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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com

package engine.net.client.handlers;

import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.SessionManager;
import engine.mbEnums.DispatchChannel;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.GuildTreeStatusMsg;
import engine.objects.Building;
import engine.objects.PlayerCharacter;

public class GuildTreeStatusMsgHandler extends AbstractClientMsgHandler {

    public GuildTreeStatusMsgHandler() {
        super(GuildTreeStatusMsg.class);
    }

    @Override
    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {

        GuildTreeStatusMsg msg = (GuildTreeStatusMsg) baseMsg;

        PlayerCharacter player = SessionManager.getPlayerCharacter(origin);

        Dispatch dispatch;

        if (player == null)
            return true;

        if (origin.guildtreespam > System.currentTimeMillis())
            return true;

        origin.guildtreespam = System.currentTimeMillis() + 5000;

        Building building = BuildingManager.getBuildingFromCache(msg.getTargetID());

        if (building == null)
            return true;

        GuildTreeStatusMsg guildTreeStatusMsg = new GuildTreeStatusMsg(building, player);
        guildTreeStatusMsg.configure();

        dispatch = Dispatch.borrow(player, guildTreeStatusMsg);
        DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
        return true;
    }

}