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package engine.net.client.handlers;
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import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.InterestManagement.InterestManager;
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import engine.InterestManagement.WorldGrid;
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import engine.db.archive.CharacterRecord;
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import engine.db.archive.DataWarehouse;
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import engine.db.archive.PvpRecord;
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import engine.exception.MsgSendException;
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import engine.gameManager.SessionManager;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.*;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Account;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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import engine.session.Session;
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import org.pmw.tinylog.Logger;
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/*
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* @Author:
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* @Summary: Processes application protocol message which requests
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* that a character enters the game world from login screen
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*/
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public class RequestEnterWorldHandler extends AbstractClientMsgHandler {
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public RequestEnterWorldHandler() {
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super(RequestEnterWorldMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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RequestEnterWorldMsg msg;
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msg = (RequestEnterWorldMsg) baseMsg;
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Session session = SessionManager.getSession(origin);
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if (session == null)
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return true;
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PlayerCharacter player = origin.getPlayerCharacter();
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WorldGrid.RemoveWorldObject(player);
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Dispatch dispatch;
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if (player == null) {
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Logger.error("Unable to find player for session" + session.getSessionID());
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origin.kickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Player not found.");
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return true;
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}
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player.setEnteredWorld(false);
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Account acc = SessionManager.getAccount(origin);
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if (acc.status.ordinal() < MBServerStatics.worldAccessLevel.ordinal() || MBServerStatics.blockLogin) {
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origin.disconnect();
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return true;
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}
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// Brand new character. Send the city select screen
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if (player.getLevel() == 1 && player.getBindBuildingID() == -1) {
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SelectCityMsg scm = new SelectCityMsg(player, true);
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dispatch = Dispatch.borrow(player, scm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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return true;
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}
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player.resetRegenUpdateTime();
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// Map Data
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try {
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WorldDataMsg wdm = new WorldDataMsg();
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dispatch = Dispatch.borrow(player, wdm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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} catch (Exception e) {
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// TODO Auto-generated catch block
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Logger.error("WORLDDATAMESSAGE" + e.getMessage());
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}
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// Realm Data
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try {
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WorldRealmMsg wrm = new WorldRealmMsg();
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dispatch = Dispatch.borrow(player, wrm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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} catch (Exception e) {
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// TODO Auto-generated catch block
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Logger.error("REALMMESSAGE" + e.getMessage());
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}
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// Object Data
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CityDataMsg wom = new CityDataMsg(session, true);
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dispatch = Dispatch.borrow(player, wom);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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player.getTimestamps().put("EnterWorld", System.currentTimeMillis());
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if (player.getLoc().equals(Vector3fImmutable.ZERO) || System.currentTimeMillis() > player.getTimeStamp("logout") + (15 * 60 * 1000)) {
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player.stopMovement(player.getBindLoc());
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player.setSafeMode();
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player.updateLocation();
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player.setRegion(AbstractWorldObject.GetRegionByWorldObject(player));
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}
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player.setTimeStamp("logout", 0);
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player.respawnLock.writeLock().lock();
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try{
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if (!player.isAlive()){
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Logger.info("respawning player on enter world.");
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player.respawn(true, true,true);
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}
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}catch (Exception e){
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Logger.error(e);
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}finally{
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player.respawnLock.writeLock().unlock();
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}
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player.resetDataAtLogin();
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InterestManager.INTERESTMANAGER.HandleLoadForEnterWorld(player);
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// If this is a brand new character...
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// when they enter world is a great time to write their
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// character record to the data warehouse.
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if (player.getHash() == null) {
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if (DataWarehouse.recordExists(Enum.DataRecordType.CHARACTER, player.getObjectUUID()) == false) {
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CharacterRecord characterRecord = CharacterRecord.borrow(player);
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DataWarehouse.pushToWarehouse(characterRecord);
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}
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player.setHash();
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}
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//
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// We will load the kill/death lists here as data is only pertinent
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// to characters actually logged into the game.
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//
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player.pvpKills = PvpRecord.getCharacterPvPHistory(player.getObjectUUID(), Enum.PvpHistoryType.KILLS);
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player.pvpDeaths = PvpRecord.getCharacterPvPHistory(player.getObjectUUID(), Enum.PvpHistoryType.DEATHS);
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SendOwnPlayerMsg sopm = new SendOwnPlayerMsg(SessionManager.getSession(origin));
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dispatch = Dispatch.borrow(player, sopm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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return true;
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}
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}
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