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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.objects;

import engine.Enum.DamageType;
import engine.Enum.GameObjectType;
import engine.Enum.ItemType;
import engine.gameManager.DbManager;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;

import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;

public class ItemBase {

    public static final byte GOLD_BASE_TYPE = 4;
    public static ItemBase GOLD_ITEM_BASE = null;
    public static int GOLD_BASE_ID = 7;
    public static ArrayList<Integer> AnniverseryGifts = new ArrayList<>();
    public static HashMap<Integer, ItemBase> _itemBaseByUUID = new HashMap<>();
    public static HashMap<engine.Enum.ItemType, HashSet<ItemBase>> ItemBaseTypeMap = new HashMap<>();
    // Internal cache
    private static HashMap<Integer, Integer> itemHashIDMap = new HashMap<>();
    private static HashMap<String, Integer> _IDsByNames = new HashMap<>();
    private static ArrayList<ItemBase> _resourceList = new ArrayList<>();
    private final int uuid;
    private final String name;
    private float durability;
    private int value;
    private short weight;
    private short color;
    private ItemType type;
    private int vendorType;
    private int modTable;
    private int useID;
    private int hashID;
    private byte useAmount;
    // Armor and weapon related values
    private int equipFlag;
    private int restrictFlag;
    private String skillRequired;
    private short percentRequired;
    private float slashResist;
    private float crushResist;
    private float pierceResist;
    private float blockMod;
    private short defense;
    private float dexPenalty;
    private float speed;
    private float range;
    private short minDamage;
    private short maxDamage;
    private String mastery;
    private engine.Enum.DamageType damageType;
    private boolean twoHanded;
    private boolean isConsumable;
    private boolean isStackable;
    private int numCharges;
    // Item stat modifiers
    private HashMap<Integer, Integer> bakedInStats = new HashMap<>();
    private HashMap<Integer, Integer> usedStats = new HashMap<>();
    private float parryBonus;
    private boolean isStrBased;
    private ArrayList<Integer> animations = new ArrayList<>();
    private ArrayList<Integer> offHandAnimations = new ArrayList<>();
    private boolean autoID = false;

    /**
     * ResultSet Constructor
     */
    public ItemBase(ResultSet rs) throws SQLException {

        this.uuid = rs.getInt("ID");
        this.name = rs.getString("name");
        this.durability = rs.getInt("durability");
        this.value = rs.getInt("value");
        this.weight = rs.getShort("weight");
        this.color = rs.getShort("color");
        this.type = ItemType.valueOf(rs.getString("Type"));
        this.useID = rs.getInt("useID");
        this.vendorType = rs.getInt("vendorType");
        this.useAmount = rs.getByte("useAmount");
        this.modTable = rs.getInt("modTable");
        this.hashID = rs.getInt("itemHashID");

        this.isConsumable = false;
        this.isStackable = false;
        this.numCharges = rs.getShort("numCharges");

        this.equipFlag = rs.getInt("equipFlag");
        this.restrictFlag = rs.getInt("restrictFlag");
        this.skillRequired = rs.getString("skillRequired");
        this.percentRequired = rs.getShort("percentRequired");
        this.slashResist = rs.getFloat("slashResist");
        this.crushResist = rs.getFloat("crushResist");
        this.pierceResist = rs.getFloat("pierceResist");
        this.blockMod = rs.getFloat("blockMod");
        this.defense = rs.getShort("defense");
        this.dexPenalty = rs.getFloat("dexPenalty");
        this.parryBonus = rs.getFloat("parryBonus");
        this.isStrBased = (rs.getInt("isStrBased") == 1);
        this.speed = rs.getFloat("speed");
        this.range = rs.getFloat("range");
        this.minDamage = rs.getShort("minDamage");
        this.maxDamage = rs.getShort("maxDamage");

        this.mastery = rs.getString("mastery");
        damageType = DamageType.valueOf(rs.getString("damageType"));

        this.twoHanded = (rs.getInt("twoHanded") == 1);

        switch (this.type) {
            case RUNE:
            case SCROLL:
            case COMMANDROD:
            case POTION:
            case TEARS:
            case GUILDCHARTER:
            case DEED:
            case CONTRACT:
            case WATERBUCKET:
            case REALMCHARTER:
            case GIFT:
                this.isConsumable = true;
                break;
            case OFFERING:
                this.isConsumable = true;
                Boon.HandleBoonListsForItemBase(uuid);
                break;
            case RESOURCE:
                this.isStackable = true;
                break;

