From f30a02a6d5e165a1f820ee300b17ad6132ef70c9 Mon Sep 17 00:00:00 2001
From: FatBoy-DOTC <justin.chucksinsulating@gmail.com>
Date: Wed, 5 Jun 2024 10:56:27 -0500
Subject: [PATCH] updated maintenance system

---
 .../gameManager/MaintenanceManager.java       | 461 +++++++-----------
 1 file changed, 170 insertions(+), 291 deletions(-)

diff --git a/src/engine/gameManager/MaintenanceManager.java b/src/engine/gameManager/MaintenanceManager.java
index c657b124..5a3a8505 100644
--- a/src/engine/gameManager/MaintenanceManager.java
+++ b/src/engine/gameManager/MaintenanceManager.java
@@ -5,327 +5,206 @@
 // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 //      Magicbane Emulator Project © 2013 - 2022
 //                www.magicbane.com
-
 package engine.gameManager;
-
 // Defines static methods which comprise the magicbane
 // building maintenance system.
-
 import engine.Enum;
 import engine.objects.*;
 import org.pmw.tinylog.Logger;
-
 import java.time.LocalDateTime;
 import java.util.ArrayList;
-
+import java.util.HashMap;
+import java.util.concurrent.ConcurrentHashMap;
 public enum MaintenanceManager {
-
     MAINTENANCEMANAGER;
-
     public static void setMaintDateTime(Building building, LocalDateTime maintDate) {
-
         building.maintDateTime = maintDate;
         DbManager.BuildingQueries.updateMaintDate(building);
-
     }
-
-    public static void processBuildingMaintenance() {
-
-        ArrayList<AbstractGameObject> buildingList;
-        ArrayList<Building> maintList;
-        ArrayList<Building> derankList = new ArrayList<>();
-
-        Logger.info("Starting Maintenance on Player Buildings");
-
-        // Build list of buildings to apply maintenance on.
-
-        buildingList = new ArrayList(DbManager.getList(Enum.GameObjectType.City));
-        maintList = buildMaintList(buildingList);
-
-        // Deduct upkeep and build list of buildings
-        // which did not have funds available
-
-        for (Building building : maintList) {
-
-            if (chargeUpkeep(building) == false)
-                derankList.add(building);
-        }
-        // Reset maintenance dates for these buildings
-
-        for (Building building : maintList) {
-            if(derankList.contains(building) == false)
-                setMaintDateTime(building, LocalDateTime.now().plusDays(7));
-            else
-                setMaintDateTime(building, LocalDateTime.now().plusDays(1));
-
+    public static void dailyMaintenance() {
+        Logger.info("Maintenance has started");
+        // Run maintenance on player buildings
+        if (ConfigManager.MB_WORLD_MAINTENANCE.getValue().equalsIgnoreCase("true"))
+            processMaintenance();
+        else
+            Logger.info("Maintenance Costings: DISABLED");
+        Logger.info("Maintenance has completed!");
+    }
+    public static void processMaintenance() {
+        //create list of all cities
+        ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(Enum.GameObjectType.City);
+        //loop all cities
+        for (AbstractGameObject ago : worldCities.values()) {
+            if (ago.getObjectType().equals(Enum.GameObjectType.City)) {
+                City city = (City) ago;
+                if(city == null || !city.getParent().isPlayerCity())
+                    continue;
+                Building tol = city.getTOL();
+                if(tol == null)
+                    continue;
+                LocalDateTime maintenanceDueDate = tol.maintDateTime.withHour(1).withMinute(0).withSecond(0);
+                LocalDateTime now = LocalDateTime.now();
+                if(now.isAfter(maintenanceDueDate))
+                    processTolMaintenance(tol, city.getWarehouse());
+            }
         }
-        // Derak or destroy buildings that did not
-        // have funds available.
-
-        for (Building building : derankList)
-            building.destroyOrDerank(null);
-
-        Logger.info("Structures: " + buildingList.size() + " Maint: " + maintList.size() + " Derank: " + derankList.size());
     }
-
-    // Iterate over all buildings in game and apply exclusion rules
-    // returning a list of building for which maintenance is due.
-
-    private static ArrayList<Building> buildMaintList(ArrayList<AbstractGameObject> buildingList) {
-
-        ArrayList<Building> maintList = new ArrayList<>();
-
-        for (AbstractGameObject gameObject : buildingList) {
-
-            Building building = ((City)gameObject).getTOL();//(Building) gameObject;
-
-            if(building == null)
-                continue;
-
-            // No maintenance on NPC owned buildings (Cache loaded)
-
-            if (building.getProtectionState() == Enum.ProtectionState.NPC)
-                continue;
-
-            // No maintenance on constructing meshes
-
-            if (building.getRank() < 1)
-                continue;
-
-            // No Maintenance on furniture
-
-            if (building.parentBuildingID != 0)
-                continue;
-
-            // No Blueprint?
