// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg.commands; import engine.Enum.GameObjectType; import engine.gameManager.DbManager; import engine.math.Vector3f; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; import engine.net.client.msg.ClientNetMsg; import engine.objects.AbstractGameObject; public class ClientAdminCommandMsg extends ClientNetMsg { private int msgType; private String msgCommand; private long senderCompID; private int targetType; private int targetUUID; private Vector3f location; private AbstractGameObject target; /** * This is the general purpose constructor. */ public ClientAdminCommandMsg() { super(Protocol.CLIENTADMINCOMMAND); } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public ClientAdminCommandMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.CLIENTADMINCOMMAND, origin, reader); } /** * Serializes the subclass specific items to the supplied ByteBufferWriter. */ @Override protected void _serialize(ByteBufferWriter writer) { // TODO implement Serialize() } /** * Deserializes the subclass specific items from the supplied ByteBufferReader. */ @Override protected void _deserialize(ByteBufferReader reader) { this.msgType = reader.getInt(); this.msgCommand = reader.getString(); this.targetType = reader.getInt(); this.targetUUID = reader.getInt(); this.senderCompID = reader.getLong(); // always null?? this.location = new Vector3f(reader.getFloat(), reader.getFloat(), reader.getFloat()); if (targetUUID != 0) target = DbManager.getObject(GameObjectType.values()[this.targetType], this.targetUUID); } /** * @return the msgCommand */ public String getMsgCommand() { return msgCommand; } /** * @return the targetUUID */ public int getTargetUUID() { return targetUUID; } /** * @return the location */ public Vector3f getLocation() { return location; } /** * @return the target */ public AbstractGameObject getTarget() { return target; } }