// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.jobs;

import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.PowersManager;
import engine.gameManager.SessionManager;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
import engine.objects.PlayerCharacter;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;

import java.util.HashSet;


public class ChantJob extends AbstractEffectJob {

    private final AbstractEffectJob aej;
    private int iteration = 0;

    public ChantJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, AbstractEffectJob aej) {
        super(source, target, stackType, trains, action, power, eb);
        this.aej = aej;
    }

    @Override
    protected void doJob() {
        if (this.aej == null || this.source == null || this.target == null || this.action == null || this.power == null || this.source == null || this.eb == null)
            return;
        PlayerBonuses bonuses = null;

        //if player isnt in game, do not run chant.
        if (this.source.getObjectType().equals(GameObjectType.PlayerCharacter)) {
            if (SessionManager.getPlayerCharacterByID(this.source.getObjectUUID()) == null)
                return;
        }
        if (AbstractWorldObject.IsAbstractCharacter(source))
            bonuses = ((AbstractCharacter) source).getBonuses();
        if (!this.source.isAlive()) {
            PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
            if (AbstractWorldObject.IsAbstractCharacter(source))
                ((AbstractCharacter) source).cancelLastChant();
        } else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.None)) {
            PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
            if (AbstractWorldObject.IsAbstractCharacter(source))
                ((AbstractCharacter) source).cancelLastChant();
        } else if (AbstractWorldObject.IsAbstractCharacter(source) && ((AbstractCharacter) source).isSit()) {
            return;
        } else if (this.iteration < this.power.getChantIterations() && AbstractWorldObject.IsAbstractCharacter(source)) {
            this.skipSendEffect = true;
            this.iteration++;

            // *** Refactor holy wtf batman

            String stackType = action.getStackType();
            stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(action.getUUID()) : stackType;

            HashSet<AbstractWorldObject> awolist = null;
            if (this.source instanceof PlayerCharacter)
                awolist = PowersManager.getAllTargets(this.source, this.source.getLoc(), (PlayerCharacter) this.source, this.power);
            else
                awolist = new HashSet<>();
            for (AbstractWorldObject awo : awolist) {

                if (awo == null)
                    continue;

                PowersManager.finishApplyPowerA((AbstractCharacter) this.source, awo, awo.getLoc(), this.power, this.trains, true);

            }

            if (AbstractWorldObject.IsAbstractCharacter(source))
                //handle invul
                if (power.getUUID() != 334)
                    ((AbstractCharacter) this.source).setLastChant((int) (this.power.getChantDuration()) * 1000, this);
                else
                    ((AbstractCharacter) this.source).setLastChant((int) (this.power.getChantDuration()) * 1000, this);
        } else {
            PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
            if (AbstractWorldObject.IsAbstractCharacter(source)) {
                ((AbstractCharacter) source).cancelLastChant();
            }
        }
    }

    @Override
    protected void _cancelJob() {
    }

}