-
-            if (building.getBlueprint() == null) {
-                Logger.error("Blueprint missing for uuid: " + building.getObjectUUID());
-                continue;
+    public static void processTolMaintenance(Building tol, Warehouse warehouse){
+        if(tol == null)
+            return;
+        if(tol.getRank() == 8)
+            handleR8(tol,warehouse);
+        else
+            handleNormal(tol,warehouse);
+    }
+    public static void handleNormal(Building tol, Warehouse warehouse){
+        //handle r7 and lower ToL maintenance
+        int goldDue = 3000000;
+        //enough on strongbox alone to pay
+        if (tol.getStrongboxValue() >= goldDue) {
+            tol.maintDateTime = LocalDateTime.now().plusDays(7);
+            if(DbManager.BuildingQueries.updateMaintDate(tol)) {
+                tol.setStrongboxValue(tol.getStrongboxValue() - goldDue);
             }
-
-            // No maintenance on banestones omfg
-
-            if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BANESTONE))
-                continue;
-
-            // no maintenance on Mines omfg
-
-            if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.MINE))
-                continue;
-
-            // Null Maintenance date?
-
-            if (building.maintDateTime == null) {
-                Logger.error("Null maint date for building UUID: " + building.getObjectUUID());
-                continue;
+            return;
+        }
+        int newStrongboxValue = tol.getStrongboxValue();
+        int newWarehouseGold = 0;
+        if(warehouse != null && warehouse.getResources().get(ItemBase.getItemBase(7)) != null) {
+            newWarehouseGold = warehouse.getResources().get(ItemBase.getItemBase(7));
+        } else{
+            //wasnt enough on strongbox and gold in warehouse is empty
+            tol.maintDateTime = LocalDateTime.now().plusDays(1);
+            if(DbManager.BuildingQueries.updateMaintDate(tol)) {
+                tol.destroyOrDerank(null);
             }
-
-            // Maintenance date is in the future
-
-            if (building.maintDateTime.isAfter(LocalDateTime.now()))
-                continue;
-
-
-            //no maintenance if day of week doesnt match
-            if (LocalDateTime.now().getDayOfWeek().ordinal() != building.maintDateTime.getDayOfWeek().ordinal()) {
-                continue;
+            return;
+        }
+        //some on strongbox to pay
+        if (tol.getStrongboxValue() > 0) {
+            newStrongboxValue = 0;
+            goldDue -= tol.getStrongboxValue();
+        }
+        if(newWarehouseGold < goldDue){
+            //not enough gold to pay, you miss maintenance
+            tol.maintDateTime = LocalDateTime.now().plusDays(1);
+            if(DbManager.BuildingQueries.updateMaintDate(tol)) {
+                tol.destroyOrDerank(null);
             }
-            //  Add building to maintenance queue
-
-            maintList.add(building);
+            return;
         }
-
-        return maintList;
-    }
-
-    // Method removes the appropriate amount of gold/resources from
-    // a building according to it's maintenance schedule.  True/False
-    // is returned indicating if the building had enough funds to cover.
-
-    public static boolean chargeUpkeep(Building building) {
-
-        City city = null;
-        Warehouse warehouse = null;
-        int maintCost = 0;
-        int overDraft = 0;
-        boolean hasFunds = false;
-        boolean hasResources = false;
-        int resourceValue = 0;
-
-        city = building.getCity();
-
-        if (city != null)
-            warehouse = city.getWarehouse();
-
-        // Cache maintenance cost value
-
-        //maintCost = building.getMaintCost();
-        maintCost = 3000000;
-
-        // Something went wrong.  Missing buildinggroup from switch?
-
-        if (maintCost == 0) {
-            Logger.error("chargeUpkeep", "Error retrieving rankcost for " + building.getName() + " uuid:" + building.getObjectUUID() + "buildinggroup:" + building.getBlueprint().getBuildingGroup().name());
-            // check if there is enough gold on the building
-            return true;
+        newWarehouseGold -= goldDue;
+        tol.maintDateTime = LocalDateTime.now().plusDays(7);
+        if(DbManager.BuildingQueries.updateMaintDate(tol) && DbManager.WarehouseQueries.updateGold(warehouse,newWarehouseGold)) {
+            warehouse.getResources().put(ItemBase.getItemBase(7), newWarehouseGold);
+            tol.setStrongboxValue(newStrongboxValue);
         }
-
-        if (building.getStrongboxValue() >= maintCost)
-            hasFunds = true;
-
-        // If we cannot cover with just the strongbox
-        // see if there is a warehouse that will cover
-        // the overdraft for us.
