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BattleBane
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Code Issues 1 Pull Requests Projects Releases Wiki Activity
2843 Commits
38 Branches
0 Tags
9.1 MiB
Tree: 2de1f78f22
Commit Graph

167 Commits (2de1f78f22bce715c4c59d52ef34025bbebe20cd)

Author SHA1 Message Date
MagicBot 5a4559d7b2 ContractID for captain is 850 not 650.
2 years ago
MagicBot 3b69c8c267 Tower captains don't use slot 1.
2 years ago
MagicBot 14c4443f20 loadID is needed; different mob.
2 years ago
MagicBot a01a342fd8 Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect.
2 years ago
MagicBot 1cb103c156 Slots are slots; blueprint logic not needed on back-end.
2 years ago
MagicBot 84bae3141c Slots are slots; blueprint logic not needed on back-end.
2 years ago
MagicBot 7ef338be1d Bugfix in slotting blueprint buildings
2 years ago
MagicBot 3881c2b1d0 Relevant methods made static and moved into NPCManager
2 years ago
MagicBot bbdbead1ff Fidaltiy garbage removed from NPC class.
2 years ago
MagicBot 24b6820a1b Fidaltiy garbage removed from NPC class.
2 years ago
MagicBot 73d2129394 Runes and Booties ID set in constructor for mobs and npcs.
2 years ago
MagicBot 00d0048fd0 RuneSets generated loaded at bootstrap.
2 years ago
MagicBot 33334ed13c NPCManager class created.
2 years ago
MagicBot 825f41e469 rename method to isEmptyGuild() so as not to confuse with GuildState.
3 years ago
FatBoy-DOTC 09d0046baf run siege minion after load
3 years ago
MagicBot bbfdde57a3 Initial Repository Push
3 years ago
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