diff --git a/src/engine/ai/MobileFSM.java b/src/engine/ai/MobileFSM.java
index 3925948c..d4d2f6f7 100644
--- a/src/engine/ai/MobileFSM.java
+++ b/src/engine/ai/MobileFSM.java
@@ -174,7 +174,7 @@ public class MobileFSM {
             rwss.setPlayer(mob);
             DispatchMessage.sendToAllInRange(mob, rwss);
         }
-        int patrolDelay = ThreadLocalRandom.current().nextInt((int)(MBServerStatics.AI_PATROL_DIVISOR * 0.5f), MBServerStatics.AI_PATROL_DIVISOR) + MBServerStatics.AI_PATROL_DIVISOR;
+        int patrolDelay = ThreadLocalRandom.current().nextInt((int)(MobileFSMManager.AI_PATROL_DIVISOR * 0.5f), MobileFSMManager.AI_PATROL_DIVISOR) + MobileFSMManager.AI_PATROL_DIVISOR;
         if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
             //early exit while waiting to patrol again
             return;
@@ -270,7 +270,7 @@ public class MobileFSM {
             msg.setUnknown04(2);
             PowersManager.finishUseMobPower(msg, mob, 0, 0);
             // Default minimum seconds between cast = 10
-                mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000);
+                mob.nextCastTime = System.currentTimeMillis() + mobPower.getCooldown() + (MobileFSMManager.AI_POWER_DIVISOR * 1000);
             return true;
         }
         return false;
@@ -500,7 +500,7 @@ public class MobileFSM {
                 CheckForAggro(mob);
             }
         }
-        if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),MBServerStatics.AI_BASE_AGGRO_RANGE * 0.5f)){
+        if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(), MobileFSMManager.AI_BASE_AGGRO_RANGE * 0.5f)){
             return;
         }
         if (mob.isPlayerGuard() && !mob.despawned) {
diff --git a/src/engine/ai/MobileFSMManager.java b/src/engine/ai/MobileFSMManager.java
index 0ec192e4..7c94ba2f 100644
--- a/src/engine/ai/MobileFSMManager.java
+++ b/src/engine/ai/MobileFSMManager.java
@@ -9,12 +9,10 @@
 
 package engine.ai;
 
-import engine.gameManager.MovementManager;
-import engine.gameManager.SessionManager;
+import engine.gameManager.ConfigManager;
 import engine.gameManager.ZoneManager;
 import engine.objects.Mob;
 import engine.objects.Zone;
-import engine.server.MBServerStatics;
 import engine.util.ThreadUtils;
 import org.pmw.tinylog.Logger;
 
@@ -30,6 +28,17 @@ public class MobileFSMManager {
     private volatile boolean alive;
     private long timeOfKill = -1;
 
+    //AI variables moved form mb_server_statics
+    public static int AI_BASE_AGGRO_RANGE = 60;
+    public static int AI_DROP_AGGRO_RANGE = 60;
+    public static int AI_RECALL_RANGE = 400;
+    public static int AI_PULSE_MOB_THRESHOLD = 200;
+    public static int AI_THREAD_SLEEP = 1000;
+    public static int AI_PATROL_DIVISOR = 15;
+    public static int AI_POWER_DIVISOR = 20;
+    public static  float AI_MAX_ANGLE = 10f;
+
+
     private MobileFSMManager() {
 
         Runnable worker = new Runnable() {
@@ -40,7 +49,10 @@ public class MobileFSMManager {
         };
 
         alive = true;
-
+        //assign the AI varibales base don difficulty scaling from config file:
+        float difficulty = Float.parseFloat(ConfigManager.MB_MOB_DIFFICULTY.getValue());
+        AI_BASE_AGGRO_RANGE = (int)(100 * difficulty); // range at which aggressive mobs will attack you
+        AI_POWER_DIVISOR = (int)(20 * (1.5f-difficulty)); //duration between mob casts
         Thread t = new Thread(worker, "MobileFSMManager");
         t.start();
     }
@@ -69,7 +81,7 @@ public class MobileFSMManager {
 
         //Load zone threshold once.
 
