forked from MagicBane/Server
Writing string of bitset for contracts.
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@@ -36,7 +36,7 @@ public class Contract extends AbstractGameObject {
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private ArrayList<Integer> npcModSuffixTable = new ArrayList<>();
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private ArrayList<Byte> itemModTable = new ArrayList<>();
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private ArrayList<Item> sellInventory = new ArrayList<>();
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private EnumSet<mbEnums.BuildingGroup> allowedBuildings;
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public EnumSet<mbEnums.BuildingGroup> allowedBuildings;
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private ArrayList<Integer> buyItemType = new ArrayList<>();
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private ArrayList<Integer> buySkillToken = new ArrayList<>();
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private ArrayList<Integer> buyUnknownToken = new ArrayList<>();
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@@ -89,6 +89,8 @@ public class Contract extends AbstractGameObject {
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this.equipmentSet = rs.getInt("equipSetID");
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this.inventorySet = rs.getInt("inventorySet");
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DbManager.ContractQueries.updateAllowedBuildings(this);
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try {
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String menuoptions = rs.getString("menuoptions");
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@@ -220,10 +222,6 @@ public class Contract extends AbstractGameObject {
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DbManager.ContractQueries.updateDatabase(this);
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}
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public EnumSet<mbEnums.BuildingGroup> getAllowedBuildings() {
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return allowedBuildings;
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}
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public ArrayList<Integer> getBuyItemType() {
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return this.buyItemType;
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}
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@@ -254,7 +252,4 @@ public class Contract extends AbstractGameObject {
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return (this.allowedBuildings.contains(building.getBlueprint().getBuildingGroup()));
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}
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public int getEquipmentSet() {
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return equipmentSet;
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}
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}
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