forked from MagicBane/Server
PowerAction parsing work.
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@@ -25,16 +25,15 @@ public class PowerActionEntry {
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public boolean shouldShowWeapons = false;
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public boolean shouldShowArmor = false;
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public boolean bladeTrails = false;
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public boolean isResistable = false;
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public String effect_id;
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public boolean isResistible = false;
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public ArrayList<Float> scaleFactor = new ArrayList<>();
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public ArrayList<Integer> attackAnimations = new ArrayList<>();
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public boolean isAggressive;
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public mbEnums.DamageType damageType;
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public boolean applyEffectBlank = false;
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public boolean wearOffEffectBlank = false;
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public int arg1; // used in DamageOverTime, CreateMob, etc.
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public int arg2;
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public int petLevel;
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public int petRace;
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public boolean removeAll;
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}
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