-        long mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD;
+        long mobPulse = System.currentTimeMillis() + AI_PULSE_MOB_THRESHOLD;
         Instant startTime;
 
         while (alive) {
@@ -99,7 +111,7 @@ public class MobileFSMManager {
                 if (executionTime.compareTo(executionMax) > 0)
                     executionMax = executionTime;
 
-                mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD;
+                mobPulse = System.currentTimeMillis() + AI_PULSE_MOB_THRESHOLD;
             }
         }
     }
diff --git a/src/engine/ai/utilities/MovementUtilities.java b/src/engine/ai/utilities/MovementUtilities.java
index b244d355..b07d9a9a 100644
--- a/src/engine/ai/utilities/MovementUtilities.java
+++ b/src/engine/ai/utilities/MovementUtilities.java
@@ -13,12 +13,12 @@ import engine.Enum;
 import engine.Enum.GameObjectType;
 import engine.Enum.ModType;
 import engine.Enum.SourceType;
+import engine.ai.MobileFSMManager;
 import engine.exception.MsgSendException;
 import engine.gameManager.MovementManager;
 import engine.math.Vector3fImmutable;
 import engine.net.client.msg.MoveToPointMsg;
 import engine.objects.*;
-import engine.server.MBServerStatics;
 import org.pmw.tinylog.Logger;
 
 import java.util.concurrent.ThreadLocalRandom;
@@ -79,7 +79,7 @@ public class MovementUtilities {
             zoneRange = agent.getSpawnRadius();
 
 
-        return distanceSquaredToTarget < sqr(MBServerStatics.AI_DROP_AGGRO_RANGE + zoneRange);
+        return distanceSquaredToTarget < sqr(MobileFSMManager.AI_DROP_AGGRO_RANGE + zoneRange);
 
     }
 
@@ -89,7 +89,7 @@ public class MovementUtilities {
         Vector3fImmutable tl = target.getLoc();
 
         float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
-        float range = MBServerStatics.AI_BASE_AGGRO_RANGE;
+        float range = MobileFSMManager.AI_BASE_AGGRO_RANGE;
 
         if (agent.isPlayerGuard())
             range = 150;
diff --git a/src/engine/db/handlers/dbMobBaseHandler.java b/src/engine/db/handlers/dbMobBaseHandler.java
index 7ef95c6d..307f4361 100644
--- a/src/engine/db/handlers/dbMobBaseHandler.java
+++ b/src/engine/db/handlers/dbMobBaseHandler.java
@@ -10,11 +10,11 @@
 package engine.db.handlers;
 
 import engine.Enum.GameObjectType;
+import engine.ai.MobileFSMManager;
 import engine.gameManager.DbManager;
 import engine.objects.MobBase;
 import engine.objects.MobBaseEffects;
 import engine.objects.MobBaseStats;
-import engine.server.MBServerStatics;
 import org.pmw.tinylog.Logger;
 
 import java.sql.Connection;
@@ -81,12 +81,11 @@ public class dbMobBaseHandler extends dbHandlerBase {
             ResultSet rs = preparedStatement.executeQuery();
 
             while (rs.next()) {
-                MBServerStatics.AI_BASE_AGGRO_RANGE = rs.getInt("aggro_range");
-                MBServerStatics.AI_PATROL_DIVISOR = rs.getInt("patrol_chance");
-                MBServerStatics.AI_DROP_AGGRO_RANGE = rs.getInt("drop_aggro_range");
-                MBServerStatics.AI_POWER_DIVISOR = rs.getInt("cast_chance");
-                MBServerStatics.AI_RECALL_RANGE = rs.getInt("recall_range");
-                MBServerStatics.AI_PET_HEEL_DISTANCE = rs.getInt("pet_heel_distance");
+                MobileFSMManager.AI_BASE_AGGRO_RANGE = rs.getInt("aggro_range");
+                MobileFSMManager.AI_PATROL_DIVISOR = rs.getInt("patrol_chance");
+                MobileFSMManager.AI_DROP_AGGRO_RANGE = rs.getInt("drop_aggro_range");
+                MobileFSMManager.AI_POWER_DIVISOR = rs.getInt("cast_chance");
+                MobileFSMManager.AI_RECALL_RANGE = rs.getInt("recall_range");
             }
         } catch (SQLException e) {
             Logger.error(e);
@@ -98,11 +97,11 @@ public class dbMobBaseHandler extends dbHandlerBase {
         try (Connection connection = DbManager.getConnection();
              PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `static_ai_defaults` SET `aggro_range` = ?,`patrol_chance`= ?,`drop_aggro_range`= ?,`cast_chance`= ?,`recall_range`= ? WHERE `ID` = 1")) {
 
