|  MagicBot | c3f059c7fc | Update to console output. | 2 years ago | 
				
					
						|  MagicBot | b3ba8f5c9f | Try block no longer needed. | 2 years ago | 
				
					
						|  MagicBot | cd9b8536cb | Using color instead of int value. | 2 years ago | 
				
					
						|  MagicBot | 3a2695703b | Using color instead of int value. | 2 years ago | 
				
					
						|  MagicBot | e4ddcdeeca | Building offset added to loc. | 2 years ago | 
				
					
						|  MagicBot | 69f3c9af71 | Bonus code deleted from stuck job. | 2 years ago | 
				
					
						|  MagicBot | 6a41c5391d | Bonus code deleted from stuck job. | 2 years ago | 
				
					
						|  FatBoy-DOTC | d9c05fa622 | magical rolling re-enabled | 2 years ago | 
				
					
						|  MagicBot | ee1fc0d55c | Bypass npc guild leaders in override.. | 2 years ago | 
				
					
						|  MagicBot | 7f086fb850 | Improved error logging. | 2 years ago | 
				
					
						|  MagicBot | fafd77c661 | Improved error logging. | 2 years ago | 
				
					
						|  MagicBot | d99fc602d5 | NPC table overrides for contracts. | 2 years ago | 
				
					
						|  FatBoy-DOTC | 99a82a6b84 | enemy/notenemy aggro rules finalized | 2 years ago | 
				
					
						|  FatBoy-DOTC | 60c2405cad | mobs now use enemy/notenemy for aggro rules | 2 years ago | 
				
					
						|  FatBoy-DOTC | 27a6a1f4d0 | guards' sleeping pill wore off | 2 years ago | 
				
					
						|  FatBoy-DOTC | 584ad46b75 | duplicate zoneMobSet additions fixed | 2 years ago | 
				
					
						|  FatBoy-DOTC | f99698feda | duplicate zoneMobSet additions fixed | 2 years ago | 
				
					
						|  FatBoy-DOTC | b3c7db9214 | Merge branch 'magicbox1.5' into feature-guard-patrol | 2 years ago | 
				
					
						|  MagicBot | 7168813ba5 | Tweak to set model logic. | 2 years ago | 
				
					
						|  MagicBot | 8068082768 | Naming logic changed to have a valid guild. | 3 years ago | 
				
					
						|  MagicBot | 322b88a1f4 | Naming logic changed to have a valid guild. | 3 years ago | 
				
					
						|  MagicBot | f85fb8f224 | bugfix in ./remove dev cmd. | 3 years ago | 
				
					
						|  FatBoy-DOTC | 76f3d2599b | NPCs in buildings show correct spawn times and progress | 3 years ago | 
				
					
						|  FatBoy-DOTC | 92a0af8dbb | guard minion spawn timer scaling off barracks rank | 3 years ago | 
				
					
						|  FatBoy-DOTC | fb2205d700 | remove player formn cityoutlaws when they leave | 3 years ago | 
				
					
						|  FatBoy-DOTC | 526fe799f6 | remove player formn cityoutlaws when they leave | 3 years ago | 
				
					
						|  FatBoy-DOTC | 0c9bb0d948 | initialize cityOutlaws | 3 years ago | 
				
					
						|  FatBoy-DOTC | d6a35a577b | mobs use hate value to hot swap targets | 3 years ago | 
				
					
						|  FatBoy-DOTC | 508fac6168 | mobs use hate value to hot swap targets | 3 years ago | 
				
					
						|  FatBoy-DOTC | 7c47ef0550 | mobs use hate value to hot swap targets | 3 years ago | 
				
					
						|  FatBoy-DOTC | e838bb641b | mobs use hate value to hot swap targets | 3 years ago | 
				
					
						|  MagicBot | e73f4cbe63 | Placement bounds of 1.2% city zone size. | 3 years ago | 
				
					
						|  MagicBot | ffafd44fa7 | Siege bounds related bonus code removal. | 3 years ago | 
				
					
						|  FatBoy-DOTC | c54aa5f9fc | guard aggro rules for hostiles | 3 years ago | 
				
					
						|  FatBoy-DOTC | b899708cd5 | removed obvious bug in guards dropping aggro | 3 years ago | 
				
					
						|  FatBoy-DOTC | 14f98493c7 | guard minions no longer respawn while captain is dead | 3 years ago | 
				
					
						|  FatBoy-DOTC | c7e470166d | guard captain and wall archer spawn times hard set at 450 and 900 respectively | 3 years ago | 
				
					
						|  FatBoy-DOTC | db218139b3 | scaling respawn timer for guard minions based on barracks rank | 3 years ago | 
				
					
						|  MagicBot | b73eae787c | Rotation portals | 3 years ago | 
				
					
						|  FatBoy-DOTC | df842a2209 | Merge branch 'magicbox1.5' into feature-guard-patrol | 3 years ago | 
				
					
						|  FatBoy-DOTC | 64bde9c197 | guard reverse KoS logic | 3 years ago | 
				
					
						|  FatBoy-DOTC | 6cf599f6bc | guard reverse KoS logic | 3 years ago | 
				
					
						|  FatBoy-DOTC | d9adef611d | mob movement logic update | 3 years ago | 
				
					
						|  FatBoy-DOTC | 9ffc09ac02 | mob movement logic update | 3 years ago | 
				
					
						|  MagicBot | a113295058 | Player zone radius now reflects 24.3 at 875. | 3 years ago | 
				
					
						|  FatBoy-DOTC | 7e5cef2842 | guard patrol point logic | 3 years ago | 
				
					
						|  FatBoy-DOTC | 969aeec1c7 | guard patrol point logic | 3 years ago | 
				
					
						|  FatBoy-DOTC | e66b25f803 | update isMoving for mobs still at their bind loc | 3 years ago | 
				
					
						|  FatBoy-DOTC | 7f9cc6e010 | guard patrol work | 3 years ago | 
				
					
						|  FatBoy-DOTC | 964e7a4363 | guards will now recall home if they leave city grid and have no players loaded | 3 years ago |