        }

        this.autoIDItemsCheck();

        try {
            DbManager.ItemBaseQueries.LOAD_ANIMATIONS(this);
        } catch (Exception e) {
            Logger.error(e.getMessage());
        }
        initBakedInStats();
        initializeHashes();

    }

    public static void addToCache(ItemBase itemBase) {

        _itemBaseByUUID.put(itemBase.uuid, itemBase);

        if (itemBase.type.equals(ItemType.RESOURCE))
            _resourceList.add(itemBase);

        _IDsByNames.put(itemBase.name.toLowerCase().replace(" ", "_"), itemBase.uuid);
    }

    public static HashMap<Integer, Integer> getItemHashIDMap() {
        return itemHashIDMap;
    }

    /*
     * Database
     */
    public static ItemBase getItemBase(int uuid) {

        return _itemBaseByUUID.get(uuid);
    }

    /**
     * Get the ItemBase instance for Gold.
     *
     * @return ItemBase for Gold
     */
    public static ItemBase getGoldItemBase() {
        if (ItemBase.GOLD_ITEM_BASE == null)
            ItemBase.GOLD_ITEM_BASE = getItemBase(7);
        return ItemBase.GOLD_ITEM_BASE;
    }

    public static int getIDByName(String name) {
        if (ItemBase._IDsByNames.containsKey(name))
            return ItemBase._IDsByNames.get(name);
        return 0;
    }

    /**
     * @return the _itemBaseByUUID
     */
    public static HashMap<Integer, ItemBase> getUUIDCache() {
        return _itemBaseByUUID;
    }

    /**
     * @return the _resourceList
     */
    public static ArrayList<ItemBase> getResourceList() {
        return _resourceList;
    }

    public static void loadAllItemBases() {
        DbManager.ItemBaseQueries.LOAD_ALL_ITEMBASES();
        AnniverseryGifts.add(971000);
        AnniverseryGifts.add(971001);
        AnniverseryGifts.add(971002);
        AnniverseryGifts.add(971003);
        AnniverseryGifts.add(971004);
        AnniverseryGifts.add(971005);
        AnniverseryGifts.add(971006);
        AnniverseryGifts.add(971007);
        AnniverseryGifts.add(971008);
        AnniverseryGifts.add(971009);
        AnniverseryGifts.add(971010);
        AnniverseryGifts.add(5101000);
        AnniverseryGifts.add(5101020);
        AnniverseryGifts.add(5101100);
        AnniverseryGifts.add(5101120);
        AnniverseryGifts.add(5101040);
        AnniverseryGifts.add(5101140);
        AnniverseryGifts.add(5101060);
        AnniverseryGifts.add(5101080);


    }

    /*
     * Getters
     */
    public String getName() {
        return this.name;
    }

    public float getDurability() {
        return this.durability;
    }

    private void initBakedInStats() {
        DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this);
    }

    //TODO fix this later. Shouldn't be gotten from item base
    public int getMagicValue() {
        return this.value;
    }

    public int getBaseValue() {
        return this.value;
    }

    public short getWeight() {
        return this.weight;
    }

    public int getColor() {
        return this.color;
    }

    public boolean isConsumable() {
        return this.isConsumable;
    }

    public boolean isStackable() {
        return this.isStackable;
    }

    public int getNumCharges() {

        return this.numCharges;

    }

    public int getEquipFlag() {

        if ((this.type == ItemType.ARMOR)
                || (this.type == ItemType.WEAPON)
                || (this.type == ItemType.JEWELRY))
            return this.equipFlag;
        else
            return 0;
    }

    public boolean isRune() {
        int ID = uuid;
        if (ID > 2499 && ID < 3050) //class, discipline runes
            return true;
        else
            return ID > 249999 && ID < 252137;
    }

    public boolean isStatRune() {
        int ID = uuid;
        return ID > 249999 && ID < 250045;
    }

    public boolean isDiscRune() {
        int ID = uuid;
        if (ID > 2499 && ID < 3050) { //class, discipline runes
            return true;
        } else {
            return false;
        }
    }

    public boolean isGlass() {
        int ID = uuid;
        return ID > 7000099 && ID < 7000281;
    }


    public boolean isMasteryRune() {
        int ID = uuid;
        if (ID > 250114 && ID < 252128)
            switch (ID) {
                case 250115:
                case 250118:
                case 250119:
                case 250120:
                case 250121:
                case 250122:
                case 252123:
                case 252124:
                case 252125:
                case 252126:
                case 252127:
                    return true;
                default:
                    return false;
            }
        return false;
    }

