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231 lines
7.5 KiB
231 lines
7.5 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.loot; |
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import engine.gameManager.DbManager; |
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import engine.objects.Item; |
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import java.util.HashMap; |
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import java.util.TreeMap; |
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import java.util.concurrent.ThreadLocalRandom; |
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/** |
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* Class contains static methods for data from Magicbane's loot tables |
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*/ |
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public class LootManager { |
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private static final HashMap<Integer, TreeMap<Integer, LootGroup>> _lootGroups = new HashMap<>(); |
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private static final HashMap<Integer, TreeMap<Integer, LootTable>> _lootTables = new HashMap<>(); |
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private static final HashMap<Integer, TreeMap<Integer, ModifierGroup>> _modGroups = new HashMap<>(); |
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private static final HashMap<Integer, TreeMap> _modTables = new HashMap<>(); |
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private LootManager() { |
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} |
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// Method adds a lootGroup to the class's internal collection |
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// and configures the treemap accordingly |
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public static void addLootGroup(LootGroup lootGroup) { |
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// If entry for this lootGroup does not currently exist |
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// we need to create one. |
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if (_lootGroups.containsKey(lootGroup.getGroupID()) == false) |
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_lootGroups.put(lootGroup.getGroupID(), new TreeMap<>()); |
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// Add this lootgroup to the appropriate treemap |
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_lootGroups.get(lootGroup.getGroupID()).put(lootGroup.getMaxRoll(), lootGroup); |
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} |
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public static void addLootTable(engine.loot.LootTable lootTable) { |
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// If entry for this lootTabe does not currently exist |
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// we need to create one. |
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if (_lootTables.containsKey(lootTable.getLootTable()) == false) |
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_lootTables.put(lootTable.getLootTable(), |
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new TreeMap<>()); |
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// Add this lootTable to the appropriate treemap |
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_lootTables.get(lootTable.getLootTable()).put(lootTable.getMaxRoll(), lootTable); |
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} |
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public static void addModifierGroup(ModifierGroup modGroup) { |
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// If entry for this lootTabe does not currently exist |
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// we need to create one. |
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if (_modGroups.containsKey(modGroup.getModGroup()) == false) |
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_modGroups.put(modGroup.getModGroup(), |
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new TreeMap<>()); |
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// Add this lootTable to the appropriate treemap |
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_modGroups.get(modGroup.getModGroup()).put(modGroup.getMaxRoll(), modGroup); |
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} |
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public static void addModifierTable(ModifierTable modTable) { |
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// If entry for this lootTabe does not currently exist |
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// we need to create one. |
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if (_modTables.containsKey(modTable.getModTable()) == false) |
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_modTables.put(modTable.getModTable(), |
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new TreeMap<Float, ModifierGroup>()); |
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// Add this lootTable to the appropriate treemap |
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_modTables.get(modTable.getModTable()).put(modTable.getMaxRoll(), modTable); |
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} |
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/* Mainline interfaces for this class. Methods below retrieve |
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* entries from the loottable by random number and range. |
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*/ |
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public static LootGroup getRandomLootGroup(int lootGroupID, int randomRoll) { |
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if ((randomRoll < 1) || (randomRoll > 100)) |
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return null; |
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// Get random lootGroup for this roll |
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return _lootGroups.get(lootGroupID).floorEntry(randomRoll).getValue(); |
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} |
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public static engine.loot.LootTable getRandomLootTable(int lootTableID, int randomRoll) { |
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if ((randomRoll < 1) || (randomRoll > 100)) |
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return null; |
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// Get random lootTable for this roll |
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return _lootTables.get(lootTableID).floorEntry(randomRoll).getValue(); |
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} |
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public static ModifierGroup getRandomModifierGroup(int modGroupID, int randomRoll) { |
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if ((randomRoll < 1) || (randomRoll > 100)) |
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return null; |
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// Get random modGroup for this roll |
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return _modGroups.get(modGroupID).floorEntry(randomRoll).getValue(); |
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} |
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public static ModifierTable getRandomModifierTable(int modTableID, float randomRoll) { |
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if ((randomRoll < 1.0f)) |
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return null; |
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// Roll is outside of range |
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if (randomRoll > getMaxRangeForModifierTable(modTableID)) |
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return null; |
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// Get random lootGroup for this roll |
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return (ModifierTable) _modTables.get(modTableID).floorEntry(randomRoll).getValue(); |
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} |
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// Returns minmum rolling range for a particular modifier table entry |
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public static float getMinRangeForModifierTable(int modTableID) { |
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ModifierTable outTable; |
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outTable = (ModifierTable) _modTables.get(modTableID).firstEntry(); |
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return outTable.getMinRoll(); |
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} |
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// Returns maximum rolling range for a particular modifier table entry |
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public static float getMaxRangeForModifierTable(int modTableID) { |
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ModifierTable outTable; |
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outTable = (ModifierTable) _modTables.get(modTableID).lastEntry(); |
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return outTable.getMaxRoll(); |
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} |
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public static Item getRandomItemFromLootGroup(int lootGroupID, int randomRoll) { |
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Item outItem = null; |
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LootGroup lootGroup; |
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LootTable lootTable; |
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ModifierGroup modGroup; |
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ModifierTable prefixTable; |
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ModifierTable suffixTable; |
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// Retrieve a random loot group |
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lootGroup = getRandomLootGroup(lootGroupID, randomRoll); |
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if (lootGroup == null) |
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return null; |
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// Retrieve a random loot table |
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lootTable = getRandomLootTable(lootGroup.getLootTableID(), ThreadLocalRandom.current().nextInt(100)); |
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if (lootTable == null) |
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return null; |
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// Retrieve a random prefix |
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modGroup = getRandomModifierGroup(lootGroup.getpModTableID(), ThreadLocalRandom.current().nextInt(100)); |
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if (modGroup == null) |
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return null; |
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prefixTable = getRandomModifierTable(modGroup.getSubTableID(), ThreadLocalRandom.current().nextFloat() * getMaxRangeForModifierTable(lootGroup.getpModTableID())); |
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if (prefixTable == null) |
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return null; |
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// Retrieve a random suffix |
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modGroup = getRandomModifierGroup(lootGroup.getsModTableID(), ThreadLocalRandom.current().nextInt(100)); |
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if (modGroup == null) |
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return null; |
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suffixTable = getRandomModifierTable(modGroup.getSubTableID(), ThreadLocalRandom.current().nextFloat() * getMaxRangeForModifierTable(lootGroup.getsModTableID())); |
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if (suffixTable == null) |
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return null; |
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// Create the item! |
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return outItem; |
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} |
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// Bootstrap routine to load loot data from database |
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public static void loadLootData() { |
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DbManager.LootQueries.LOAD_ALL_LOOTGROUPS(); |
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DbManager.LootQueries.LOAD_ALL_LOOTTABLES(); |
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DbManager.LootQueries.LOAD_ALL_MODGROUPS(); |
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DbManager.LootQueries.LOAD_ALL_MODTABLES(); |
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} |
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}
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