-            preparedStatement.setInt(1, MBServerStatics.AI_BASE_AGGRO_RANGE);
-            preparedStatement.setInt(2, MBServerStatics.AI_PATROL_DIVISOR);
-            preparedStatement.setInt(3, MBServerStatics.AI_DROP_AGGRO_RANGE);
-            preparedStatement.setInt(4, MBServerStatics.AI_POWER_DIVISOR);
-            preparedStatement.setInt(5, MBServerStatics.AI_RECALL_RANGE);
+            preparedStatement.setInt(1, MobileFSMManager.AI_BASE_AGGRO_RANGE);
+            preparedStatement.setInt(2, MobileFSMManager.AI_PATROL_DIVISOR);
+            preparedStatement.setInt(3, MobileFSMManager.AI_DROP_AGGRO_RANGE);
+            preparedStatement.setInt(4, MobileFSMManager.AI_POWER_DIVISOR);
+            preparedStatement.setInt(5, MobileFSMManager.AI_RECALL_RANGE);
 
             return (preparedStatement.executeUpdate() > 0);
 
diff --git a/src/engine/devcmd/cmds/SetAICmd.java b/src/engine/devcmd/cmds/SetAICmd.java
index 607e1c8b..603307e6 100644
--- a/src/engine/devcmd/cmds/SetAICmd.java
+++ b/src/engine/devcmd/cmds/SetAICmd.java
@@ -10,6 +10,7 @@
 
 package engine.devcmd.cmds;
 
+import engine.ai.MobileFSMManager;
 import engine.devcmd.AbstractDevCmd;
 import engine.gameManager.DbManager;
 import engine.objects.AbstractGameObject;
@@ -48,20 +49,20 @@ public class SetAICmd extends AbstractDevCmd {
 		case "angle" :
 			float angle = Float.parseFloat(words[1]);
 			
