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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.powers.poweractions;

import engine.Enum;
import engine.Enum.ItemType;
import engine.gameManager.ChatManager;
import engine.gameManager.CombatManager;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.LootMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;

import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.concurrent.ThreadLocalRandom;

import static engine.math.FastMath.sqr;


public class StealPowerAction extends AbstractPowerAction {

    /**
     * ResultSet Constructor
     */
    public StealPowerAction(ResultSet rs) throws SQLException {
        super(rs);
    }

    protected static boolean stealSuccess(PlayerCharacter pc, AbstractWorldObject awo) {
        if (pc == null || awo == null || !AbstractWorldObject.IsAbstractCharacter(awo) || pc.getPowers() == null)
            return false;

        int levelDif = pc.getLevel() - ((AbstractCharacter) awo).getLevel();

        if (!pc.getPowers().containsKey(429396028))
            return false;

        CharacterPower cp = pc.getPowers().get(429396028);
        int trains = cp.getTotalTrains();

        float chance = 20 + (trains * 1.5f) + levelDif;
        chance = (chance < 5f) ? 5f : chance;
        chance = (chance > 85f) ? 85f : chance;

        float roll = ThreadLocalRandom.current().nextFloat() * 100f;

        return roll < chance;

    }

    //called to get amount of gold to steal between 0 and max gold
    protected static int getAmountToSteal(Item item) {
        if (item.template.item_type.equals(ItemType.GOLD)) {

            int amount = item.getNumOfItems();

            if (amount < 1)
                return -1;

            int a = ThreadLocalRandom.current().nextInt(amount + 1);
            int b = ThreadLocalRandom.current().nextInt(amount + 1);
            int c = ThreadLocalRandom.current().nextInt(amount + 1);
            return (a + b + c) / 3;
        } else
            return 0;
    }

    @Override
    protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {

        if (source == null || awo == null || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) || !(awo.getObjectType().equals(Enum.GameObjectType.Item)))
            return;

        PlayerCharacter sourcePlayer = (PlayerCharacter) source;

        if (sourcePlayer.isSafeMode())
            return;

        if (!sourcePlayer.isAlive())
            return;

        //prevent stealing no steal mob loot
        if (awo instanceof MobLoot && ((MobLoot) awo).noSteal())
            return;

        Item tar = (Item) awo;
        AbstractWorldObject owner = (AbstractWorldObject) tar.getOwner();

        if (owner == null)
            return;

        AbstractCharacter ownerAC = null;

        if (AbstractWorldObject.IsAbstractCharacter(owner))
            ownerAC = (AbstractCharacter) owner;

        if (ownerAC != null)
            if (ownerAC.getLoc().distanceSquared(sourcePlayer.getLoc()) > sqr(MBServerStatics.LOOT_RANGE))
                return;

        //only steal from players or mobs

        if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {

            PlayerCharacter ownerPC = (PlayerCharacter) owner;

            if (ownerPC.isSafeMode() || sourcePlayer.inSafeZone() || ownerPC.inSafeZone())
                return;

            if (ownerPC.getLoc().distanceSquared(sourcePlayer.getLoc()) > sqr(MBServerStatics.LOOT_RANGE))
                return;

            //dupe check, validate player has item
            if (!tar.validForInventory(ownerPC.getClientConnection(), ownerPC, ownerPC.charItemManager))//pc.getCharItemManager()))
                return;

            //mark thief and target as player aggressive
            sourcePlayer.setLastPlayerAttackTime();
            ownerPC.setLastPlayerAttackTime();

            //Handle target attacking back if in combat and has no other target
            CombatManager.handleRetaliate(ownerAC, sourcePlayer);

        } else
            return;

        ClientConnection origin = sourcePlayer.getClientConnection();

        if (origin == null)
            return;

        int amount = getAmountToSteal(tar);

        //test probability of steal success
        if (!stealSuccess(sourcePlayer, owner)) {
            ChatManager.chatPeekSteal(sourcePlayer, ownerAC, tar, false, false, -1);
            return;
        } else {
            ChatManager.chatPeekSteal(sourcePlayer, ownerAC, tar, true, false, amount);
            //TODO send steal failure success
        }

        //attempt transfer item
        CharacterItemManager myCIM = sourcePlayer.charItemManager;
        CharacterItemManager ownerCIM = ((AbstractCharacter) owner).charItemManager;
        if (myCIM == null || ownerCIM == null)
            return;

        if (tar.template.item_type.equals(ItemType.GOLD)) {
            //stealing gold
            if (!myCIM.transferGoldToMyInventory((AbstractCharacter) owner, amount))
                return;
        } else {
            //stealing items
            if (ownerCIM.lootItemFromMe(tar, sourcePlayer, origin, true, amount) == null)
                return;
        }

        //send loot message to person stealing.
        LootMsg lm = new LootMsg(source.getObjectType().ordinal(), source.getObjectUUID(), owner.getObjectType().ordinal(), owner.getObjectUUID(), tar);
        Dispatch dispatch = Dispatch.borrow(sourcePlayer, lm);
        DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);

        //update thief's inventory
        if (sourcePlayer.charItemManager != null)
            sourcePlayer.charItemManager.updateInventory();

        //update victims inventory
        if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
            PlayerCharacter ownerPC = (PlayerCharacter) owner;

            if (ownerPC.charItemManager != null)
                ownerPC.charItemManager.updateInventory();
        }

        //TODO if victim is trading, cancel trade window for both people involved in trade
    }

    @Override
    protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
    }

    @Override
    protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
                                int numTrains, ActionsBase ab, PowersBase pb, int duration) {
        // TODO Auto-generated method stub

    }
}