    //returns powers tokens baked in to item
    public HashMap<Integer, Integer> getBakedInStats() {
        return this.bakedInStats;
    }

    //returns power tokens granted when using item, such as scrolls and potions
    public HashMap<Integer, Integer> getUsedStats() {
        return this.usedStats;
    }

    public final void initializeHashes() {
        itemHashIDMap.put(this.hashID, uuid);

    }

    public ItemType getType() {
        return this.type;
    }

    public int getUseID() {
        return this.useID;
    }

    public byte getUseAmount() {
        return this.useAmount;
    }

    public int getModTable() {
        return modTable;
    }

    public int getVendorType() {
        return vendorType;
    }

    public void setVendorType(int vendorType) {
        this.vendorType = vendorType;
    }

    public int getHashID() {
        return hashID;
    }

    public void setHashID(int hashID) {
        this.hashID = hashID;
    }

    private void autoIDItemsCheck() {
        //AUto ID Vorg and Glass
        switch (uuid) {

            case 27550:
            case 27560:
            case 27580:
            case 27590:
            case 188500:
            case 188510:
            case 188520:
            case 188530:
            case 188540:
            case 188550:
            case 189100:
            case 189110:
            case 189120:
            case 189130:
            case 189140:
            case 189150:
            case 189510:
            case 27600:
            case 181840:
            case 188700:
            case 188720:
            case 189550:
            case 189560:
            case 7000100:
            case 7000110:
            case 7000120:
            case 7000130:
            case 7000140:
            case 7000150:
            case 7000160:
            case 7000170:
            case 7000180:
            case 7000190:
            case 7000200:
            case 7000210:
            case 7000220:
            case 7000230:
            case 7000240:
            case 7000250:
            case 7000270:
            case 7000280:
                this.autoID = true;
                break;
            default:
                this.autoID = false;
        }
    }

    public boolean validForSkills(ConcurrentHashMap<String, CharacterSkill> skills) {

        CharacterSkill characterSkill;

        if (this.skillRequired.isEmpty())
            return true;

        characterSkill = skills.get(this.skillRequired);

        if (characterSkill == null)
            return false;

        return !(this.percentRequired > characterSkill.getModifiedAmountBeforeMods());
    }

    public boolean canEquip(int slot, CharacterItemManager itemManager, AbstractCharacter abstractCharacter, Item item) {

        if (itemManager == null || abstractCharacter == null)
            return false;

        if (abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)) {

            if (!validForSlot(slot, itemManager.getEquipped(), item))
                return false;

            if (!validForSkills(abstractCharacter.getSkills()))
                return false;

            return item.getItemBase().value != 0 || Kit.IsNoobGear(item.getItemBase().uuid);
            //players can't wear 0 value items.

        }

        return true; //Mobiles and NPC's don't need to check equip
    }

    public int getValidSlot() {
        int slotValue = 0;

        switch (this.type) {
            case WEAPON:
                if ((this.equipFlag & 1) != 0)
                    slotValue = MBServerStatics.SLOT_MAINHAND;
                else if ((this.equipFlag & 2) != 0)
                    slotValue = MBServerStatics.SLOT_OFFHAND;
                break;
            case ARMOR:
                if ((this.equipFlag & 2) != 0)
                    slotValue = MBServerStatics.SLOT_OFFHAND;
                else if ((this.equipFlag & 4) != 0)
                    slotValue = MBServerStatics.SLOT_HELMET;
                else if ((this.equipFlag & 8) != 0)
                    slotValue = MBServerStatics.SLOT_CHEST;
                else if ((this.equipFlag & 16) != 0)
                    slotValue = MBServerStatics.SLOT_ARMS;
                else if ((this.equipFlag & 32) != 0)
                    slotValue = MBServerStatics.SLOT_GLOVES;
                else if ((this.equipFlag & 64) != 0)
                    slotValue = MBServerStatics.SLOT_RING2;
                else if ((this.equipFlag & 128) != 0)
                    slotValue = MBServerStatics.SLOT_RING1;
                else if ((this.equipFlag & 256) != 0)
                    slotValue = MBServerStatics.SLOT_NECKLACE;
                else if ((this.equipFlag & 512) != 0)
                    slotValue = MBServerStatics.SLOT_LEGGINGS;
                else if ((this.equipFlag & 1024) != 0)
                    slotValue = MBServerStatics.SLOT_FEET;
                break;