-			MBServerStatics.AI_MAX_ANGLE = angle;
+			MobileFSMManager.AI_MAX_ANGLE = angle;
 			break;
 			case "aggrorange":
-				MBServerStatics.AI_BASE_AGGRO_RANGE = amount;
+				MobileFSMManager.AI_BASE_AGGRO_RANGE = amount;
 				DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
 				this.throwbackInfo(pc, "Aggro Range is now set to " + amount);
 				break;
 			case "dropaggrorange":
-				MBServerStatics.AI_DROP_AGGRO_RANGE = amount;
+				MobileFSMManager.AI_DROP_AGGRO_RANGE = amount;
 				DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
 				this.throwbackInfo(pc, "Drop Aggro Range is now set to " + amount);
 				break;
 			case "patroldivisor":
-				MBServerStatics.AI_PATROL_DIVISOR = amount;
+				MobileFSMManager.AI_PATROL_DIVISOR = amount;
 				DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
 				this.throwbackInfo(pc, "Patrol Chance is now set to " + amount);
 				break;
@@ -70,7 +71,7 @@ public class SetAICmd extends AbstractDevCmd {
 					this.throwbackError(pc, "pulse amount must be greather than 500 to execute.");
 					return;
 				}
-				MBServerStatics.AI_PULSE_MOB_THRESHOLD = amount;
+				MobileFSMManager.AI_PULSE_MOB_THRESHOLD = amount;
 				this.throwbackInfo(pc, "Pulse is now set to " + amount);
 				break;
 			case "sleepthread":
@@ -78,16 +79,16 @@ public class SetAICmd extends AbstractDevCmd {
 					this.throwbackError(pc, "sleep amount must be greather than 500 to execute.");
 					return;
 				}
-				MBServerStatics.AI_THREAD_SLEEP = amount;
+				MobileFSMManager.AI_THREAD_SLEEP = amount;
 				this.throwbackInfo(pc, "Thread Sleep is now set to " + amount);
 				break;
 			case "recallrange":
-				MBServerStatics.AI_RECALL_RANGE = amount;
+				MobileFSMManager.AI_RECALL_RANGE = amount;
 				DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
 				this.throwbackInfo(pc, "Recall Range is now set to " + amount);
 				break;
 			case "powerdivisor":
-				MBServerStatics.AI_POWER_DIVISOR = amount;
+				MobileFSMManager.AI_POWER_DIVISOR = amount;
 				DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
 				this.throwbackInfo(pc, "Power Divisor is now set to " + amount);
 				break;
@@ -105,13 +106,13 @@ public class SetAICmd extends AbstractDevCmd {
 	@Override
 	protected String _getHelpString() {
 		String help = "Modifies Mob AI Statics. Commands:";
-		help += "\n AGGRORANGE: Sets the range when a mob will aggro it's target. Aggro range is currently " + MBServerStatics.AI_BASE_AGGRO_RANGE;
-		help += "\n DROPAGGRORANGE: Sets the range when a mob will drop aggro from it's target. Drop aggro range is currently " + MBServerStatics.AI_DROP_AGGRO_RANGE;
-		help += "\n PATROLDIVISOR: Sets the Patrol Divisor for Mob AI. Setting this will give a 1/[amount] chance to parol the area. Patrol Chance is currently 1/" + MBServerStatics.AI_PATROL_DIVISOR;
-		help += "\n PULSE: sets how often to run mob's AI. Measured in MS. Pulse is currently  " + MBServerStatics.AI_PULSE_MOB_THRESHOLD + "ms.";
-		help += "\n SLEEPTHREAD: Sets how long to sleep the AI for ALL mobs.Thread sleep is currently " + MBServerStatics.AI_THREAD_SLEEP + "ms.";
-		help += "\n RECALLRANGE: Sets the range of a mob to recall back to it's bind location. Recall range is currently " + MBServerStatics.AI_RECALL_RANGE;
-		help += "\n POWERDIVISOR: Sets the Power Divisor for Mob AI.Setting this will give a 1/[amount] chance to use power on a player. Power Divisor is currently " + MBServerStatics.AI_POWER_DIVISOR;
+		help += "\n AGGRORANGE: Sets the range when a mob will aggro it's target. Aggro range is currently " + MobileFSMManager.AI_BASE_AGGRO_RANGE;
+		help += "\n DROPAGGRORANGE: Sets the range when a mob will drop aggro from it's target. Drop aggro range is currently " + MobileFSMManager.AI_DROP_AGGRO_RANGE;
+		help += "\n PATROLDIVISOR: Sets the Patrol Divisor for Mob AI. Setting this will give a 1/[amount] chance to parol the area. Patrol Chance is currently 1/" + MobileFSMManager.AI_PATROL_DIVISOR;
+		help += "\n PULSE: sets how often to run mob's AI. Measured in MS. Pulse is currently  " + MobileFSMManager.AI_PULSE_MOB_THRESHOLD + "ms.";
+		help += "\n SLEEPTHREAD: Sets how long to sleep the AI for ALL mobs.Thread sleep is currently " + MobileFSMManager.AI_THREAD_SLEEP + "ms.";
+		help += "\n RECALLRANGE: Sets the range of a mob to recall back to it's bind location. Recall range is currently " + MobileFSMManager.AI_RECALL_RANGE;
+		help += "\n POWERDIVISOR: Sets the Power Divisor for Mob AI.Setting this will give a 1/[amount] chance to use power on a player. Power Divisor is currently " + MobileFSMManager.AI_POWER_DIVISOR;
 		help += "\n LOSEHATE: Sets the amount per second to reduce hate amount for player while they are idle. Hate Delimiter is currently " + MBServerStatics.PLAYER_HATE_DELIMITER;
 		help += "\n HATEMODCOMBAT: sets the modifier for Hate value for Combat. Hate Value is `Damage *[HATEMODCOMBAT]`.Hate Mod Combat is currently " + MBServerStatics.PLAYER_COMBAT_HATE_MODIFIER;
 
diff --git a/src/engine/gameManager/ConfigManager.java b/src/engine/gameManager/ConfigManager.java
index c28b555c..08580c1c 100644
--- a/src/engine/gameManager/ConfigManager.java
+++ b/src/engine/gameManager/ConfigManager.java
@@ -86,7 +86,9 @@ public enum ConfigManager {
     MB_MAGICBOT_FORTOFIX,
     MB_MAGICBOT_RECRUIT,
     MB_MAGICBOT_MAGICBOX,
-    MB_MAGICBOT_ADMINLOG;
+    MB_MAGICBOT_ADMINLOG,
+
+    MB_MOB_DIFFICULTY;//0.1(easy)  -  1.0(hard)
 