-
-
-        if (hasFunds == false && (building.assetIsProtected() || building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.WAREHOUSE)) {
-            overDraft = maintCost - building.getStrongboxValue();
+    }
+    public static void handleR8(Building tol, Warehouse warehouse){
+        //handle r8 ToL maintenance
+        //cannot pay r8 maintenance without a warehouse
+        if(warehouse == null && DbManager.BuildingQueries.updateMaintDate(tol)) {
+            tol.destroyOrDerank(null);
+            tol.maintDateTime = LocalDateTime.now().plusDays(1);
+            return;
         }
-
-        if ((overDraft > 0))
-            if ((building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.SHRINE) == false) &&
-                    (warehouse != null) && building.assetIsProtected() == true &&
-                    (warehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)) >= overDraft) {
-                hasFunds = true;
+        //handle resource processing
+        int goldDue = 3000000;
+        int galvorDue = 5;
+        int wormwoodDue = 5;
+        int stoneDue = 5000;
+        int lumberDue = 5000;
+        int goldStrongBox = tol.getStrongboxValue();
+        int goldWarehouse = 0;
+        int galvorWarehouse;
+        int wormwoodWarehouse;
+        int stoneWarehouse;
+        int lumberWarehouse;
+        if(warehouse.getResources().get(Warehouse.galvorIB) != null) {
+            galvorWarehouse = warehouse.getResources().get(Warehouse.galvorIB);
+        }else {
+            tol.maintDateTime = LocalDateTime.now().plusDays(1);
+            if(DbManager.BuildingQueries.updateMaintDate(tol)) {
+                tol.destroyOrDerank(null);
             }
-
-        // If this is an R8 tree, validate that we can
-        // cover the resources required
-
-        if (building.getRank() == 8) {
-
-            hasResources = true;
-
-            if (warehouse == null)
-                hasResources = false;
-            else {
-
-                resourceValue = warehouse.getResources().get(Warehouse.stoneIB);
-
-                if (resourceValue < 1500)
-                    hasResources = false;
-
-                resourceValue = warehouse.getResources().get(Warehouse.lumberIB);
-
-                if (resourceValue < 1500)
-                    hasResources = false;
-
-                resourceValue = warehouse.getResources().get(Warehouse.galvorIB);
-
-                if (resourceValue < 5)
-                    hasResources = false;
-
-                resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB);
-
-                if (resourceValue < 5)
-                    hasResources = false;
-
+            return;
+        }
+        if(warehouse.getResources().get(Warehouse.stoneIB) != null) {
+            stoneWarehouse = warehouse.getResources().get(Warehouse.stoneIB);
+        }else {
+            tol.maintDateTime = LocalDateTime.now().plusDays(1);
+            if(DbManager.BuildingQueries.updateMaintDate(tol)) {
+                tol.destroyOrDerank(null);
             }
+            return;
         }
-        // Validation completed but has failed.  We can derank
-        // the target building and early exit
-
-        if ((hasFunds == false) ||
-                ((building.getRank() == 8) && !hasResources)) {
-
-            // Add cash back to strongbox for lost rank if the building isn't being destroyed
-            // and it's not an R8 deranking
-
-            //if ((building.getRank() > 1) && (building.getRank() < 8)) {
-            //    building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7)));
-            //}
-
-            return false; // Early exit for having failed to meet maintenance
+        if(warehouse.getResources().get(Warehouse.wormwoodIB) != null) {
+            wormwoodWarehouse = warehouse.getResources().get(Warehouse.wormwoodIB);
+        }else {
+            tol.maintDateTime = LocalDateTime.now().plusDays(1);
+            if(DbManager.BuildingQueries.updateMaintDate(tol)) {
+                tol.destroyOrDerank(null);
+            }
+            return;
         }
-
-        // Remove cash and resources
-
-        // withdraw what we can from the building
-
-        building.setStrongboxValue(building.getStrongboxValue() - (maintCost - overDraft));
-
-        // withdraw overdraft from the whorehouse
-
-        if (overDraft > 0) {
-
-            resourceValue = warehouse.getResources().get(Warehouse.goldIB);
-
-            if (DbManager.WarehouseQueries.updateGold(warehouse, resourceValue - overDraft) == true) {
-                warehouse.getResources().put(Warehouse.goldIB, resourceValue - overDraft);
-                warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.GOLD, overDraft);
-            } else {
-                Logger.error("gold update failed for warehouse of UUID:" + warehouse.getObjectUUID());
-                return true;
+        if(warehouse.getResources().get(Warehouse.lumberIB) != null) {
+            lumberWarehouse = warehouse.getResources().get(Warehouse.lumberIB);