            case HAIR:
                if (this.equipFlag == 131072)
                    slotValue = MBServerStatics.SLOT_HAIRSTYLE;
                else if (this.equipFlag == 65536)
                    slotValue = MBServerStatics.SLOT_BEARDSTYLE;
                break;

        }
        return slotValue;

    }

    public boolean validSlotFlag(long flags) {

        boolean validSlot = false;

        switch (this.type) {
            case WEAPON:
                if (this.isMelee())
                    validSlot = ((flags & 1) != 0);
                else if (this.isThrowing())
                    validSlot = ((flags & 2) != 0);
                else if (this.isArchery())
                    validSlot = ((flags & 4) != 0);
                else if (this.isScepter())
                    validSlot = ((flags & 8) != 0);
                else if (this.isStaff())
                    validSlot = ((flags & 16) != 0);
                break;
            case JEWELRY:
                if (this.isNecklace())
                    validSlot = ((flags & 2147483648L) != 0L);
                else
                    validSlot = ((flags & 4294967296L) != 0L);
                break;
            case ARMOR:

                if (this.isShield()) {
                    validSlot = ((flags & 32) != 0);
                    break;
                }

                if (this.isClothArmor()) {

                    if (this.getEquipFlag() == 4) //hood
                        validSlot = ((flags & 64) != 0);
                    else if (this.getEquipFlag() == 8) {
                        if ((restrictFlag & 512) != 0) //Robe
                            validSlot = ((flags & 128) != 0);
                        else
                            validSlot = ((flags & 1024) != 0); //Tunic/Shirt

                        break;
                    } else if (this.getEquipFlag() == 16) //Sleeves
                        validSlot = ((flags & 2048) != 0);
                    else if (this.getEquipFlag() == 32) //Gloves
                        validSlot = ((flags & 512) != 0);
                    else if (this.getEquipFlag() == 512) //Pants
                        validSlot = ((flags & 4096) != 0);
                    else if (this.getEquipFlag() == 1024) //Boots
                        validSlot = ((flags & 256) != 0);

                    break;
                }

                if (this.isLightArmor()) {
                    if (this.getEquipFlag() == 4) //helm
                        validSlot = ((flags & 8192) != 0);
                    else if (this.getEquipFlag() == 8) //Chest
                        validSlot = ((flags & 16384) != 0);
                    else if (this.getEquipFlag() == 16) //Sleeves
                        validSlot = ((flags & 32768) != 0);
                    else if (this.getEquipFlag() == 32) //Gloves
                        validSlot = ((flags & 65536) != 0);
                    else if (this.getEquipFlag() == 512) //Pants
                        validSlot = ((flags & 131072) != 0);
                    else if (this.getEquipFlag() == 1024) //Boots
                        validSlot = ((flags & 262144) != 0);

                    break;
                }

                if (this.isMediumArmor()) {
                    if (this.getEquipFlag() == 4) //helm
                        validSlot = ((flags & 524288) != 0);
                    else if (this.getEquipFlag() == 8) //Chest
                        validSlot = ((flags & 1048576) != 0);
                    else if (this.getEquipFlag() == 16) //Sleeves
                        validSlot = ((flags & 2097152) != 0);
                    else if (this.getEquipFlag() == 32) //Gloves
                        validSlot = ((flags & 4194304) != 0);
                    else if (this.getEquipFlag() == 512) //Pants
                        validSlot = ((flags & 8388608) != 0);
                    else if (this.getEquipFlag() == 1024) //Boots
                        validSlot = ((flags & 16777216) != 0);

