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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.devcmd.cmds;

import engine.devcmd.AbstractDevCmd;
import engine.net.client.msg.TargetedActionMsg;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;

/**
 * @author Eighty
 */
public class CombatMessageCmd extends AbstractDevCmd {

    public CombatMessageCmd() {
        super("cm");
    }

    @Override
    protected void _doCmd(PlayerCharacter pcSender, String[] args,
                          AbstractGameObject target) {
        if (pcSender == null)
            return;
        if (args.length != 1) {
            this.sendUsage(pcSender);
            return;
        }
        int num = 0;
        try {
            num = Integer.parseInt(args[0]);
        } catch (NumberFormatException e) {
            throwbackError(pcSender, "Supplied message number " + args[0] + " failed to parse to an Integer");
            return;
        }
        TargetedActionMsg.un2cnt = num;
        throwbackInfo(pcSender, "CombatMessage set to " + num);
    }

    @Override
    protected String _getUsageString() {
        return "' /cm [cmNumber]'";
    }

    @Override
    protected String _getHelpString() {
        return "Sets the combat message to the supplied integer value";
    }

}