Files
BattleBane/src/engine/mobileAI/MobHandlers/PlayerGuardHandler.java
T
2025-03-30 09:00:02 -05:00

450 lines
15 KiB
Java

package engine.mobileAI.MobHandlers;
import engine.gameManager.PowersManager;
import engine.math.Vector3fImmutable;
import engine.mobileAI.Threads.MobAIThread;
import engine.mobileAI.utilities.CombatUtilities;
import engine.mobileAI.utilities.MovementUtilities;
import engine.net.client.msg.PerformActionMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import java.util.ArrayList;
import java.util.Map;
import java.util.concurrent.ThreadLocalRandom;
public class PlayerGuardHandler {
public static void run(Mob guard) {
if(!guard.isAlive() || guard.despawned){
CheckRespawn(guard);
return;
}
CheckForRecall(guard);
if (guard.contract != null && guard.contract.getName().contains("Wall Archer")) {
runWallArcherGuard(guard);
return;
}else if (guard.contract != null && guard.contract.getName().contains("Magister")) {
runMagisterGuard(guard);
return;
}else if (guard.contract != null && guard.contract.getName().contains("Archer")) {
runArcherGuard(guard);
return;
}
runMeleGuard(guard);
}
public static void runMeleGuard(Mob guard){
try {
if (guard.combatTarget != null)
checkToDropGuardAggro(guard);
if (guard.combatTarget == null)
CheckForPlayerGuardAggro(guard);
if(MovementUtilities.canMove(guard))
CheckGuardMovement(guard);
if (guard.combatTarget != null && CombatUtilities.inRangeToAttack(guard, guard.combatTarget))
CheckToAttack(guard);
} catch (Exception ignored) {
}
}
public static void runArcherGuard(Mob guard){
try {
if (guard.combatTarget != null)
checkToDropGuardAggro(guard);
if (guard.combatTarget == null)
CheckForPlayerGuardAggro(guard);
if(MovementUtilities.canMove(guard))
CheckGuardMovement(guard);
if (guard.combatTarget != null && CombatUtilities.inRangeToAttack(guard, guard.combatTarget))
CheckToAttack(guard);
} catch (Exception ignored) {
}
}
public static void runMagisterGuard(Mob guard){
try {
if (guard.combatTarget != null)
checkToDropGuardAggro(guard);
if (guard.combatTarget == null)
CheckForPlayerGuardAggro(guard);
if(MovementUtilities.canMove(guard))
CheckMagisterMovement(guard);
if (guard.combatTarget != null && inRangeToCast(guard, guard.combatTarget))
GuardCast(guard);
} catch (Exception ignored) {
}
}
public static void runWallArcherGuard(Mob guard){
try {
if (guard.combatTarget != null)
checkToDropGuardAggro(guard);
if (guard.combatTarget == null)
CheckForPlayerGuardAggro(guard);
if (guard.combatTarget != null && CombatUtilities.inRangeToAttack(guard, guard.combatTarget))
CheckToAttack(guard);
} catch (Exception ignored) {
}
}
public static void checkToDropGuardAggro(Mob guard){
if(guard.combatTarget.loc.distanceSquared(guard.loc) > (128f * 128f))
guard.setCombatTarget(null);
}
public static void CheckForPlayerGuardAggro(Mob guard){
PlayerCharacter tar = null;
for(int id : guard.playerAgroMap.keySet()){
PlayerCharacter target = PlayerCharacter.getFromCache(id);
float aggroRange = guard.getAggroRange();
if(guard.getEquip().get(2) != null && guard.getEquip().get(2).getItemBase().getRange() > 15)
aggroRange = guard.getEquip().get(2).getItemBase().getRange() * 1.5f;
float squared = aggroRange * aggroRange;
if(target.loc.distanceSquared(guard.loc) > squared)
continue;
if(tar == null || guard.loc.distanceSquared(tar.loc) < guard.loc.distanceSquared(target.loc))
if(GuardCanAggro(guard,target))
tar = target;
}
if(tar != null)
guard.setCombatTarget(tar);
}
public static Boolean GuardCanAggro(Mob guard, PlayerCharacter loadedPlayer){
if (loadedPlayer == null)
return false;
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
if (!loadedPlayer.isAlive())
return false;
//Can't see target, skip aggro.
if (!guard.canSee(loadedPlayer))
return false;
if(guard.guardedCity != null && guard.guardedCity.cityOutlaws.contains(loadedPlayer.getObjectUUID()))
return true;
if(loadedPlayer.guild.getNation().equals(guard.guardedCity.getGuild().getNation()))
return false;
return !guard.guardedCity.isOpen();
}
public static void GuardCast(Mob mob) {
if(mob.nextCastTime > System.currentTimeMillis())
return;
try {
// Method picks a random spell from a mobile's list of powers
// and casts it on the current target (or itself). Validation
// (including empty lists) is done previously within canCast();
ArrayList<Integer> powerTokens;
ArrayList<Integer> purgeTokens;
AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
// Generate a list of tokens from the mob powers for this mobile.
powerTokens = new ArrayList<>(mob.mobPowers.keySet());
purgeTokens = new ArrayList<>();
// If player has this effect on them currently then remove
// this token from our list.