                    break;
                }

                if (this.isHeavyArmor())
                    if (this.getEquipFlag() == 4) //helm
                        validSlot = ((flags & 33554432) != 0);
                    else if (this.getEquipFlag() == 8) //Chest
                        validSlot = ((flags & 67108864) != 0);
                    else if (this.getEquipFlag() == 16) //Sleeves
                        validSlot = ((flags & 134217728) != 0);
                    else if (this.getEquipFlag() == 32) //Gloves
                        validSlot = ((flags & 268435456) != 0);
                    else if (this.getEquipFlag() == 512) //Pants
                        validSlot = ((flags & 536870912) != 0);
                    else if (this.getEquipFlag() == 1024) //Boots
                        validSlot = ((flags & 1073741824) != 0);
                break;
        }
        return validSlot;
    }

    public boolean validForSlot(int slot, ConcurrentHashMap<Integer, Item> equipped, Item item) {

        boolean validSlot = false;

        if (equipped == null)
            return validSlot;

        // Cannot equip an item in a slot already taken
        if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
            return validSlot;

        switch (item.getItemBase().type) {
            case WEAPON:

                // Only two slots available for weapons
                if ((slot != MBServerStatics.SLOT_MAINHAND) && (slot != MBServerStatics.SLOT_OFFHAND))
                    break;

                //make sure weapon is valid for slot
                if ((slot & this.equipFlag) == 0)
                    break;

                // Two handed weapons take up two slots
                if ((this.twoHanded == true) &&
                        ((slot == MBServerStatics.SLOT_OFFHAND && equipped.get(MBServerStatics.SLOT_MAINHAND) != null) ||
                                (slot == MBServerStatics.SLOT_MAINHAND && equipped.get(MBServerStatics.SLOT_OFFHAND) != null)))
                    break;

                // Validation passed, must be a valid weapon

                validSlot = true;
                break;
            case JEWELRY:
                // Not a valid slot for ring

                if (this.isRing() &&
                        ((slot != MBServerStatics.SLOT_RING1) && (slot != MBServerStatics.SLOT_RING2)))
                    break;

                // Not a valid slot for necklace

                if (this.isNecklace() && slot != MBServerStatics.SLOT_NECKLACE)
                    break;

                // Passed validation, must be valid bling bling

                validSlot = true;
                break;
            case ARMOR:

                // Invalid slot for armor?
                if (slot == MBServerStatics.SLOT_OFFHAND && ((2 & this.equipFlag) == 0))
                    break;
                if (slot == MBServerStatics.SLOT_HELMET && ((4 & this.equipFlag) == 0))
                    break;
                if (slot == MBServerStatics.SLOT_CHEST && ((8 & this.equipFlag) == 0))
                    break;
                if (slot == MBServerStatics.SLOT_ARMS && ((16 & this.equipFlag) == 0))
                    break;
                if (slot == MBServerStatics.SLOT_GLOVES && ((32 & this.equipFlag) == 0))
                    break;
                if (slot == MBServerStatics.SLOT_LEGGINGS && ((512 & this.equipFlag) == 0))
                    break;
                if (slot == MBServerStatics.SLOT_FEET && ((1024 & this.equipFlag) == 0))
                    break;

                // Is slot for this piece already taken?
                if (((this.restrictFlag & 2) != 0) && (equipped.get(MBServerStatics.SLOT_OFFHAND) != null) && slot != MBServerStatics.SLOT_OFFHAND)
                    break;
                if (((this.restrictFlag & 4) != 0) && (equipped.get(MBServerStatics.SLOT_HELMET) != null) && slot != MBServerStatics.SLOT_HELMET)
                    break;
                if (((this.restrictFlag & 8) != 0) && (equipped.get(MBServerStatics.SLOT_CHEST) != null) && slot != MBServerStatics.SLOT_CHEST)
                    break;
                if (((this.restrictFlag & 16) != 0) && (equipped.get(MBServerStatics.SLOT_ARMS) != null) && slot != MBServerStatics.SLOT_ARMS)
                    break;
                if (((this.restrictFlag & 32) != 0) && (equipped.get(MBServerStatics.SLOT_GLOVES) != null) && slot != MBServerStatics.SLOT_GLOVES)
                    break;
                if (((this.restrictFlag & 512) != 0) && (equipped.get(MBServerStatics.SLOT_LEGGINGS) != null) && slot != MBServerStatics.SLOT_LEGGINGS)
                    break;
                if (((this.restrictFlag & 1024) != 0) && (equipped.get(MBServerStatics.SLOT_FEET) != null) && slot != MBServerStatics.SLOT_FEET)
                    break;

