Public Repository for the Magicbane Emulator Project Called BattleBane
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MagicBot a29269e335 Initial refactor of damagetype 2 years ago
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AbstractCharacter.java Initial refactor of damagetype 2 years ago
AbstractGameObject.java Refactored out duplicate db interface. 2 years ago
AbstractIntelligenceAgent.java Initial refactor of damagetype 2 years ago
AbstractWorldObject.java Project reformat. 2 years ago
Account.java Itembase refactored out of gold 2 years ago
Bane.java class and table schema now conform to JSON 2 years ago
BaseClass.java
Blueprint.java
Building.java Warehouse deleted from db 2 years ago
BuildingFriends.java Load collection from db 2 years ago
BuildingLocation.java
BuildingRegions.java
CharacterItemManager.java Handler created for UnCommitToTradeMsg 2 years ago
CharacterPower.java ABS char skill system 2 years ago
CharacterRune.java
CharacterSkill.java Initial refactor of damagetype 2 years ago
CharacterTitle.java
City.java Handler created for ViewResourcesMsg 2 years ago
Colliders.java
Condemned.java New collection created in handled and loaded from db 2 years ago
Contract.java Start mobequip refactor 2 years ago
Corpse.java Start mobequip refactor 2 years ago
Effect.java Initial refactor of damagetype 2 years ago
EffectsResourceCosts.java
EnchantmentBase.java
Experience.java Caching of drop rates within LootManager 2 years ago
Formation.java
Group.java
Guild.java Class requirements refactored to enumset. 2 years ago
GuildAlliances.java
GuildCondemn.java
GuildHistory.java
GuildStatusController.java
GuildTag.java
Heraldry.java
Item.java Parm name update 2 years ago
ItemContainer.java
ItemFactory.java Inline templateID 2 years ago
ItemTemplate.java Initial refactor of damagetype 2 years ago
Kit.java parameter rename 2 years ago
MaxSkills.java
MenuOption.java
MeshBounds.java
Mine.java Refactor warehouse part two. 2 years ago
MineProduction.java Refactored out duplicate resource type. 2 years ago
Mob.java Initial refactor of damagetype 2 years ago
MobBase.java Project reformat. 2 years ago
MobBaseEffects.java
MobBaseStats.java Project reformat. 2 years ago
MobLoot.java Item flags refactored 2 years ago
NPC.java canRoll work 2 years ago
NPCProfits.java
NPCRune.java
Nation.java
Petition.java Project reformat. 2 years ago
PlayerBonuses.java Initial refactor of damagetype 2 years ago
PlayerCharacter.java Initial refactor of damagetype 2 years ago
PlayerFriends.java
Portal.java Project reformat. 2 years ago
PowerGrant.java ABS char skill system 2 years ago
PowerReq.java Refactored out duplicate db interface. 2 years ago
PowersBaseAttribute.java
ProducedItem.java More itembase refactor 2 years ago
PromotionClass.java
Race.java
Realm.java Refactor warehouse part two. 2 years ago
Regions.java Project reformat. 2 years ago
Resists.java Initial refactor of damagetype 2 years ago
RuneBase.java
RuneBaseAttribute.java
RuneBaseEffect.java
Runegate.java Inlined empty getters 2 years ago
Shrine.java Start mobequip refactor 2 years ago
SkillReq.java
SkillsBase.java
SkillsBaseAttribute.java
StaticColliders.java
Transaction.java Refactored out duplicate resource type. 2 years ago
VendorDialog.java
Warehouse.java Inline templateID 2 years ago
Zone.java Zone size derived from template. 2 years ago
ZoneTemplate.java Peace zone needs to come from zone tree 2 years ago