     // Map to hold our config pulled in from the environment
     // We also use the config to point to the current message pump
diff --git a/src/engine/objects/AbstractIntelligenceAgent.java b/src/engine/objects/AbstractIntelligenceAgent.java
index 0ec562b3..75d4e408 100644
--- a/src/engine/objects/AbstractIntelligenceAgent.java
+++ b/src/engine/objects/AbstractIntelligenceAgent.java
@@ -14,6 +14,7 @@ import engine.Enum.GameObjectType;
 import engine.Enum.ModType;
 import engine.Enum.SourceType;
 import engine.InterestManagement.WorldGrid;
+import engine.ai.MobileFSMManager;
 import engine.gameManager.ZoneManager;
 import engine.math.Vector3fImmutable;
 import engine.net.Dispatch;
@@ -189,7 +190,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
 	public abstract AbstractWorldObject getFearedObject();
 
 	public float getAggroRange() {
-		float ret = MBServerStatics.AI_BASE_AGGRO_RANGE;
+		float ret = MobileFSMManager.AI_BASE_AGGRO_RANGE;
 		if (this.bonuses != null)
 			ret *= (1 +this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
 		return ret;
diff --git a/src/engine/objects/Mob.java b/src/engine/objects/Mob.java
index 0e5124cf..794ae48e 100644
--- a/src/engine/objects/Mob.java
+++ b/src/engine/objects/Mob.java
@@ -13,6 +13,7 @@ import ch.claude_martin.enumbitset.EnumBitSet;
 import engine.Enum;
 import engine.Enum.*;
 import engine.InterestManagement.WorldGrid;
+import engine.ai.MobileFSMManager;
 import engine.exception.SerializationException;
 import engine.gameManager.*;
 import engine.job.JobScheduler;
@@ -626,7 +627,7 @@ public class Mob extends AbstractIntelligenceAgent {
 
     public static void HandleAssistedAggro(PlayerCharacter source, PlayerCharacter target) {
 
-        HashSet<AbstractWorldObject> mobsInRange = WorldGrid.getObjectsInRangePartial(source, MBServerStatics.AI_DROP_AGGRO_RANGE, MBServerStatics.MASK_MOB);
+        HashSet<AbstractWorldObject> mobsInRange = WorldGrid.getObjectsInRangePartial(source, MobileFSMManager.AI_DROP_AGGRO_RANGE, MBServerStatics.MASK_MOB);
 
         for (AbstractWorldObject awo : mobsInRange) {
             Mob mob = (Mob) awo;
diff --git a/src/engine/server/MBServerStatics.java b/src/engine/server/MBServerStatics.java
index 429d931e..cc20d2d6 100644
--- a/src/engine/server/MBServerStatics.java
+++ b/src/engine/server/MBServerStatics.java
@@ -428,33 +428,6 @@ public class MBServerStatics {
 	public static final int UPDATE_GROUP_RATE = 10000; // Update group info
 	public static float PLAYER_HATE_DELIMITER = 50; // reduces 50 hate a second
 	public static float PLAYER_COMBAT_HATE_MODIFIER = 2;
-
-	/*
-	 * AI
-	 */
-
-	// The min distance from players at which the AI Manager feels safe to turn
-	// off a mob.
-	public static int AI_BASE_AGGRO_RANGE = 60;
-	public static int AI_DROP_AGGRO_RANGE = 60;
-	public static int AI_RECALL_RANGE = 400;
-	public static int AI_PULSE_MOB_THRESHOLD = 200;
-	public static int AI_THREAD_SLEEP = 1000;
-	public static int AI_PATROL_DIVISOR = 15;
-	public static int AI_POWER_DIVISOR = 20;
-	public static int AI_PET_HEEL_DISTANCE = 10;
-	public static int AI_PATROL_RADIUS = 60;
-	public static int AI_POWER_CHANCE = 25; // set 1-100 for chance a mob will cast
-	
-	public static float AI_MAX_ANGLE = 10f;
-
-	public static final int AI_PET_TIME_BETWEEN_JOB_TICKS_MS = 250;
-
-	// Pet Settings
-	public static final float PET_TELEPORT_DISTANCE = 600; // distance a pet
-	public static final float PET_FOLLOW_DISTANCE = 10; // distance a pet starts
-	public static final float PET_REST_DISTANCE = 4; // distance a pet stops
-
 	public static final int COMBAT_SEND_DODGE = 20;
 	public static final int COMBAT_SEND_BLOCK = 21;
 	public static final int COMBAT_SEND_PARRY = 22;