forked from MagicBane/Server
Threads for Zerg Mechanics
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@@ -845,7 +845,7 @@ public enum CombatManager {
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mobTarget.handleDirectAggro(ac);
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}
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if(ac.getObjectType().equals(GameObjectType.PlayerCharacter) && tarAc.getObjectType().equals(GameObjectType.PlayerCharacter) && tarAc.equals(ac) == false){
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damage *= ZergManager.getReducedZergMultiplier(ac,tarAc);
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damage *= ((PlayerCharacter)ac).ZergMultiplier;
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}
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if (tarAc.getHealth() > 0)
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d = tarAc.modifyHealth(-damage, ac, false);
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