+        }else {
+            tol.maintDateTime = LocalDateTime.now().plusDays(1);
+            if(DbManager.BuildingQueries.updateMaintDate(tol)) {
+                tol.destroyOrDerank(null);
             }
+            return;
         }
-
-        // Early exit as we're done if we're not an R8 tree
-
-        if (building.getRank() < 8)
-            return true;
-
-        // Now for the resources if it's an R8 tree
-
-        // Withdraw Stone
-
-        resourceValue = warehouse.getResources().get(Warehouse.stoneIB);
-
-        if (DbManager.WarehouseQueries.updateStone(warehouse, resourceValue - 1500) == true) {
-            warehouse.getResources().put(Warehouse.stoneIB, resourceValue - 1500);
-            warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.STONE, 1500);
-        } else {
-            Logger.error("stone update failed for warehouse of UUID:" + warehouse.getObjectUUID());
-            return true;
+        boolean canPay = true;
+        if(goldStrongBox >= goldDue){
+            goldStrongBox -= goldDue;
+            goldDue = 0;
         }
-
-        // Withdraw Lumber
-
-        resourceValue = warehouse.getResources().get(Warehouse.lumberIB);
-
-        if (DbManager.WarehouseQueries.updateLumber(warehouse, resourceValue - 1500) == true) {
-            warehouse.getResources().put(Warehouse.lumberIB, resourceValue - 1500);
-            warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.LUMBER, 1500);
-        } else {
-            Logger.error("lumber update failed for warehouse of UUID:" + warehouse.getObjectUUID());
-            return true;
+        if (tol.getStrongboxValue() > 0) {
+            goldStrongBox = 0;
+            goldDue -= tol.getStrongboxValue();
         }
-
-        // Withdraw Galvor
-
-        resourceValue = warehouse.getResources().get(Warehouse.galvorIB);
-
-        if (DbManager.WarehouseQueries.updateGalvor(warehouse, resourceValue - 5) == true) {
-            warehouse.getResources().put(Warehouse.galvorIB, resourceValue - 5);
-            warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.GALVOR, 5);
-        } else {
-            Logger.error("galvor update failed for warehouse of UUID:" + warehouse.getObjectUUID());
-            return true;
+        if(warehouse.getResources().get(Warehouse.goldIB) != null) {
+            goldWarehouse = warehouse.getResources().get(Warehouse.goldIB);
+        }else if(goldDue > 0){
+            tol.maintDateTime = LocalDateTime.now().plusDays(1);
+            if(DbManager.BuildingQueries.updateMaintDate(tol)) {
+                tol.destroyOrDerank(null);
+            }
+            return;
         }
-
-        resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB);
-
-        if (DbManager.WarehouseQueries.updateWormwood(warehouse, resourceValue - 5) == true) {
-            warehouse.getResources().put(Warehouse.wormwoodIB, resourceValue - 5);
-            warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.WORMWOOD, 5);
-        } else {
-            Logger.error("wyrmwood update failed for warehouse of UUID:" + warehouse.getObjectUUID());
+        if(wormwoodDue > wormwoodWarehouse)
+            canPay = false;
+        if(galvorDue > galvorWarehouse)
+            canPay = false;
+        if(lumberDue > lumberWarehouse)
+            canPay = false;
+        if(stoneDue > stoneWarehouse)
+            canPay = false;
+        if(goldDue > goldWarehouse)
+            canPay = false;
+        if(!canPay){
+            tol.maintDateTime = LocalDateTime.now().plusDays(1);
+            if(DbManager.BuildingQueries.updateMaintDate(tol)) {
+                tol.destroyOrDerank(null);
+            }
+            return;
+        }
+        tol.setStrongboxValue(goldStrongBox);
+        if(DbManager.WarehouseQueries.updateGold(warehouse,goldWarehouse - goldDue)){
+            if(DbManager.WarehouseQueries.updateStone(warehouse,stoneWarehouse - stoneDue)){
+                if(DbManager.WarehouseQueries.updateLumber(warehouse,lumberWarehouse - lumberDue)){
+                    if(DbManager.WarehouseQueries.updateGalvor(warehouse,galvorWarehouse - galvorDue)){
+                        if(DbManager.WarehouseQueries.updateWormwood(warehouse,wormwoodWarehouse - wormwoodDue)){
+                            tol.maintDateTime = LocalDateTime.now().plusDays(1);
+                            if(DbManager.BuildingQueries.updateMaintDate(tol)) {
+                                return;
+                            }
+                        }
+                    }
+                }
+            }
         }
-
-        return true;
-    }
-
-    public static void dailyMaintenance() {
-
-        Logger.info("Maintenance has started");
-
-        // Run maintenance on player buildings
-
-        if (ConfigManager.MB_WORLD_MAINTENANCE.getValue().equalsIgnoreCase("true"))
-            processBuildingMaintenance();
-        else
-            Logger.info("Maintenance Costings: DISABLED");
-
-        Logger.info("Maintenance has completed!");
     }
-}
+}
\ No newline at end of file