src/engine/mobileAI/MobAI.java
@@ -217,7 +217,7 @@ public class MobAI {
 
             if (mob.agentType.equals(mbEnums.AIAgentType.GUARDMINION)) {
                 Mob captain = (Mob) mob.guardCaptain;
-                mob.destination = captain.destination.add(Formation.getOffset(2, mob.guardCaptain.minions.indexOf(mob.getObjectUUID()) + 3));
+                mob.destination = captain.destination.add(mbEnums.FormationType.getOffset(2, mob.guardCaptain.minions.indexOf(mob.getObjectUUID()) + 3));
                 mob.lastPatrolPointIndex = captain.lastPatrolPointIndex;
             } else {
                 mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
@@ -1187,7 +1187,7 @@ public class MobAI {
 
                     if (minion.despawned == false) {
                         if (MovementUtilities.canMove(minion)) {
-                            Vector3f minionOffset = Formation.getOffset(2, mob.minions.indexOf(minionUUID) + 3);
+                            Vector3f minionOffset = mbEnums.FormationType.getOffset(2, mob.minions.indexOf(minionUUID) + 3);
                             minion.updateLocation();
                             Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
                             MovementUtilities.aiMove(minion, formationPatrolPoint, true);
diff --git a/src/engine/objects/Formation.java b/src/engine/objects/Formation.java
deleted file mode 100644
index e8875764..00000000
--- a/src/engine/objects/Formation.java
+++ /dev/null
@@ -1,118 +0,0 @@
-// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
-// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
-// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
-// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
-// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
-//      Magicbane Emulator Project © 2013 - 2022
-//                www.magicbane.com
-
-
-package engine.objects;
-
-import engine.math.Vector3f;
-
-public class Formation {
-
-    // Offsets are as follows.
-    // X determines left/right offset
-    // Y not used
-    // Z determines front/back offset
-
-    private static final Vector3f[] COLUMN = {new Vector3f(0, 0, 0), // Group
-            // Lead
-            new Vector3f(6, 0, 0), // Player 1 offset
-            new Vector3f(0, 0, -6), // Player 2 offset
-            new Vector3f(6, 0, -6), // Player 3 offset
-            new Vector3f(0, 0, -12), // Player 4 offset
-            new Vector3f(6, 0, -12), // Player 5 offset
-            new Vector3f(0, 0, -18), // Player 6 offset
-            new Vector3f(6, 0, -18), // Player 7 offset
-            new Vector3f(0, 0, -24), // Player 8 offset
-            new Vector3f(6, 0, -24)}; // Player 9 offset
-
-    private static final Vector3f[] LINE = {new Vector3f(0, 0, 0),
-            new Vector3f(0, 0, -6), new Vector3f(0, 0, -12),
-            new Vector3f(0, 0, -18), new Vector3f(0, 0, -24),
-            new Vector3f(0, 0, -30), new Vector3f(0, 0, -36),
-            new Vector3f(0, 0, -42), new Vector3f(0, 0, -48),
-            new Vector3f(0, 0, -54)};
-
-    private static final Vector3f[] BOX = {new Vector3f(0, 0, 0),
-            new Vector3f(-6, 0, 0), new Vector3f(6, 0, 0),
-            new Vector3f(-6, 0, -6), new Vector3f(0, 0, -6),
-            new Vector3f(6, 0, -6), new Vector3f(-6, 0, -12),
-            new Vector3f(0, 0, -12), new Vector3f(5, 0, -12),
-            new Vector3f(0, 0, -18)};
-
-    private static final Vector3f[] TRIANGLE = {new Vector3f(0, 0, 0),
-            new Vector3f(-6, 0, -6), new Vector3f(6, 0, -6),
-            new Vector3f(-12, 0, -12), new Vector3f(0, 0, -12),
-            new Vector3f(12, 0, -12), new Vector3f(-18, 0, -18),
-            new Vector3f(-6, 0, -18), new Vector3f(6, 0, -18),
-            new Vector3f(18, 0, -18)};
-
-    private static final Vector3f[] CIRCLE = {new Vector3f(0, 0, 0),
-            new Vector3f(-12, 0, -3), new Vector3f(12, 0, -3),
-            new Vector3f(-18, 0, -12), new Vector3f(18, 0, -12),
-            new Vector3f(-18, 0, -21), new Vector3f(18, 0, -21),
-            new Vector3f(-12, 0, -30), new Vector3f(12, 0, -30),
-            new Vector3f(0, 0, -33)};
-
-    private static final Vector3f[] RANKS = {new Vector3f(0, 0, 0),
-            new Vector3f(0, 0, -6), new Vector3f(-6, 0, 0),
-            new Vector3f(-6, 0, -6), new Vector3f(6, 0, 0),
-            new Vector3f(6, 0, -6), new Vector3f(-12, 0, 0),
-            new Vector3f(-12, 0, -6), new Vector3f(12, 0, 0),
-            new Vector3f(12, 0, -6)};
-
-    private static final Vector3f[] WEDGE = {new Vector3f(0, 0, 0),
-            new Vector3f(6, 0, 0), new Vector3f(-6, 0, -6),
-            new Vector3f(12, 0, -6), new Vector3f(-12, 0, -12),
-            new Vector3f(18, 0, -12), new Vector3f(-18, 0, -18),
-            new Vector3f(24, 0, -18), new Vector3f(-24, 0, -24),
-            new Vector3f(30, 0, -24)};
-
-    private static final Vector3f[] INVERSEWEDGE = {new Vector3f(0, 0, 0),
-            new Vector3f(6, 0, 0), new Vector3f(-6, 0, 6),
-            new Vector3f(12, 0, 6), new Vector3f(-12, 0, 12),
-            new Vector3f(18, 0, 12), new Vector3f(-18, 0, 18),
-            new Vector3f(24, 0, 18), new Vector3f(-24, 0, 24),
-            new Vector3f(30, 0, 24)};
-
-    private static final Vector3f[] T = {new Vector3f(0, 0, 0),
-            new Vector3f(-6, 0, 0), new Vector3f(6, 0, 0),
-            new Vector3f(0, 0, -6), new Vector3f(-12, 0, 0),
-            new Vector3f(12, 0, 0), new Vector3f(0, 0, -12),
-            new Vector3f(-18, 0, 0), new Vector3f(18, 0, 0),
-            new Vector3f(0, 0, -18)};
-
-    public static Vector3f getOffset(int formation, int position) {
-        if (position > 9 || position < 0) {
-            // TODO log error here
-            position = 0;
-        }
-
-        switch (formation) {
-            case 0:
-                return Formation.COLUMN[position];
-            case 1:
-                return Formation.LINE[position];
-            case 2:
-                return Formation.BOX[position];
-            case 3:
-                return Formation.TRIANGLE[position];
-            case 4:
-                return Formation.CIRCLE[position];
-            case 5:
-                return Formation.RANKS[position];
-            case 6:
-                return Formation.WEDGE[position];
-            case 7:
-                return Formation.INVERSEWEDGE[position];
-            case 9:
-                return Formation.T[position];
-            default: // default to box
-                return Formation.BOX[position];
-        }
-    }
-}