                // Passed validation.  Is a valid armor piece

                validSlot = true;
                break;
        }
        return validSlot;
    }

    /**
     * @return the uuid
     */
    public final int getUUID() {
        return uuid;
    }

    public boolean isRing() {
        return ((this.equipFlag & (64 | 128 | 192)) != 0);
    }

    public boolean isNecklace() {
        return (this.equipFlag == 256);
    }

    public boolean isShield() {
        return this.type.equals(ItemType.ARMOR) && this.equipFlag == 2;
    }

    public boolean isLightArmor() {
        return this.skillRequired.equals("Wear Armor, Light");
    }

    public boolean isMediumArmor() {
        return this.skillRequired.equals("Wear Armor, Medium");
    }

    public boolean isHeavyArmor() {
        return this.skillRequired.equals("Wear Armor, Heavy");
    }

    public boolean isClothArmor() {
        return this.skillRequired.isEmpty();
    }

    public boolean isThrowing() {
        return this.mastery.equals("Throwing") ? true : false;
    }

    public boolean isStaff() {
        return this.mastery.equals("Staff") ? true : false;
    }

    public boolean isScepter() {
        return this.mastery.equals("Benediction") ? true : false;
    }

    public boolean isArchery() {
        return this.mastery.equals("Archery") ? true : false;
    }

    public boolean isMelee() {
        return (this.isThrowing() == false && this.isStaff() == false && this.isScepter() == false && this.isArchery() == false);
    }

    public boolean isTwoHanded() {
        return this.twoHanded;
    }

    /**
     * @return the restrictFlag
     */
    public int getRestrictFlag() {
        return restrictFlag;
    }

    /**
     * @return the slashResist
     */
    public float getSlashResist() {
        return slashResist;
    }

    /**
     * @return the crushResist
     */
    public float getCrushResist() {
        return crushResist;
    }

    /**
     * @return the pierceResist
     */
    public float getPierceResist() {
        return pierceResist;
    }

    /**
     * @return the skillRequired
     */
    public String getSkillRequired() {
        return skillRequired;
    }

    /**
     * @return the mastery
     */
    public String getMastery() {
        return mastery;
    }

    /**
     * @return the blockMod
     */
    public float getBlockMod() {
        return blockMod;
    }

    /**
     * @return the defense
     */
    public short getDefense() {
        return defense;
    }

    /**
     * @return the dexPenalty
     */
    public float getDexPenalty() {
        return dexPenalty;
    }

    /**
     * @return the speed
     */
    public float getSpeed() {
        return speed;
    }

    /**
     * @return the range
     */
    public float getRange() {
        return range;
    }

    /**
     * @return the isStrBased
     */
    public boolean isStrBased() {
        return isStrBased;
    }

    /**
     * @return the parryBonus
     */
    public float getParryBonus() {
        return parryBonus;
    }

    /**
     * @return the maxDamage
     */
    public short getMaxDamage() {
        return maxDamage;
    }

    /**
     * @return the minDamage
     */
    public short getMinDamage() {
        return minDamage;
    }

    /**
     * @return the damageType
     */
    public engine.Enum.DamageType getDamageType() {
        return damageType;
    }

    public short getPercentRequired() {
        return percentRequired;
    }

    public ArrayList<Integer> getAnimations() {
        return animations;
    }

    public void setAnimations(ArrayList<Integer> animations) {
        this.animations = animations;
    }

    public ArrayList<Integer> getOffHandAnimations() {
        return offHandAnimations;
    }

    public void setOffHandAnimations(ArrayList<Integer> offHandAnimations) {
        this.offHandAnimations = offHandAnimations;
    }

    public boolean isAutoID() {
        return autoID;
    }

    public void setAutoID(boolean autoID) {
        this.autoID = autoID;
    }

    public boolean isArmor(){

        if(this.isHeavyArmor())
            return true;

        if(this.isMediumArmor())
            return true;

        if(this.isLightArmor())
            return true;

        if(this.isClothArmor())
            return true;

    return false;
    }
}