for (int powerToken : powerTokens) {
PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
for (ActionsBase actionBase : powerBase.getActions()) {
String stackType = actionBase.stackType;
if (target.getEffects() != null && target.getEffects().containsKey(stackType))
purgeTokens.add(powerToken);
}
}
powerTokens.removeAll(purgeTokens);
// Sanity check
if (powerTokens.isEmpty())
return;
int powerToken;
int nukeRoll = ThreadLocalRandom.current().nextInt(1,100);
if (nukeRoll < 55) {
//use direct damage spell
powerToken = powerTokens.get(powerTokens.size() - 1);
} else {
//use random spell
powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
}
int powerRank = 1;
switch(mob.getRank()){
case 1:
powerRank = 10;
break;
case 2:
powerRank = 15;
break;
case 3:
powerRank = 20;
break;
case 4:
powerRank = 25;
break;
case 5:
powerRank = 30;
break;
case 6:
powerRank = 35;
break;
case 7:
powerRank = 40;
break;
}
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
//check for hit-roll
if (mobPower.requiresHitRoll)
if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget()))
return;
// Cast the spell
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
PerformActionMsg msg;
if (!mobPower.isHarmful() || mobPower.targetSelf) {
if (mobPower.category.equals("DISPEL")) {
PowersManager.useMobPower(mob, target, mobPower, powerRank);
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
} else {
PowersManager.useMobPower(mob, mob, mobPower, powerRank);
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
}
} else {
PowersManager.useMobPower(mob, target, mobPower, powerRank);
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
}
msg.setUnknown04(2);
PowersManager.finishUseMobPower(msg, mob, 0, 0);
}
mob.nextCastTime = (long) (System.currentTimeMillis() + MobAIThread.AI_CAST_FREQUENCY);
} catch (Exception e) {
////(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCast" + " " + e.getMessage());
}
}
public static void CheckToAttack(Mob guard){
try {
if(guard.getLastAttackTime() > System.currentTimeMillis())
return;
PlayerCharacter target = (PlayerCharacter) guard.combatTarget;
if (!guard.canSee(target)) {
guard.setCombatTarget(null);
return;
}
if (guard.isMoving() && guard.getRange() > 20)
return;
if(target.combatStats == null)
target.combatStats = new PlayerCombatStats(target);
ItemBase mainHand = guard.getWeaponItemBase(true);
ItemBase offHand = guard.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(guard, target, true, null);
int delay = 3000;
guard.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (guard.getWeaponItemBase(true) != null) {
int delay = 3000;
CombatUtilities.combatCycle(guard, target, true, guard.getWeaponItemBase(true));
guard.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (guard.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
CombatUtilities.combatCycle(guard, target, false, guard.getWeaponItemBase(false));
guard.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
if (target.getPet() != null)
if (target.getPet().getCombatTarget() == null && target.getPet().assist)
target.getPet().setCombatTarget(guard);
} catch (Exception e) {
////(guard.getObjectUUID() + " " + guard.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
}
}
public static void CheckGuardMovement(Mob guard){
if (guard.getCombatTarget() == null) {
if (!guard.isMoving())
Patrol(guard);
else {
guard.stopPatrolTime = System.currentTimeMillis();
}
} else {
MovementUtilities.moveToLocation(guard, guard.combatTarget.loc, guard.getRange());
}
}
private static void Patrol(Mob mob) {
try {
if(mob.isMoving())
return;
//make sure mob is out of combat stance
int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
//early exit while waiting to patrol again
if (mob.stopPatrolTime + (patrolDelay * 1000L) > System.currentTimeMillis())
return;
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
mob.lastPatrolPointIndex = 0;
mob.destination = Vector3fImmutable.getRandomPointOnCircle(mob.patrolPoints.get(mob.lastPatrolPointIndex),16f);
mob.lastPatrolPointIndex += 1;
MovementUtilities.aiMove(mob, mob.destination, true);
} catch (Exception e) {
////(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
}
}
private static boolean inRangeToCast(Mob guard, AbstractWorldObject target){
float castRangeSquared = 50f * 50f;
float rangeSquared = guard.loc.distanceSquared(target.loc);
return castRangeSquared >= rangeSquared;
}
public static void CheckMagisterMovement(Mob guard){
if (guard.getCombatTarget() == null) {
if (!guard.isMoving())
Patrol(guard);
else {
guard.stopPatrolTime = System.currentTimeMillis();
}
} else {
if(guard.isMoving()){
float desiredRangeSquared = 40f * 40f;
float distance = guard.loc.distanceSquared(guard.combatTarget.loc);
if(distance <= desiredRangeSquared){
guard.stopMovement(guard.getMovementLoc());
guard.updateLocation();
}
}else {
MovementUtilities.moveToLocation(guard, guard.combatTarget.loc, guard.getRange());
}
}
}
public static void CheckForRecall(Mob guard){
if(guard.loc.distanceSquared(guard.parentZone.getLoc()) > (800 * 800)) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(guard, guard, recall, 40);
for (Map.Entry playerEntry : guard.playerAgroMap.entrySet())
PlayerCharacter.getFromCache((int) playerEntry.getKey()).setHateValue(0);
guard.setCombatTarget(null);
}
}
public static void CheckRespawn(Mob guard){
if(!guard.despawned)
guard.despawn();
long respawnTime = 0L;
Building barracks = guard.building;
if(barracks == null){
respawnTime = MBServerStatics.FIFTEEN_MINUTES;
}else{
switch(barracks.getRank()) {
case 2:
respawnTime = 750000; // 12.5 minutes
break;
case 3:
respawnTime = 660000; // 11 minutes
break;
case 4:
respawnTime = 570000; // 9.5 minutes
break;
case 5:
respawnTime = 480000; // 8 minutes
break;
case 6:
respawnTime = 450000; // 6.5 minutes
break;
case 7:
respawnTime = MBServerStatics.FIVE_MINUTES;
break;
default:
respawnTime = MBServerStatics.FIFTEEN_MINUTES;
break;
}
}
if(guard.deathTime + respawnTime < System.currentTimeMillis()){
if (!Zone.respawnQue.contains(guard)) {
Zone.respawnQue.add(guard);
}
}
}
}