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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.powers.poweractions;

import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.BuildingGroup;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.PortalType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Runegate;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;

import java.sql.ResultSet;
import java.sql.SQLException;

public class OpenGatePowerAction extends AbstractPowerAction {

    /**
     * ResultSet Constructor
     */
    public OpenGatePowerAction(ResultSet rs) throws SQLException {
        super(rs);
    }

    public OpenGatePowerAction(int uUID, String iDString, String type, boolean isAggressive, long validItemFlags) {
        super(uUID, iDString, type, isAggressive, validItemFlags);
        // TODO Auto-generated constructor stub
    }

    @Override
    protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {


        if (awo.getObjectType().equals(GameObjectType.Building) == false)
            return;

        Building targetBuilding = (Building) awo;
        int token;

        // Sanity check.

        if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.Building)) || pb == null)
            return;

        // Make sure building has a blueprint

        if (targetBuilding.getBlueprintUUID() == 0)
            return;

        // Make sure building is actually a runegate.

        if (targetBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.RUNEGATE)
            return;

        // Which portal was opened?

        token = pb.getToken();
        PortalType portalType = PortalType.AIR;

        switch (token) {
            case 428937084: //Death Gate
                portalType = PortalType.OBLIV;
                break;

            case 429756284: //Chaos Gate
                portalType = PortalType.CHAOS;
                break;

            case 429723516: //Khar Gate
                portalType = PortalType.MERCHANT;
                break;

            case 429559676: //Spirit Gate
                portalType = PortalType.SPIRIT;
                break;

            case 429592444: //Water Gate
                portalType = PortalType.WATER;
                break;

            case 429428604: //Fire Gate
                portalType = PortalType.FIRE;
                break;

            case 429526908: //Air Gate
                portalType = PortalType.AIR;
                break;

            case 429625212: //Earth Gate
                portalType = PortalType.EARTH;
                break;

            default:
        }

        // Which runegate was clicked on?

        Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
        runeGate.activatePortal(portalType);

    }

    @Override
    protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
    }

    @Override
    protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
                                int numTrains, ActionsBase ab, PowersBase pb, int duration) {
        // TODO Auto-generated method stub

    }
}